Left 4 Dead 2

Left 4 Dead 2

Cold Front (Part 1)
 This topic has been pinned, so it's probably important
JAiZ  [developer] Jan 9, 2024 @ 2:47am
Extensive Credits
Many people have contributed to the campaign, both actively and passively. The extensive list of all contributions is listed here.
Note that for models, their respective textures are implied wherever they are credited. So if a different project is credited for creating Model_xyz, then the credit for the textures of Model_xyz are included for it as well.

________________________________________________________

A. K. Pilgrim
Writer
  • Story
  • Dialogue and conversations
  • Proofreading
  • Mike (Biography, Appearance, Voicelines)

________________________________________________________

Callie Mae
Music

________________________________________________________

ChazBillYT
Graphic Design
  • Jai plushie design
  • Loading screen titlecard

________________________________________________________

CritVA
Voice Acting
  • Infantry soldiers (mg and sniper)

________________________________________________________

Dulvesi
Graphic Design
  • SFM art
  • Loading screen survivor poses (Unused)

________________________________________________________

Farion
Sounds
  • car_alarm_reverb.wav
  • wind_buildup.wav
  • Engine_light1.wav
  • Engine_light2.wav
  • Engine_heavy1.wav
  • Engine_heavy2.wav
  • Sound design assistance

________________________________________________________

Fish
Tech support
  • Debugging and Troubleshooting
  • Rubber duck stand-in

________________________________________________________

ion
Talker
  • Talker script conversion into Vscript

________________________________________________________

JAiZ
Project lead

Level Design
  • Gameplay design
  • Environment art

Models
  • Everything in models/cf_mall

Textures
  • Every texture in materials/graffiti
  • sign_gunshoperick

Sound
  • Edited customloop_heavy_wind01.wav
  • Edited gas_station_explosion.wav
  • Edited everything in sound/music/flu/jukebox
  • Edited sound/music/tank/Mall_tank_metal.wav
  • Edited sound/custom/elevator_crash.wav
  • Edited all sounds in sound/custom/ambient/drones_looping
  • Edited Mike’s voicelines

Sound
  • Edited customloop_heavy_wind01.wav
  • Edited gas_station_explosion.wav
  • Edited everything in sound/music/flu/jukebox
  • Edited sound/music/tank/Mall_tank_metal.wav
  • Edited sound/custom/elevator_crash.wav
  • Edited all sounds in sound/custom/ambient/drones_looping
  • Edited Mike’s voicelines

Voice Acting
  • Communications Officer (All files in sound\custom\npc\commsofficer)

Misc.
  • Map preview images and promotional screenshots
  • Colour corrections in materials/correction
  • cf_lights_fix.rad

________________________________________________________

Jikky Bytt
Sound
  • Created radio_static_loopB
  • Edited A9_bridge_callouts and A9_radio_nags

Soundscape feedback

Upscaled the outro card

________________________________________________________

Kira
Textures
  • Edited sign_billboard_04 and sign_billboard_05

________________________________________________________

LittleBigSmoak
Textures

________________________________________________________

Lt. Rocky
Models
  • Modified collision model for humvee_snow.mdl
  • Modified controlroom_desk001a.mdl
  • Created fence001_cluster_01.mdl
  • Created concrete_barrier_cluster_01.mdl
  • Created CedarSnowCluster1.mdl
  • Created all snowpile models in props_snowpiles
  • Created all additional car alarms

Textures
  • Car alarm textures

Animations
  • Map 2 van animations

Misc.
  • Helped figure out how to get the campaign split and uploaded properly.

________________________________________________________

Nescius
Navmesh

Scripting
  • cf_chill_room.nut
  • cf_easter_egg.nut
  • cf_m4_path.nut
  • cf_nav_propfix.nut
  • cf_ragdollize.nut
  • cf_snow_particles.nut
  • cf_weapons_specificlist.nut
  • cf3_versus_points.nut
  • mapspawn_addon.nut
  • Advice and assistance for various other scripts

Textures
  • materials/tools/climb_versus_unassigned

Models
  • Improved collisions for all m35 models and the ceda trailer.

