tModLoader

tModLoader

Block's Thrower Mod
67 Comments
很希望联动Consolaria模组添加新的投掷物
BlockCrusader  [author] Jul 31 @ 11:35am 
@eelscandance, from what I can tell, the Thorium devs added their own mechanics to Thrower to give it a more distinct gimmick (ex: Mages use mana) and playstyle.
Aside from consumable weapons (Which is pretty similar to Ranger's ammo situation), Thrower doesn't really have a 'gimmick' normally, so I can understand the design choice, even if it does ride the line between what is and isn't 'vanilla+'.

Since there is no such thing as Thrower in vanilla any longer, adding thrower content to a mod isn't technically 'vanilla+' to begin with. I would guess the Thorium devs took that as a cue to implement some more unique mechanics for the class.

In fact, the Thorium update that overhauled thrower was actually released shortly after Re-Logic announced that they were removing Thrower.
That said, there was only 2 weeks between that announcement and the Thorium update so it's more likely to be a coincidence (The update was too big to only take 2 weeks to make).
eelscandance Jul 31 @ 11:09am 
Thanks. It's strange that Thorium calls itself "vanilla+" but does weird stuff like adding class mechanics that don't mesh well with other vanilla+ mods. I'll just use this one
BlockCrusader  [author] Jul 31 @ 7:52am 
@eelscandance, yes the two are compatible. Below is my response to the same question from an earlier comment;

"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
eelscandance Jul 31 @ 7:39am 
Does this work with Thorium?
FileNotFound404 Jun 14 @ 11:14am 
I've been playing a lot of Ultrakill recently, so I decided to play some modded Terraria to shake things up a bit. I then remember this mod, activate it, and start to enjoy myself.

The Ninja fucking quotes Minos Prime.

Peak.
TwelveYO Feb 26 @ 1:41am 
Just a few moments ago I completed all the weapons in this mod. I didn't realise it was my birthday month lol.
The last weapon, the Kohga rocket, finally dropped at the 40th person to complete the weapons collection.
Thanks for making this mod, I enjoyed it a lot!
Hazard Feb 25 @ 9:54am 
0_0
BlockCrusader  [author] Feb 25 @ 9:49am 
@Hazard, uh... this mod turned 1 year old just last month.
Hazard Feb 25 @ 9:28am 
New mod, cool!
Wood Chair Gamer Feb 23 @ 10:29am 
Awesome thank you. I'm finishing up my final hard mode preparations so I guess that's why I haven't found it. Thanks again.
BlockCrusader  [author] Feb 22 @ 7:10pm 
@Wood Chair Gamer, yes there is a buff station; the Throwing Board. It's sold by the Ninja NPC in hardmode.
Glad you're enjoying the mod!
Wood Chair Gamer Feb 22 @ 5:58pm 
I may have missed it somewhere but does this mod have it's own version of the sharpening station/ammo box/summoning table?

In anycase, I'm greatly enjoying the mod. It's very fun and feels very true to vanilla Terraria. I wasn't a big fan of the gimmicks some other throwing mods had and this is the perfect amount of simplicity I've wanted.The armor progression guide helps a lot. I was a bit confused on how I should progression weaponry but I managed to figure it out. Going to make the throwing equivalent of Tera Blade.
BlockCrusader  [author] Feb 12 @ 6:12am 
@M&M Kart Racing 8 Deluxe, unfortunately not the case :steamsad:. Sorry for the confusion lol. This isn't the first time someone's mentioned it and tbh I should really make some weapons like that (There is one in the Arsenal Expansion add-on but that's it) since the pun is just begging to be made.
M&M Kart Racing 8 Deluxe Feb 12 @ 12:28am 
damn, I thought this was a mod where you LITERALLY throw blocks
Genbu_Serafino Dec 5, 2024 @ 6:58am 
Oh damn, thanks for letting me know.
BlockCrusader  [author] Dec 5, 2024 @ 6:57am 
@Genbu_Serafino, yes the two are compatible. Below is my response to the same question from an earlier comment;

