Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I am nowhere near to your level of adventuring. However, if I may. You can grow your pentaxid if you use modules. I.e. Helios modules. Then you build cheap station like X-change (will need to update it for RE2), park your modules there. When you need to move to different region, you build another X-change there and move modules with a carrier like helios.
Also, it makes more sense in your case IMHO to buy ammunition, assuming you have more money than pentaxid. My 2 cents.
Pent Burn Rate
*Gathered 22,870 Pentaxid 7/10 5PM (How long does this last?)
-Fill Tanks up 3 CV Ships (1,800)
-Restocked Laser Ammo on 2 Ships (350 and 450 Lasers-About 3200 units total)
*7/10 10 PM I have about 8,500 Pent left including what is in Full Pent tanks. I think I see the Laser Ammo is very costly in Pent. Usually, I have been crafting as I go and did not track the cost.
450 MW costs 5 Pent per
350 MW costs 3.75 Pent
800-1000 Laser Ammunition may last an hour or so while battling. (I will have to time check this)
So to restock my 2 ships adding about 800 350MW and 450MW cost about 14,000 Pent.
This is just input. But I do feel I am burning too much Pent on ammunition.
Another thought is I should probably turn off lasers after the shields drop. This would save a good deal of Ammo, but I would also lose some DPS also I think.