Particles
  • cf_snow_particles.pcf
  • snow_particle_test.pcf

Tech support

________________________________________________________

Mittens
Graphic Design
  • Loading screen poster design
  • Various SFM-related edits

________________________________________________________

Rayman1103
Scripting
  • cf_dynamic_music.nut
  • cf_jukebox_custom.nut
  • cf_l4d1_bot_script.nut
  • cf_npc_script.nut

________________________________________________________

Roku
Technical assistance

Level Design
  • Advice & assistance

Models
  • Created models/props_misc/triage_tent_alt1_cold.mdl
  • Created models/props_misc/triage_tent_alt2_cold.mdl
  • models/buenosaires/flare_boat.mdl (3d skybox flare)

Sound
  • Guitar tabs
  • Recorded sound/music/flu/stone_cold.wav (Guitar Easteregg song)

________________________________________________________

Salad
Voice acting
  • Mike (Seriously all 300+ voicelines in sound\player\survivor\namvet are from him)
  • Edited Mike’s voicelines

Sound design assistance

Helped set up the accessibility patch

________________________________________________________

Sergi338
Models
  • Custom static models
  • Helped with model compiling

Textures
  • Edited various snowy textures to support color tint masks

Misc.
  • Soundscape and soundscript edits

________________________________________________________

Shadowysn
Scripting
  • cf_npc_script.nut
  • cf_l4d1_bot_script.nut
  • A bunch more
  • A lot of technical troubleshooting

Tech support

________________________________________________________

Simplex™
Level Design
  • Optimization assistance
  • Advice & assistance
  • Turning brushwork into props

________________________________________________________

Skessler
Models
  • Custom Common Infected
  • Ripped, ported, and optimised various models and textures from other games listed above.
  • Modified texture for sandbags_line2_snow.mdl
  • Modified model and animation for map1_bridge/traincars.mdl
  • Modified texture for snowman_head.mdl
  • Modified texture for snowman_hat.mdl
  • Modified texture for snowman_body.mdl
  • Created texture for loggingtrailer_load.mdl
  • Created snowy skin for loggingtrailer_load.mdl
  • Created texture for sandbags_line2_snow.mdl
  • Created texture for sandbags_corner3_snow.mdl
  • Created texture for sandbags_corner2_snow.mdl
  • Created bridge_tower_skybox.mdl
  • Created century_mall.mdl
  • Created century_mall_entrance.mdl
  • Created bridge_ironwork_docks_skybox.mdl
  • Modified collision for skylights_atrium01_glass.mdl
  • Modified collision for skylights_atrium01.mdl
  • Created texture for motorhome01.mdl
  • Created texture for loggingtrailer.mdl
  • Created texture for CaravanTrailer.mdl
  • Created streetlight002.mdl
  • Created cara_01sedan_opentrunk.mdl
  • Created cara_01sedan_glass_opentrunk.mdl
  • Created cara_01sedan.mdl
  • Created cara_01sedan_glass.mdl
  • Created ericks_sign.mdl
  • Created storefront_doorless_curved.mdl and storefront_door.mdl
  • Created rocks_river_cluster.mdl
  • Created security_desk2.mdl
  • Created canadian_flagpole01.mdl
  • Modified mall_display_clothing_01.mdl
  • Created powertower01_skybox.mdl
  • Created 2x enlarged sign_truckstop_01_skybox.mdl
  • Created super-duper optimized, low-poly impostor trees

Textures
  • Modified all the fancy_tramp_ad textures
  • Created sign_billboard_ff1
  • Created sign_mall_beltrand_wall
  • Created sign_mall_beltrand01
  • Created sign_mall_diamonds
  • Created sign_mall_sasaki
  • Created sign_mall_ff2
  • Created sign_mall_fred01
  • Created sign_mall_tours
  • Created music_store_red_carpet_worn
  • Modified mall_kiosk
  • Modified cinderwall02_snowy2
  • Edited ticketmachine
  • Edited swamp_shrubwall01
  • Edited mall_kiosk
  • Edited curba_snowy

Misc.
  • Setting up the custom population.txt
  • Painted over the loading screen poster

________________________________________________________

SirWololo
Models
  • Custom Common Infected
  • Custom Special Infected
  • Custom Soldier models
  • Custom Pilot model + texture
  • Mike model + texture

