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I do beleive that giving roles to different ships is a nice mechanic but it may be a bottle neck for many players playing solo. I kinda want to build some nasty ships and use some of the new stuff (that I find amaizing actually) but I can't really use it as my builds reach CPU limits vith even light tech1 stuff. (or they become ugly briks with a pair of side guns)
I havn't tried the SV and HV sofar as i'm mostly a CV player, but I just wish that we won't have a lot of cool modules (you spent a lot of time on them I'm sure) unused couse of lack in CPU.
For myself I made some changes in CPU ammounts just:
quantume core: limited to 4 units
AUX cores: limited to 10 units
Superrior CPU upgade: + 125k CPU (limited to 4units)
That may be a bit OP I've just started testing it, but at least it gives some room for those who like blasting sh-t out of POIs without digging tunnels and FPS shooting through walls
It was just an example as I started to explore RE2.0 on a planet.
Well, in Reforged Eden 1.8 I had options, so I found surpressing POI defences from above with a dedicated CV with sertain turret layout most suitable for my play style. Seems like now I have fewer options (which is the main point of this topic) and need to dive deeper into SV and HV creation.
I'm just afraid that with current CPU amounts RE2.0 will have a lot of cool stuff and layouts but very few options to really use them.
I've spent around 2000 hours playing RE1 and actually never used top tier weapons like LX-2, MX-4, Railgun turrets becouse I had to sacrifice already built and working fine ship layout just to fit those fancy guns, screwing my CPU limit. I managed to build a few ships just to see what those weapons were like somewhere around 1900 hours. I personally whould like to be able to upgrade things, add things as I progress or get mats but not change already working good layout for something new.
In addition, I personaly see block limits and wish I could reach that limit but I can't as I hit CPU limit and that's a bit confusing. Why use 3 turrets if there's a limit of 12... Or I can use 12 but with almost no shield cap, so I need a lot of armor and that makes my CV so slow that it can barly moove and become an easy target for OP NPCs, so I need to switch for SV but SV lacks DPS... And that's a constant struggle loop.
Those are just my 5 cents.
PS.: All the new stuff in RE2.0 is amazing. I would definetely buy it if it wasn't free.
I fear CV ships are just going to become ugly big bricks so you can have more shield from blocks to sacrifice CPU usage on shield generators, but then move like a snail. Or compressed with not much functionality.
All extenders + 4 aux give 900K CPU + 1 quantum adds 200K so it's 1.1 mil total. Did I miss something?
I'm still playing with this build but at this time I just don't see how it can work in end game.
This is the current state of my ship if you are curious.
I'm just really trying to understand your vision with ship building and end game play, but right now it is really cloudy.
You're not meant to be able to mount every shield booster.
You're not meant to use every T3 Thruster.
You're not meant to stand a chance against a Tovera.
An endgame RE2 CV should be comparable to a Zirax Destroyer or Cruiser. You will never make a ship as large, as armored, or as armed as a Tovera. So you will never stand equal to one in a fight.
You ARE meant to balance your equipment to your ship based on a system of compromise. Trading different aspects of a ship until it fulfills a role.
And I can tell from looking at your ship that you didn't compromise on anything. I see drills and an unnecessary use of heavy weapons. You have ample surface area for turrets, so exchange the big heavy railguns you can't aim for lighter turrets you don't need to aim.
The endgame for shipbuilding does not involve the player in control of a god-ship.
Gotcha, thanks. Like I said, just trying to see your vision so I can adapt. Should be interesting.
Edit: a lot of creators have a goal to build a ship capable of taking out Tovera, so for them there's not much to do in RE2 but enjoy middle class opponents. That may be a bit delicate marketing wise given the time invested in the project and overal positive attitude to RE1
Sorry, but then I'm out of RE 2, which is a game with a lot of freedom, why is something like that being cut? I'm sorry but these changes are garbage for me personally and ruin my enjoyment of the game.