Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
CPU upgrades
I wonder if CPU numbers and modules are still on the ToDo list.

It was already a pain in the ass to create some heavy shielded and though powerfull CVs in RE 1 (most of my creations used drone cpu extenders + quantum CPU upgrades from legacy ships and I still couldn't aford to use diferent weapon and turret layouts even in t1 variant) but now I seee it nerfed even more.
At the moment I'm updating my planetary dropship from RE1 to RE2.0 and I can't fit even 12 t1 cannon turrets + 10 t1 laser turrets. I have shield cap around 60k and thrust around 20m/s (all standard ion variants) and I can't really fit anything else. I'm at almost 893k CPU. (all cpu upgrades, no quantum core)




So I wonder, will there be some more CPU upgrades later added (like quantum upgrades) or numbers updated as I really can't see how to fit those new weapons, turrets and thrusters on a single ship.

I can see the Idea of changing 2 t1 variants for 1 t2 variant but I'd like to see some more firepower and armament composition on some big ships. Like my space POI combat CV uses LX-2 railgun with a bunch of lasers and a turrets but now I can only fit either railgun or lasers couse of CPU limits...
Last edited by Yascherrica; Apr 5, 2024 @ 10:04am
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Showing 1-15 of 98 comments
ravien_ff  [developer] Apr 5, 2024 @ 3:26pm 
There already are quantum and aux extenders and specialized crew.
Yascherrica Apr 5, 2024 @ 9:03pm 
Originally posted by ravien_ff:
There already are quantum and aux extenders and specialized crew.
I saw quantum core adding 200k CPU but that's just 1 addon (very rare I believe), aux extenders are limited to 4 and give 200k CPU, crew is limitesd to 16 people and add something around 55k CPU, so in total upgrades only provide 455k CPU.

I do beleive that giving roles to different ships is a nice mechanic but it may be a bottle neck for many players playing solo. I kinda want to build some nasty ships and use some of the new stuff (that I find amaizing actually) but I can't really use it as my builds reach CPU limits vith even light tech1 stuff. (or they become ugly briks with a pair of side guns)

I havn't tried the SV and HV sofar as i'm mostly a CV player, but I just wish that we won't have a lot of cool modules (you spent a lot of time on them I'm sure) unused couse of lack in CPU.

For myself I made some changes in CPU ammounts just:

quantume core: limited to 4 units
AUX cores: limited to 10 units
Superrior CPU upgade: + 125k CPU (limited to 4units)


That may be a bit OP I've just started testing it, but at least it gives some room for those who like blasting sh-t out of POIs without digging tunnels and FPS shooting through walls
ravien_ff  [developer] Apr 5, 2024 @ 9:22pm 
If you're fighting on planets you'll want to use a HV or SV probably.
Yascherrica Apr 5, 2024 @ 11:44pm 
Originally posted by ravien_ff:
If you're fighting on planets you'll want to use a HV or SV probably.

It was just an example as I started to explore RE2.0 on a planet.

Well, in Reforged Eden 1.8 I had options, so I found surpressing POI defences from above with a dedicated CV with sertain turret layout most suitable for my play style. Seems like now I have fewer options (which is the main point of this topic) and need to dive deeper into SV and HV creation.

I'm just afraid that with current CPU amounts RE2.0 will have a lot of cool stuff and layouts but very few options to really use them.

I've spent around 2000 hours playing RE1 and actually never used top tier weapons like LX-2, MX-4, Railgun turrets becouse I had to sacrifice already built and working fine ship layout just to fit those fancy guns, screwing my CPU limit. I managed to build a few ships just to see what those weapons were like somewhere around 1900 hours. I personally whould like to be able to upgrade things, add things as I progress or get mats but not change already working good layout for something new.

In addition, I personaly see block limits and wish I could reach that limit but I can't as I hit CPU limit and that's a bit confusing. Why use 3 turrets if there's a limit of 12... Or I can use 12 but with almost no shield cap, so I need a lot of armor and that makes my CV so slow that it can barly moove and become an easy target for OP NPCs, so I need to switch for SV but SV lacks DPS... And that's a constant struggle loop.