Textures
  • Created snow_trim

Misc.
  • Snow Shovel
  • Setting up the custom population.txt

________________________________________________________

Stizzix
Level Design
  • Advice & assistance

Textures (Basically every snowy texture edit)
  • Snowy textures
  • acvent01
  • acvent02
  • acvent03
  • acvent04
  • acvent05
  • airport_fuel_truck
  • ambulance
  • apc001
  • apc001tire
  • Barricade_Door01
  • Bus01a
  • Bus01a_2
  • car01a_sedan + glass
  • cargo_container01
  • Ceda_trailer
  • Ceda_trailer_skin
  • concrete_barrier_01
  • concrete_block001
  • coolingtank
  • crate_extralarge_mill
  • crate_small
  • de_train_horizontalcoolingtank
  • deliveryvan + glass
  • dumpster_2
  • dumpster001
  • fire_escape
  • floodlight generators (All variants)
  • gas_meter
  • guardrails
  • hotel_rooftop_equipment
  • humvee_snow
  • light_floodlight
  • luggage pile + individual luggages
  • m1a1_d + m1a1_tracks (abrams tank)
  • m35_body
  • m35_woodback
  • m35_canvas
  • metalwall030a
  • Paintbucket01
  • parking_bumper_01, _02, and _03_destroyed
  • L4D1 pickup trucks + glass
  • L4D2 pickup trucks + glass
  • police_barrier_128
  • Police_car_city + glass
  • semi_trailer
  • semi_trailer_freestanding
  • semi_trailer_wrecked
  • semi_truck3
  • standard_crate_40
  • tankertrailer
  • train_flatcar
  • train_signalbox_01
  • train_tank
  • train003
  • trainenginecar
  • trainenginecarmilitary
  • trashclusters01
  • trashdumpster2
  • tree_trunk_fallen
  • triage_tent
  • truck_nuke + glass
  • utility truck + glass
  • van + glass

________________________________________________________

Swoopy
Music
  • Custom Intro soundtracks for all maps

________________________________________________________

Takibi Mori
Voice acting
  • Alpha 9
  • Big Bird
  • Infantry soldiers (assault)

________________________________________________________

Tamari
Level Design
  • Advice & assistance

________________________________________________________


Vapor
Voice acting
  • Razor 6

________________________________________________________
Vinnie
Graphic Design
  • Jai plushie advert

________________________________________________________

Xanaguy
Talker
  • General Assistance / teaching me how to set up talker scripts
  • Talker modifications and fixes
  • Tidying up the talker files

Helped set up the accessibility patch

________________________________________________________

zeekrocz117
Graphic Design
  • Technical assistance for the loading screen poster
  • Gas station explosion animation (Unused)
Last edited by JAiZ; Oct 2, 2024 @ 9:44am
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Showing 1-3 of 3 comments
JAiZ  [developer] Jan 9, 2024 @ 2:48am 
Other Projects & Teams

Absolute Zero and Absolute Zero: Epilogue
(Created by the Absolute Zero team & credited to Lucy Is Very Noob)

