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The Heidelberg Wreckage contains enough components to allow the construction of a functioning CV before a HV, SV or Base. Big NO.
The Titan Wreckage contains also enough components to allow the construction of a functioning combat CV.
The Xenu Com Station contains FULL CPU extenders, including superior CPUs and a Fusion Reactor. You can't even get that kind of salvage from lategame T3 POIs.
They have admin cores because they are first and foremost Dungeons with lots of unique loot. Dungeons that have no anti-ship defences and so cannot stop a player from simply firing into them with a ship to destroy the core and gain resources with neither risk nor cost.
To me, Empyrion and RE and all other Mods are about freedom, what I want to do and how I want to do it. Indestructible abandoned POIs are boring, game breaking to me. The Problem in Empyrion is the bad on foot fighting. If I want to hack my way in a POI with SV or HV weapons it provides some sense of "realism" or "credibility". I loved to play RE 2 to the point, where I found out, that I fire on block and some dev decided, no it's indestructible, because I like the on foot gameplay so much ;-)
Story POIs aside, every POI should be destructible.
RE 2 is super great, thanks to the devs for all the work!
So that people can give feedback and help report issues, and enjoy playing the scenario.
I feel you brother. SP player here too. I have been noticing similar things like those you pointed, to no avail of course.