Those are just my 5 cents.

PS.: All the new stuff in RE2.0 is amazing. I would definetely buy it if it wasn't free.
Last edited by Yascherrica; Apr 6, 2024 @ 8:19am
Jayd Apr 6, 2024 @ 10:21am 
Like the work done on RE2 so far, but I too feel the CPU still seems like it's on the ToDo list.

I fear CV ships are just going to become ugly big bricks so you can have more shield from blocks to sacrifice CPU usage on shield generators, but then move like a snail. Or compressed with not much functionality.
dalion Apr 8, 2024 @ 11:58pm 
I too am having a hard time dealing with the max CPU. From what I can tell there is an absolute max CPU of 1.35 mil. This includes all the extenders but not crew. This seems to limit us builders on how big we can design. So that pretty much kills any kind of end game do-it-all ships. That is not good. I like the tier system but even that drastic limits how many weapons you can have. At this point I see no way to build an end game ship. Or even a large general ship. I'm really curious as to how other builders are dealing with this major nerf of larger ship.
Yascherrica Apr 9, 2024 @ 7:20am 
Originally posted by dalion:
I too am having a hard time dealing with the max CPU. From what I can tell there is an absolute max CPU of 1.35 mil. This includes all the extenders but not crew. This seems to limit us builders on how big we can design. So that pretty much kills any kind of end game do-it-all ships. That is not good. I like the tier system but even that drastic limits how many weapons you can have. At this point I see no way to build an end game ship. Or even a large general ship. I'm really curious as to how other builders are dealing with this major nerf of larger ship.
I could only get 1.1 mil for a CV, how come you have 1.35?
All extenders + 4 aux give 900K CPU + 1 quantum adds 200K so it's 1.1 mil total. Did I miss something?
ravien_ff  [developer] Apr 9, 2024 @ 4:09pm 
1 quantum? Why not 2 plus crew?
Yascherrica Apr 9, 2024 @ 7:58pm 
Originally posted by ravien_ff:
1 quantum? Why not 2 plus crew?
Ok, I might've missed that. Still I'm afraid that 1,35mil cpu limits mid to end game creations to a half done state with a lot of upgrades available but no processing power.
ravien_ff  [developer] Apr 10, 2024 @ 5:55pm 
You can use 2 of each CPU extender except aux which has a limit of 4.
dalion Apr 11, 2024 @ 6:42pm 
Originally posted by ravien_ff:
You can use 2 of each CPU extender except aux which has a limit of 4.
This still only gives you a max of 1,402,000 max cpu with every possible source of extension. Can't even add half the shield upgrade and only able to use t2 engines. Granted I have max t3 and t2 weapons but I am already over by 80k cpu. I still have not added any other devices but they might amount to maybe 100k. At this point I see no way of using anything over t2. This should be an end game ship but I don't see it standing a chance against even 1 Tavera. What is your plan for end game if our ships have to be this crippled? I understand the goal is to make it so that you don't have to have tons of weapons firing all at once etc, the way it stand all you can really have is the t3 weapons basically making the ship a large fighter craft since all the t3 weapons are manual fire and leaves no cpu for automated weapons.

I'm still playing with this build but at this time I just don't see how it can work in end game.

This is the current state of my ship if you are curious.



I'm just really trying to understand your vision with ship building and end game play, but right now it is really cloudy.
Last edited by dalion; Apr 11, 2024 @ 7:03pm
Vermillion  [developer] Apr 12, 2024 @ 10:03am 
You're not meant to be able to mount every weapon.
You're not meant to be able to mount every shield booster.
You're not meant to use every T3 Thruster.
You're not meant to stand a chance against a Tovera.

An endgame RE2 CV should be comparable to a Zirax Destroyer or Cruiser. You will never make a ship as large, as armored, or as armed as a Tovera. So you will never stand equal to one in a fight.

You ARE meant to balance your equipment to your ship based on a system of compromise. Trading different aspects of a ship until it fulfills a role.
And I can tell from looking at your ship that you didn't compromise on anything. I see drills and an unnecessary use of heavy weapons. You have ample surface area for turrets, so exchange the big heavy railguns you can't aim for lighter turrets you don't need to aim.