Models
  • models/adam/generator.mdl
  • models/evilgoodguy/cedar_snow.mdl
  • models/evilgoodguy/cedar_snow_medium.mdl
  • models/evilgoodguy/cedar_snow_large.mdl
  • models/evilgoodguy/humvee_snow.mdl
  • models/evilgoodguy/old_tree01_snow.mdl
  • models/evilgoodguy/sandbags_line2_snow.mdl
  • models/evilgoodguy/static_crate_40_snow.mdl
  • models/evilgoodguy/tree_base_bushes01_snow.mdl
  • models/evilgoodguy/tree_deciduous_01a_snow.mdl
  • models/evilgoodguy/tree_poplar_01_snow.mdl
  • models/evilgoodguy/trees_cluster01_snow.mdl
  • models/evilgoodguy/trees_cluster02_snow.mdl
  • models/evilgoodguy/trees_small01_snow.mdl
  • models/props_mining/switch_updown01.mdl
  • models/props_pipes/gaspipe01b_64.mdl
  • models/props_pipes/gaspipe01b_128.mdl
  • models/props_pipes/gaspipe01b_256.mdl
  • models/props_pipes/gaspipe01b_512.mdl
  • models/props_pipes/gaspipe01_yjoint01.mdl
  • models/props_pipes/gaspipe01_valve01.mdl
  • models/props_pipes/gaspipe01_turn90.mdl
  • models/props_pipes/gaspipe01_turn45.mdl
  • models/props_pipes/gaspipe01_tjoint01.mdl
  • models/props_pipes/gaspipe01_64.mdl
  • models/props_pipes/gaspipe01_128.mdl
  • models/props_pipes/gaspipe01_256.mdl
  • models/props_pipes/gaspipe01_512.mdl
  • models/props_trainstation/train_boxcar_damaged.mdl
  • models/props_trainstation/train_boxcar.mdl
  • models/props_trainstation/train003_damaged1.mdl
  • models/props_trainstation/tanker_damaged1.mdl
  • models/props_trainstation/tanker.mdl
  • models/props_vehicles/m35woodback.mdl
  • models/props_vehicles/m35canvas.mdl
  • models/props_vehicles/m35back.mdl
  • models/props_vehicles/m35_blown.mdl
  • models/props_vehicles/abrams.mdl
  • models/props_wasteland/pipecluster003a_small.mdl
  • models/props_wasteland/panel_leverhandle001a.mdl
  • models/props_wasteland/panel_leverbase001a.mdl
  • models/props_wasteland/controlroom_desk001a.mdl
  • models/props_wasteland/barricade002a.mdl
  • models/props_wasteland/barricade002a_chunk01.mdl
  • models/props_wasteland/barricade002a_chunk02.mdl
  • models/props_wasteland/barricade002a_chunk03.mdl
  • models/props_wasteland/barricade002a_chunk04.mdl
  • models/props_wasteland/barricade002a_chunk05.mdl
  • models/props_wasteland/barricade002a_chunk06.mdl

Textures
  • Everything in materials/zero
  • Everything in materials/evilgoodguy
  • Everything in materials/hallowed winter
  • Everything in materials/de_nuke
  • materials/metal/metalgrate018
  • materials/metal/metalwall048b_lrg
  • materials/metal/wall03
  • Everything in materials/detail
  • materials/concrete/crete_ceiling_silo2_c2gray
  • materials/concrete/tnnl_w5f3
  • materials/concrete/tnnl-w5e
  • materials/concrete/tnnl-w5e3

________________________________________________________

Blood Tracks
Models
  • models/props/bt_tracks/bt_tracks_single.mdl
  • models/cliffs/rockcluster02.mdl

________________________________________________________

Dam It
(Created by Turtle Rock Studios & Valve)

Models
  • models/props_foliage/loggingtrailer_load.mdl
  • models/props_unique/helicopter_hanging.mdl
  • models/props_unique/helicopter_hanging_chunk02.mdl
  • models/props_unique/helicopter_hanging_chunk03.mdl
  • models/props_unique/helicopter_hanging_rotor01.mdl
  • models/props_unique/helicopter_hanging_rotor02.mdl
  • models/props_unique/skylights_atrium01.mdl
  • models/props_unique/skylights_atrium01_glass.mdl
  • models/props_vehicles/motorhome01.mdl
  • models/props_vehicles/caravantrailerglass.mdl
  • models/props_vehicles/caravantrailer.mdl
  • models/props_vehicles/campertrailerglass.mdl
  • models/props_vehicles/campertrailer.mdl

Textures
  • materials/decals/sign_nosmoking01
  • materials/decals/trash02
  • materials/decals/trash03
  • materials/wood/floor03

________________________________________________________

Dark Carnival: Remix
(Created by Wolphin, NF, Daroot Leafstorm, and Roku)

Models
  • models/weapons/melee/w_roku_guitar.mdl
  • models/weapons/melee/w_roku_bass.mdl
  • models/roku_help/drum_set_tom3.mdl
  • models/roku_help/drum_set_tom3_resnt.mdl
  • models/roku_help/drum_set_tom3_resnt_broken.mdl
  • models/roku_help/drum_set_tom2.mdl
  • models/roku_help/drum_set_tom1_resnt.mdl
  • models/roku_help/drum_set_tom1_resnt_broken.mdl
  • models/roku_help/drum_set_bass.mdl
  • models/roku_help/drum_set_bass_resnt_front.mdl
  • models/roku_help/drum_set_bass_resnt_front_broken.mdl
  • models/roku_help/drum_set_bass_resnt_back.mdl
  • models/roku_help/drum_set_bass_resnt_back_broken.mdl

________________________________________________________

I hate Mountains
(Created by El Moroes, NykO18, and Kane)

Textures
  • materials/ihatemountains/underground/web_a
  • materials/ihatemountains/lumberyard/plastic

________________________________________________________

Whispers Of Winter
(Created by Okay!)