"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
Genbu_Serafino Dec 5, 2024 @ 6:48am 
Is this compatible with Thorium's thrower?
Cotyora Nov 27, 2024 @ 4:44am 
Yea I think that's what happened because while he was strangled by a gel on his legs and waiting to be interacted, he was swallowed by those spiked slimes. Guess I missed it
BlockCrusader  [author] Nov 26, 2024 @ 5:02pm 
@Cotyora, if the Slimed Ninja is killed before he is freed, he'll be dropped by King Slime again the next time the boss is defeated. The Slimed Ninja will always spawn until you've unlocked the Ninja NPC.
Sometime I'll make a small patch that gives the Slimed Ninja DR against blue/spiked slimes so he isn't so easily killed by all the slimes dropped by the King on-death.
Cotyora Nov 26, 2024 @ 2:25pm 
Killed King Slime and saw the ninja among 100 hundred slimes but couldn't reach to him. Does that mean I have to kill the King Slime again and interact with Ninja quick or is it a bug that prevents him getting onto my base?
Xkiller6613 Jul 7, 2024 @ 10:55am 
@BlockCrusader Oh, mb, I didn't think anything was added in for them.
BlockCrusader  [author] Jul 7, 2024 @ 6:25am 
@Xkiller6613, wdym? There's an Etherian Javelin weapon (w/ 3 tiers) and you can convert the Shinobi Infiltrator armor to Throwing Class.
Typically I don't add content to the DD2 & DST stuff because I've not played those games firsthand and wouldn't know what to add.
This mod in particular is an exception since the Etherian Javelin exists in vanilla as an unimplemented item, and I decided this was a good opportunity to (unofficially) implement it since javelins are typically thrown weapons.
Xkiller6613 Jul 7, 2024 @ 6:09am 
How come you skipped over the crossover content?
BlockCrusader  [author] May 31, 2024 @ 4:34am 
@Zelazny, his preferred biome is the Jungle, and he likes being near the Witch Doctor and Guide.
Zelazny May 31, 2024 @ 3:39am 
What's ninja's preferred biome and/or npcs?
yes May 14, 2024 @ 8:14pm 
@StafkiGTN Sand gun but thrower?
BlockCrusader  [author] May 14, 2024 @ 4:25pm 
@StafkiGTN, tbh it's a shame I never thought to add a weapon like that lol
StafkiGTN May 14, 2024 @ 3:56pm 
the title made me think this was a class that threw blocks...
Vastenence Apr 5, 2024 @ 11:44pm 
I see, your Artificer Accessories is still one of the coolest class mods I have played, an accessory focus class is honestly really fun especially with its comptability to other major mods, you're a talented modder. I wish you good luck in your future endeavors!
BlockCrusader  [author] Apr 4, 2024 @ 6:07am 
@Vastenence, not atm. When I get back to it my next plan is to make a small update for Weapon Augments.
I also have a still-WIP add-on for Artificer's Accessories that is Paper Mario themed, but I'm waiting for the release of Thousand Year Door 2024 to finish the content from that game.

I also have a roadmap and related info on my mods thread in the Terraria Community Forums [forums.terraria.org], which has more details on my modding plans going forward.
Vastenence Apr 3, 2024 @ 7:51pm 
Cool mod, I appreciate the no gimmick nature of the class too, brings back 1.3.5 Fossil armor thrower. Are you focusing on any other mods? Because the speed of your mod release is insane.
BlockCrusader  [author] Apr 2, 2024 @ 12:06pm 
@2063075100, I'm glad you like it. However, at the moment I don't have any plans for any major content updates.
2063075100 Apr 2, 2024 @ 10:54am 
this mod is wonderful!i hope more weapons,armors and accessories will add in this mod.especially the accessories :steamhappy:
BlockCrusader  [author] Mar 19, 2024 @ 6:09am 
Also I noticed I have the drop rate set to 1/5 in Classic Mode. I'll up that to 1/4 to match Expert, and maybe increase Expert rate to 1/3.
BlockCrusader  [author] Mar 19, 2024 @ 6:08am 
@Hyperdino, sorry about the bad RNG. I hadn't added shimmer transmutations so as to avoid conflict with other mods which add them for their emblems (I know Calamity does this, for example).
I'll consider adding an alternative source, though. Maybe make the Ninja sell it post-Queen Slime or smth.
Hyperdino Mar 18, 2024 @ 8:28pm 
Why isn't the throwers emblem shimmerable into the other ones? I've fought wall of flesh 12 times now and haven't gotten it once :steamsad:
BlockCrusader  [author] Feb 16, 2024 @ 4:47pm 
@Roc-Commando, the recipe should be;
- x15 Stingers
- x12 Jungle Spores
- x2 Vine
- x5 Rich Mahogany (Jungle wood)
at an anvil

