tModLoader

tModLoader

Block's Thrower Mod
 This topic has been pinned, so it's probably important
BlockCrusader  [developer] Jan 12, 2024 @ 1:59pm
FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
Your one-stop info-shop for BlockCrusader's mods

For information on these topics for all my mods as a whole, please refer to my mod thread on the Terraria Community Forums[forums.terraria.org]. The information there is also a little more detailed!

Block's Thrower Mod:


Compatibility:
Multiplayer compatibility:
This mod has been designed with multiplayer in mind and has some basic netcode, but I can't guaranteed a flawless experience as no thorough testing has been done. If you encounter any multiplayer bugs it's still perfectly fine to report them.

Mod compatibility:
Should generally be fine with any other mod since it's just a content mod. However, there is potential for issues to arise if converting vanilla items to Thrower, as other mods might do something with them as well and be expecting them to not be Thrower. Some other optional changes (Ex: Removing Shurikens/Throwing Knives from Merchant) may be similarly troublesome. Fortunately, just disabling the conversion/change should fix things.


Bugs?:
Known Issues:
Converting vanilla items to Thrower is not flawless. Certain weapons, such as the Toxic Flask, Vampire Knives, etc, are unable to receive Throwing prefixes (Same as Ranged) when reforged, for example.

Reporting Bugs:
If you desire to report a bug, first confirm it can be recreated; meaning performing the same actions leading up to the bug will cause it to occur again. This makes it much easier for the modder (me) to observe the anomaly firsthand. Second, also determine/confirm the suspect mod that is causing the problem; if a bug only occurs when multiple mods are active, it is likely an incompatibility problem. In that case, please also report the bug to the other mod(s)’ owner(s).
When reporting, I strongly prefer that you post an issue on the mod’s GitHub page; this is more organized than other methods and also allows others to see and potentially offer solutions to the issue.
Finally, I’d like to leave a reminder here that I am the sole maintainer of my mods; if you report a bug, do not expect instant gratification! It is very likely that I’m busy releasing, and/or developing other mods and thus it will take a long time to get around to your bug. My condolences in advance…


Roadmap:
I'll eventually be making an add-on for this mod;
Post-game Add-on:
This will add a few extra post-Moon Lord tiers of gear; unique upgrades crafted through special materials that derive from other mods’ post-game content. This should allow the classes to remain viable post-Moon Lord, though the balancing will probably end up really scuffed…

State of development?:
This mod is in a finished state, and aside from the add-on mentioned above I currently have no farther plans for it. However, I will keep the mod maintained and up to date with tModLoader. The Post-game add-on is a ways down my overreaching roadmap, which can be found on the Forums.
Last edited by BlockCrusader; Jan 21, 2024 @ 11:47am
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Showing 1-3 of 3 comments
professional clown Jan 14, 2024 @ 12:24am 
do you need better sprites? i think i can try providing them.
BlockCrusader  [developer] Jan 14, 2024 @ 5:18am 
Originally posted by eq.:
do you need better sprites? i think i can try providing them.
Umm, no? My sprites are intended to reflect and fit in with the aesthetic of vanilla. When I'm spriting I usually utilize vanilla sprites as references and use their color palettes to guarantee that the styles are similar. That said, these sprites are admittedly overall not quite as good as the ones I made for Artificer, but really the only ones I'm not satisfied with are the Divine Star and Jade Star, so I may try respriting those.
professional clown Jan 14, 2024 @ 11:37am 
ah, i see. well, ok then.
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