Models
  • models/cliffs/rocks_large02_veg.mdl
  • models/cliffs/rocks_small01_veg.mdl
  • models/cliffs/rocks_small02_veg.mdl
  • models/cliffs/rocks_small03_veg.mdl
  • models/props_mining/oiltank01.mdl

Textures
  • materials/signs/sign_mall_winter
  • materials/concrete/cinderwall02_snowy2 (modified)
  • Everything in materials/gg_tibet

________________________________________________________


Fuze Studios

Original creation of map 1 for their game Left 2 Die[www.roblox.com] on ROBLOX that the campaign is based on.

________________________________________________________


shotgunefx
V2cam path recorder, which was used to record the intro and outro cinematics.
Last edited by JAiZ; Jan 9, 2024 @ 2:49am
JAiZ  [developer] Jan 9, 2024 @ 2:49am 
Other games, programs, and projects


Alien Swarm
Music
  • sound/music/fluMall_ambience_music.wav [SynTek Residential Mall & Portal 2's Valentine's Day trailer]


Black Mesa
Models
  • models/props_architecture/ibeam_top02_01.mdl
  • models/props_architecture/ibeam_top02_02.mdl
  • models/props_architecture/ibeam_top02_03.mdl
  • models/props_architecture/ibeam_top01_01.mdl
  • models/props_architecture/ibeam_top01_02.mdl
  • models/props_architecture/ibeam_top01_03.mdl
  • models/props_architecture/ibeam_top01_04.mdl
  • models/props_architecture/ibeam_top01_05.mdl
  • models/props_architecture/ibeam_side02_01.mdl
  • models/props_architecture/ibeam_side02_02.mdl
  • models/props_architecture/ibeam_side01_01.mdl
  • models/props_architecture/ibeam_side01_02.mdl
  • models/props_architecture/ibeam_side01_03.mdl
  • models/props_architecture/ibeam_side01_04.mdl
  • models/props_architecture/ibeam_side01_05.mdl
  • models/props_pipes/gaspipe01b_64.mdl
  • models/props_pipes/gaspipe01b_128.mdl
  • models/props_pipes/gaspipe01b_256.mdl
  • models/props_pipes/gaspipe01b_512.mdl
  • models/props_pipes/gaspipe01_yjoint01.mdl
  • models/props_pipes/gaspipe01_valve01.mdl
  • models/props_pipes/gaspipe01_turn90.mdl
  • models/props_pipes/gaspipe01_turn45.mdl
  • models/props_pipes/gaspipe01_tjoint01.mdl
  • models/props_pipes/gaspipe01_64.mdl
  • models/props_pipes/gaspipe01_128.mdl
  • models/props_pipes/gaspipe01_256.mdl
  • models/props_pipes/gaspipe01_512.mdl
  • models/props_vehicles/m35woodback.mdl
  • models/props_vehicles/m35canvas.mdl
  • models/props_vehicles/m35back.mdl
  • models/props_vehicles/m35_blown.mdl
  • models/props_vehicles/abrams.mdl
  • models/props_wasteland/panel_leverhandle001a.mdl
  • models/props_wasteland/panel_leverbase001a.mdl
  • models/props_wasteland/controlroom_desk001a.mdl
  • models/props_wasteland/barricade002a.mdl
  • models/props_wasteland/barricade002a_chunk01.mdl
  • models/props_wasteland/barricade002a_chunk02.mdl
  • models/props_wasteland/barricade002a_chunk03.mdl
  • models/props_wasteland/barricade002a_chunk04.mdl
  • models/props_wasteland/barricade002a_chunk05.mdl
  • models/props_wasteland/barricade002a_chunk06.mdl

Sounds
  • abrams_firefar1.wav
  • abrams_firefar2.wav
  • combat_intense_dist_loop.wav
  • combat_intense_near_loop.wav
  • eagle1.wav
  • eagle2.wav
  • eagle3.wav
  • eagle4.wav
  • r_ambience_ob_farboom.wav
  • r_ambience_ob_farboom2a.wav
  • r_ambience_ob_farboom2b.wav
  • r_ambience_ob_farboom2c.wav
  • soundscape_farchopper1.wav
  • soundscape_farchopper2.wav
  • soundscape_farjet1.wav
  • soundscape_farjet2.wav

