Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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ravien_ff  [developer] Jul 17, 2024 @ 5:25pm
Change Notes Build 16 (July 17 2024)
Linked from: https://steamcommunity.com/sharedfiles/filedetails/changelog/3143225812

Update for Reforged Eden 2 Beta: (Build 16)



Notice for servers using the new SharedData cache download method:
🚩Applying this scenario update to your server may wipe completed blueprints from player's blueprint factory and their logbook if you are using the new SharedData cache download method!
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/
Reminder: If you are using this feature on an existing savegame, it might delete your player's completed blueprints and logbooks when you update the scenario. This does not apply to servers that are using the old method.

Project Eden 2:
New experimental feature available for testing: Micro jump drive.
For testing only. (New games only for SP unless pda readdata is used)
This feature must first be enabled in the Project Eden Settings Menu by an admin before it can be used.
Accessed in the PDA under Tutorials > Experimental Features.

Will attempt to teleport the ship you are currently piloting 10,000 meters forward, unless it would cause you to end up too close to another structure.
Only usable while piloting a SV or CV in space.
Requires 1 Refined Pentaxid in your personal inventory and has a 2 minute cooldown.

Please consider testing this feature out if it's something you would like to see possibly added to the scenario, but make sure to save your blueprints and back up your save game first.
If testing goes well, it might be added as an actual block with proper cooldowns, costs, and restrictions to allow you to make jumps within space playfields to cut down on travel times.

A note to server owners: This feature is experimental and therefor can be toggled on or off in the Project Eden Admin Settings menu (PDA > tutorial tab) by server admins. The default is OFF.
Testing especially in a live server would be appreciated, but understand that it comes with unknown risks and the feature itself is very WIP and may be buggy.
Thanks to NotOats for the dialogue used.


Misc:
Some of these updates can be applied to existing singleplayer saves with use of console command pda readdata (note: may reset all missions when used).
  • Removed Talon fishing boats and associated items (bait, fishing rod, fish, and fish jerky). If you had these items in any inventory they will be marked as deprecated and will decay into carbon substrate if outside of a fridge. Please delete these items from your inventories as they will be completely removed in the next update and may cause errors if kept.
  • Updated Pentaxid Mining Facility and added to habitable star systems (G, F and A class stars) in neutral and Zirax territory. Shows on the solar system map as a red station icon.
  • Updated Syndicate Casino and added to habitable star systems (G, F and A class stars) in neutral and Pirate territory. Shows on the solar system map as a green station icon.
  • Updated Polaris orbital trading station Iota. Added new Polaris orbital trading station Lambda.
  • Updated Black Cult POIs and updated their spawning. These can mainly be found on swamp, mire, alien, and fungal planets in neutral or Zirax territory with some other planets having scattered POIs. (Thanks to Ente). (new star systems only)
  • Reduced Zirax patrol vessel count in legacy asteroid fields from 3-4 to 3 for performance. (new star systems only)
  • Deuterium fuel cells can now be made in the universal constructor.
  • Added graphite ore texture to Akua and Tallodar. (new games only)
  • Reduced scanning station CPU use from 10,000 to 1,000.
  • Reduced science station CPU use from 10,000 to 2,500.
  • Compressed several assets to reduce overall bundle size of eden bundles.
  • Industrial automining device now requires a universal constructor.
  • Added an additional check to the UCH Research Vessel beacon.
  • Removed outdated smuggler and syndicate POIs from orbits until they can be updated or replaced. (new star systems only)
  • Colonist Scrapyards now buy and sell junk thrusters.
  • Removed Tovera-class dreadnoughts from orbits since they can now be found in their own dedicated combat sites. (new star systems only)
  • Added graphite deposits to temperate-like planets. They have smaller deposits and less quantity than swamp or lava planets. (new star systems only)
  • Added graphite asteroids to gas giant orbits. (new star systems only)
  • Adjusted moon type probabilities for greater variety. Added updated barren moon from vanilla as a new barren moon variation. Gave barren moons a small chance to be medium size. (new star systems only)
  • Removed old bounty NPCs and container IDs.
  • Removed Zirax and Legacy homeworlds until they can be properly updated. (new games only)
  • Tweaked some text in Expedition: Dronelands slightly and reduced ambush count from 4 to 3 Swarm workers. (new games only)
  • Updated Tungsten and Graphite entries in the Empyriopedia. (new games only)
  • Changed minimum reputation to start Pyrolusite mining mission from friendly to neutral.
  • Changed Incendiary Minigun direct damage/blast damage from 200/75 to 175/100 for more blast damage. Increased durability from 200 to 500 to match other epic weapons and degredation prob from 0.1 to 0.2.
  • Set modulated ice and rich asteroid drills and drill turrets to be ignored by turret AI.
  • Added new RG2 desert and snow story Talon village to Omicron and Ningues. (new games only)
  • Updated Talon POI groups to new RE2 versions so vanilla versions no longer spawn. (new star systems only)
  • Added new effect projectors: Lightning Long, Holo Cyborg, Holo Cyborg Large, Holo Sphere.
  • Updated intro mission dialogue and description when starting on a planet that has no missions.
  • Tungsten ore can now be refined in a furnace.
  • Small update to the Foundry.
  • Poor quality asteroid fields can now be found in any faction territory.
  • Fixed Hive Nursery trying to blow up the nearby Dronite Asteroids.
  • Fixed Communication Array Colonist deco missing satellite dishes.
  • Fixed problems with rescuing civilians from Cultist POIs.
  • Replaced luxury goods with jewelery in Abandoned Tomb.
  • Fixed empty dialogue blocks in Temperate caves.
  • Fixed missing description on Advanced Health Nanite Injector.
  • Fixed being unable to reach Platinum deposits on Metallic moons.
  • Fixed neodymium deposits being SSOR style on Rocky Desert planets.
  • Several colonist freighters have reinforced their engineering sections to lower the likelihood of their cores being destroyed when the rear thrusters are blown up.
  • Adjusted recipe of Industrial Auto Miner to align with Advanced Autominers.
  • Misc fixes to issues reported on GitHub.