The endgame for shipbuilding does not involve the player in control of a god-ship.
Last edited by Vermillion; Apr 12, 2024 @ 10:04am
dalion Apr 12, 2024 @ 5:46pm 
Originally posted by Vermillion:
You're not meant to be able to mount every weapon.
You're not meant to be able to mount every shield booster.
You're not meant to use every T3 Thruster.
You're not meant to stand a chance against a Tovera.

An endgame RE2 CV should be comparable to a Zirax Destroyer or Cruiser. You will never make a ship as large, as armored, or as armed as a Tovera. So you will never stand equal to one in a fight.

You ARE meant to balance your equipment to your ship based on a system of compromise. Trading different aspects of a ship until it fulfills a role.
And I can tell from looking at your ship that you didn't compromise on anything. I see drills and an unnecessary use of heavy weapons. You have ample surface area for turrets, so exchange the big heavy railguns you can't aim for lighter turrets you don't need to aim.

The endgame for shipbuilding does not involve the player in control of a god-ship.

Gotcha, thanks. Like I said, just trying to see your vision so I can adapt. Should be interesting.
Yascherrica Apr 12, 2024 @ 8:32pm 
Originally posted by Vermillion:
You're not meant to be able to mount every weapon.
You're not meant to be able to mount every shield booster.
You're not meant to use every T3 Thruster.
You're not meant to stand a chance against a Tovera.

An endgame RE2 CV should be comparable to a Zirax Destroyer or Cruiser. You will never make a ship as large, as armored, or as armed as a Tovera. So you will never stand equal to one in a fight.

You ARE meant to balance your equipment to your ship based on a system of compromise. Trading different aspects of a ship until it fulfills a role.
And I can tell from looking at your ship that you didn't compromise on anything. I see drills and an unnecessary use of heavy weapons. You have ample surface area for turrets, so exchange the big heavy railguns you can't aim for lighter turrets you don't need to aim.

The endgame for shipbuilding does not involve the player in control of a god-ship.
So what you say is that if I play solo there's no way I can beat a Tovera without cheating, right? And if so, then the game practically has an OP boss solo player can do nothing with but loose making it pretty disapointing.

Edit: a lot of creators have a goal to build a ship capable of taking out Tovera, so for them there's not much to do in RE2 but enjoy middle class opponents. That may be a bit delicate marketing wise given the time invested in the project and overal positive attitude to RE1
Last edited by Yascherrica; Apr 12, 2024 @ 8:38pm
Warlords Welt Apr 14, 2024 @ 7:12pm 
2
Originally posted by Yascherrica:
Originally posted by Vermillion:
You're not meant to be able to mount every weapon.
You're not meant to be able to mount every shield booster.
You're not meant to use every T3 Thruster.
You're not meant to stand a chance against a Tovera.

An endgame RE2 CV should be comparable to a Zirax Destroyer or Cruiser. You will never make a ship as large, as armored, or as armed as a Tovera. So you will never stand equal to one in a fight.

You ARE meant to balance your equipment to your ship based on a system of compromise. Trading different aspects of a ship until it fulfills a role.
And I can tell from looking at your ship that you didn't compromise on anything. I see drills and an unnecessary use of heavy weapons. You have ample surface area for turrets, so exchange the big heavy railguns you can't aim for lighter turrets you don't need to aim.

The endgame for shipbuilding does not involve the player in control of a god-ship.
So what you say is that if I play solo there's no way I can beat a Tovera without cheating, right? And if so, then the game practically has an OP boss solo player can do nothing with but loose making it pretty disapointing.

Edit: a lot of creators have a goal to build a ship capable of taking out Tovera, so for them there's not much to do in RE2 but enjoy middle class opponents. That may be a bit delicate marketing wise given the time invested in the project and overal positive attitude to RE1
right

Sorry, but then I'm out of RE 2, which is a game with a lot of freedom, why is something like that being cut? I'm sorry but these changes are garbage for me personally and ruin my enjoyment of the game.
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