________________________________________________________

Counter Strike: Source
Models
  • models/props/cs_office/snowman_nose.mdl
  • models/props/cs_office/snowman_mouth1.mdl
  • models/props/cs_office/snowman_head.mdl
  • models/props/cs_office/snowman_hat.mdl
  • models/props/cs_office/snowman_face.mdl
  • models/props/cs_office/snowman_eye2.mdl
  • models/props/cs_office/snowman_eye1.mdl
  • models/props/cs_office/snowman_body.mdl
  • models/props/cs_office/snowman_arm.mdl
  • Gasmask

Textures
  • materials/decals/snow01_decal
  • materials/ground/snow01
  • materials/ground/snowblendtexture
  • materials/models/props/de_inferno/logpile
  • materials/metal/stairsatpsnow
  • materials/plaster/plasterwall04b_snow
  • materials/plaster/plasterwall015f_snow
  • materials/plaster/plasterwall017b_snow
  • materials/brick/office_wall01_snow
  • materials/concrete/concwsnow01
  • materials/ground/ice01

________________________________________________________

Day of Defeat
Textures
  • materials/stone/stonewall002b_snow


Dead Rising
Models
  • models/props_mall/store_display_waisthigh.mdl
  • models/props_mall/store_curved_display_clothes.mdl
  • models/props_mall/store_curved_display.mdl
  • models/props_mall/male_clothes_mannequin_01.mdl
  • models/props_mall/male_clothes_mannequin_02.mdl
  • models/props_mall/male_clothes_mannequin_03.mdl
  • models/props_mall/male_clothes_mannequin_04.mdl
  • models/props_mall/hanging_clothes_01.mdl
  • models/props_mall/hanging_clothes_02.mdl
  • models/props_mall/hanging_clothes_03.mdl
  • models/props_mall/hanging_clothes_04.mdl
  • models/props_mall/hanging_clothes_05.mdl
  • models/props_mall/gumball_machine_glass.mdl
  • models/props_mall/gumball_machine.mdl
  • models/props_mall/clothes_hanging_male_01.mdl
  • models/props_mall/clothes_hanging_male_02.mdl
  • models/props_mall/clothes_hanging_male_03.mdl
  • models/props_mall/clothes_hanging_male_04.mdl
  • models/props_mall/clothes_hanging_male_05.mdl
  • models/props_mall/clothes_hanging_male_06.mdl
  • models/props_mall/clothes_display_waisthigh_01.mdl
  • models/props_mall/clothes_display_waisthigh_02.mdl
  • models/props_mall/clothes_display_waisthigh_03.mdl
  • models/props_mall/clothes_display_waisthigh_04.mdl
  • models/props_mall/clothes_display_waisthigh_05.mdl
  • models/props_mall/clothes_display_waisthigh_06.mdl
  • models/props_mall/child_mannequins_01.mdl
  • models/props_mall/child_mannequins_02.mdl
  • models/props_mall/child_mannequins_03.mdl
  • models/props_campingstore/camping_boxes_01.mdl
  • models/props_campingstore/camping_clothes_01.mdl
  • models/props_campingstore/camping_items_socks.mdl
  • models/props_campingstore/grill_boxes.mdl
  • models/props_campingstore/grill_displayed.mdl
  • models/props_campingstore/rafts_standing.mdl
  • models/props_musicstore/cd_long_wooden_display_1.mdl
  • models/props_musicstore/cd_long_wooden_display_2.mdl
  • models/props_musicstore/cd_long_wooden_display_3.mdl
  • models/props_musicstore/cd_tall_wooden_display_1.mdl
  • models/props_musicstore/cd_tall_wooden_display_2.mdl
  • models/props_musicstore/hanging_tv.mdl
  • models/props_musicstore/movie_counter_stand.mdl
  • models/props_musicstore/movie_tall_wooden_display_1.mdl
  • models/props_musicstore/movies_round_display.mdl
  • models/props_musicstore/music_store_counter_bottom.mdl
  • models/props_musicstore/music_store_counter_top.mdl
  • models/props_musicstore/music_store_hanging_speaker.mdl
  • models/props_musicstore/new_releases_ad_jimmy.mdl
  • models/props_musicstore/new_releases_ad_sergi.mdl
  • models/props_musicstore/new_releases_ad_wendy.mdl
  • models/props_musicstore/new_releases_round_jimmy.mdl
  • models/props_musicstore/new_releases_round_sergi.mdl
  • models/props_musicstore/new_releases_round_wendy.mdl
  • models/props_musicstore/new_releases_stand_long.mdl
  • models/props_musicstore/new_releases_stand_short.mdl
  • models/props_musicstore/store_display_lights_ceiling.mdl
  • models/props_musicstore/ticky_carboard_cutout.mdl
  • models/props_musicstore/ticky_display_table.mdl
  • models/props_musicstore/wendy_ad.mdl
  • Various character model assets