Reforged Galaxy 2:
  • Added Quad and Double holo screens from Eden.
  • Added Zirax Landmine to POI trap block group.
  • Added new dedicated explosion effects for Turrets and CV weapons.
  • Minor adjustments to some model effects.
  • Minor fixed/adjustments to some ground POI ranges due to dense atmo.
  • Reduced radiation gain timer from radiation burn and poisoning from 12 & 36 seconds to 20 & 40 seconds.
  • Updated a couple of icons.
  • The return of the Zirax Flamethrower.
  • Added the new Siege Guard enemy. You'll know it when you see it.
  • Added Hover Mechanic trader to game. Buys and sells HV parts.
  • Updated both the large and small Spaceport Mechanic Traders. They now have better wares, both to buy and sell for their respective ship type.
  • Added 3 new farmer traders for Talon.
  • Added new Talon Blacksmith.
  • Added new Lumber Yard trader that sells woody stuff.
  • Added 2 new traders that buy/sell weapon mods.
  • Updated heavy railgun projectile model (2x size)
  • Increased heavy railgun visual impact effect (+50%)
  • Increased heavy plasma (CV) visual impact effect (+50%)
  • Reduced shield penetration (impact) of POI Flak Turrets by 50%
  • Reduced shield penetration (impact and blast) of POI/OPV Artillery turrets by 50%
  • Overhauled weapon mods with less or no negative effects (relative to positive effects). Effects won't be applied on existing weapons until you apply a new mod in that slot or use the Restore Default option on your guns.
  • Crossbow and Plasma Crossbow can now be modified in the Weapon Locker.
  • Syndicate Uzi, Light Scout Rifle and Gauss Shotgun can now be modified in the Weapon Locker.
  • Unique models added for Light Scout Rifle, Syndicate Uzi and Gauss Shotgun to differentiate them from their respective red counterparts.
  • Increased stone:graphite conversion ratio
  • Increased amount of graphite dropped by both surface rocks and graphite ore deposits.
  • Increased the amount of graphite autominers can automine.
  • Updated Talon POIs with updated deco and traders.
  • Updated Crashed Titan Mid so that an inaccessible container is accessible.
  • Added placeholder desert and snow variants of the Talon main story villages so the temperate ones aren't needed on Omicron and Ningues.
  • Fixed bug where pentaxid seed crystals didn't register a buy/sell price in traders.
  • Updated Drone Base with new elements; replaced some shotgun zirax with rifle zirax.
  • Updated all T3, T4 and T5 POIs with new elements, troops and additional loot.
  • Replaced one of the Com Center story POI's defense towers' flak turrets with less penetrative weapons.
  • Commercial Constructor/Deconstructor variants can be bought from several Polaris factories and Bertram's.
  • Added CV Repair Platform. Allows CVs to repair other CVs.
  • Increased CV Light Cannon blast damage by 75.
  • Increased CV Medium Cannon blast damage by 150.
  • Reverted beam effects from drills and tool turrets to vanilla default due to bugs.
  • Increased hp of Portals.
  • Replaced incorrect weapon on Android Command Units.
  • Added a larger variety of Android units.
  • Updated Planet Patrol Vessels with correct shields and non-planet weapons so they don't do double damage to CV and BA.
  • Updated Abandoned POIs with new content, improved access and new functions.
  • Adjusted Ultra Rare loot containers to improve the drop rate of Elite weapons.
  • Numerous bugfixes.

  • Merged Drill Turrets into Tool Turrets. Existing Drill turrets will not be affected. Existing Tool Turrets will gain the option to Drill as their default function.
  • Added extra flag to disable AI targeting drills on HV, SV and CV.
  • Added new dialog for the Aftermarket Arms and Auxiliary Augments traders that includes the usual fetch quests and the ability to repair a non-repairable weapon once.
  • Updated Tovera-Class Dreadnought with (probably) fixed Quantum Computer drops. Also increased the amount of loot in its ammo and container controllers.
  • Updated Imerat-Class Destroyer with 2 Quantum Computers instead of 1 Superior CPU Extender. Added loot to ship ammo controllers.
  • Updated Kamirat-Class Battlecarrier. Added +1 Quantum Computer and an extra core to match its current tier.
  • Updated Sunat-Class Corvette. Replaced 1 Very Rare container with an Ultra Rare container.
  • Reduced range of Legacy Disruptor Turrets by 300m in space.
  • Added 3 new unique armors. Can be bought from ServantCorp.
  • Added new armor loot groups, which includes the new unique armors.
  • Minor Bugfixes
Last edited by ravien_ff; Jul 18, 2024 @ 11:17am