For future reference I highly recommend using the Recipe Browser mod, it helps alot with finding items in my mods since I don't have wikis
Roc-Commando Feb 16, 2024 @ 4:44pm 
Hey, how in the world do I make the rosethorn?
BlockCrusader  [author] Jan 30, 2024 @ 5:08am 
@Taxt_YT, yes the two are compatible. Below is my response to the same question from an earlier comment;

"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
Blinded in Chains Jan 30, 2024 @ 12:39am 
Author, I have a question. Is it possible to play Thorium mod as a thrower with this mod? There's a thrower there too, and will these mods fit together or not? If anything, I am from Russia, so please do not pay attention to my English
Epicbup9 Jan 27, 2024 @ 8:09am 
literally GAS mod, played this with 3 dudes and using the desert hell mod. Horrendously terrific :terraria:
BlockCrusader  [author] Jan 25, 2024 @ 5:47am 
@NAH, I'D WIN, internally Thrower and Rouge are actually the same damage type, so yes they are technically 100% compatible. The only real distinction (besides names) is that only Rouge gets its respective mechanics (I.e. this mod's content cannot proc. stealth nor have stealth strikes).

And of course, Calamity follows its own balancing (Whereas this mod is balanced around vanilla) so there will be some power discrepancies.
Sate Taichan Jan 25, 2024 @ 2:38am 
does this work with Calamity Rogue Accessories? they basically does the same thing, i wonder if they can fit together
AngeLiq Jan 24, 2024 @ 9:38pm 
:steamthumbsup:
BlockCrusader  [author] Jan 24, 2024 @ 5:31pm 
I can still consider weapons, but I think as a feature it wouldn't offer as clean or straightforward of an experience that you'd expect.
BlockCrusader  [author] Jan 24, 2024 @ 5:31pm 
@AngeLiq, that would be really neat, but there are some problems.

Magic weapons still costing mana weapons could be patched but simpily removing mana with no counterbalance would have balancing implications (Though that's not a huge deal since the change would be made at the user's own discretion).

Players would also have to whitelist each weapon's projectiles, which also carry an internal damage type. Most of the time this is simple, but it would become confusing once you start dealing with weapons that spawn multiple types of projectiles or have secondary projectiles.

Armor is entirely unfeasible, unfortunately, as there is no efficient way to convert every stat bonus on an armor set at once. For example, for the armors I added toggles for, I had to manually cancel every stat boost with an inverted version of it, and then replace it with the thrower stats I wanted.
AngeLiq Jan 24, 2024 @ 5:19pm 
i don't know how hard this would be to add, but it'd be cool if there was a whitelist thing you could add weapons to to turn them into throwing damage
armor and accessories on the whitelist would be awesome too but that just sounds impossible
if you can somehow figure out how to make any of that, that'd be heat :steamthumbsup::winter2019coolyul:
BlockCrusader  [author] Jan 15, 2024 @ 7:06am 
@Hydra, nah it's just branding, but I can't believe I never thought of that when I was making this lol.
Hydra Jan 15, 2024 @ 6:52am 
at first i thought this was a mod that let you throw blocks