Textures
  • materials/signs/fancy_tramp_ad_1
  • materials/signs/fancy_tramp_ad_2
  • materials/signs/fancy_tramp_ad_3
  • materials/signs/fancy_tramp_ad_4
  • materials/signs/fancy_tramp_ad_5
  • materials/signs/fancy_tramp_ad_6
  • materials/signs/fancy_tramp_ad_7
  • materials/signs/fancy_tramp_ad_8
  • materials/signs/fancy_tramp_ad_9
  • materials/signs/fancy_tramp_ad_10
  • materials/carpet/music_store_red_carpet
  • materials/wood/wall_wood_music_store_01
  • materials/wood/wood_floor_fancyramp
  • materials/tile/mall_tile_floor_01
  • materials/tile/mall_tile_floor_02

________________________________________________________

Fuse
Steam store link
Models
  • Balaclava and Helmets

________________________________________________________

Half Life 2: Episode 2
Models
  • models/map1_bridge/coarserb_a.mdl
  • models/map1_bridge/coarserb_b.mdl
  • models/map1_bridge/coarserb_c.mdl
  • models/map1_bridge/coarserb_d.mdl
  • models/map1_bridge/dressing_a.mdl
  • models/map1_bridge/dressing_b.mdl
  • models/map1_bridge/traincars.mdl

Sounds
  • ol01_trainbridgecollapse.wav
  • aircraft_distant_flyby1.wav
  • fast_windloop1.wav
  • lake_water.wav
  • wind_moan1.wav
  • wind_moan2.wav
  • wind_moan3.wav

________________________________________________________

GTA V
Textures
  • materials/ground/snow_hard_01
  • materials/ground/snow_hard_02
  • materials/ground/snow_hard_03
  • materials/ground/snow_hard_04
  • materials/ground/snow_hard_05
  • materials/ground/snowy_field_03
  • materials/ground/snowy_field_04
  • materials/ground/snowy_field_05
  • materials/ground/snowy_ground_07
  • materials/ground/snowy_ground_08
  • materials/ground/snowy_ground_09
  • materials/ground/snowy_ground_13
  • materials/ground/snowy_ground_14
  • materials/groundsnowy_ground_15
  • materials/ground/snowy_road_01
  • materials/ground/snowy_road_02
  • materials/ground/snowy_stairs_01
  • materials/ground/branches_snow_01
  • materials/ground/branches_snow_02
  • materials/concrete/concrete_snowy_02

________________________________________________________

Gaming Sound Free
Sounds
  • Warehouse Alarm sound effect
https://www.youtube.com/watch?v=SD_bhi7Svd8

________________________________________________________

Moskoni Productions
Sounds
  • Various radio chatters in sound/custom/ambient/radio sourced from WWZ | THE BATTLE OF YONKERS | ArmA 3 Zombies Machinima
https://www.youtube.com/watch?v=sQphbRo_Clk

________________________________________________________

Textures
  • materials/carpets/carpet_blue
  • materials/carpets/carpet_green
  • materials/carpets/carpet_red
  • materials/plastic/plastic_black
  • materials/plastic/plastic_red
JAiZ  [developer] Jan 9, 2024 @ 2:49am 
Unattributed assets
These are assets which, to be completely honest, I can't find the source for. If anyone recognizes them, let me know in the comment section on my profile.

carpet/carpet_yellow_blurry
materials/stone/stone_grey
materials/concrete/cinderwall_yellow
Last edited by JAiZ; Feb 24, 2024 @ 2:05am
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