Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Star Wars: A Cosmos Divided Main Mod
 This topic has been pinned, so it's probably important
Rojamahorse  [developer] Dec 24, 2023 @ 1:35pm
Bugs & Incompatibilities
Please post any bugs you may find during your galactic travels here!

NOTE: Please review the FAQ to see if your issue is something we are already working on.
Last edited by Rojamahorse; Jan 31, 2024 @ 12:20pm
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Showing 1-15 of 68 comments
Captain Greg Dec 27, 2023 @ 7:22am 
This bug was in the old version of this mod and I don't think it was ever patched.
whenever I am in build mode and have a part from this mod selected it often just kicks me into Blue Print mode without any input, just looking for place to attach a thruster and I'm in BP mode now... kinda annoying.
TXC-_-Panther Dec 28, 2023 @ 3:17am 
hello devs there is still the problem that after you hyper jump you cant use you're turbolasers anymore. dit you know this? and is this fixable?
Kimchi Dec 29, 2023 @ 12:27am 
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.
Last edited by Kimchi; Dec 29, 2023 @ 3:29am
SirCampalot Dec 29, 2023 @ 5:35am 
Don't forget about the durasteel crash bug that we mentioned on the official cosmoteer discord last week.
44cd69f97h48 Dec 29, 2023 @ 11:58am 
have a error loading
2/30/2023 03:55:17 | System.Exception: Error loading mod: Extended Tech Tree
12/30/2023 03:55:17 | ---> Halfling.ObjectText.OTParseException: Group at path '<D:\SteamLibrary\steamapps\common\Cosmoteer\Data\gui\game\designer\editor_groups.rules>' already contains a node named 'Durasteel'.
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.Insert(Int32 index, IOTGroupedNodeEx node) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 913
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.Parse(OTToken init, OTTokenizer tok, StopRule stop, Int32 insertIndex, OTToken& out1) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 890
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.ChildCollection.Insert(Int32 index, String text) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.ChildCollection.cs:line 187
12/30/2023 03:55:17 | at Halfling.ObjectText.OTGroupNode.ChildCollection.AddNodeText(String text) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.ChildCollection.cs:line 559
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModAddAction.cs:line 59
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 72
12/30/2023 03:55:17 | --- End of inner exception stack trace ---
12/30/2023 03:55:17 | at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 77
12/30/2023 03:55:17 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 428
12/30/2023 03:55:17 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 391
skipperwraith  [developer] Dec 29, 2023 @ 2:56pm 
Originally posted by Commander Ponds:
This bug was in the old version of this mod and I don't think it was ever patched.
whenever I am in build mode and have a part from this mod selected it often just kicks me into Blue Print mode without any input, just looking for place to attach a thruster and I'm in BP mode now... kinda annoying.

That is because, in order to keep the mod balanced / implement cool features, we have to use the games mechanicim of Required Parts. When u hover over Parts that use this the "allowance", the check fails and kicks u into BP Mode
Jam  [developer] Dec 29, 2023 @ 2:57pm 
Originally posted by SirCampalot:
Don't forget about the durasteel crash bug that we mentioned on the official cosmoteer discord last week.

This issue is at the top of our list currently. :slimehappy:
skipperwraith  [developer] Dec 29, 2023 @ 2:58pm 
Originally posted by Jarrah:
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.

do u happen to have a droid build nearby? these will automatically repair neighbouring parts
Unit81 Dec 30, 2023 @ 8:40am 
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
Rojamahorse  [developer] Dec 30, 2023 @ 3:58pm 
Originally posted by Unit81:
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
@Unit81 Glad you are enjoying the mod and thanks for pointing this out. I had the same issue but tried testing and everything was working fine… thought I was going crazy. Will try to resolve this asap.
Kimchi Dec 30, 2023 @ 9:36pm 
Originally posted by 76561198373594162:
Originally posted by Jarrah:
got a bug where a doonmium wedge is unbreakable, literally cant even build remove it and had to force the game option to insta build as crew would sit there deconstructing while it self healed.

do u happen to have a droid build nearby? these will automatically repair neighbouring parts

insane, didnt actually think they healed like that, really cool and sorry for thinking it was a bug then.
Last edited by Kimchi; Dec 30, 2023 @ 9:37pm
skipperwraith  [developer] Dec 31, 2023 @ 2:46am 
Originally posted by Jarrah:
Originally posted by 76561198373594162:

do u happen to have a droid build nearby? these will automatically repair neighbouring parts

insane, didnt actually think they healed like that, really cool and sorry for thinking it was a bug then.

just a quick note; the patch we dropped today includes the ability to toggle that healing effect off
darkknight8675 Jan 1, 2024 @ 4:02pm 
Hypermatter Reactor Issue
Hey devs, my hypermatter reactors dont seem to produce any usable energy at all. Am I doing something wrong or is this a bug?
Klench FOR Kench Jan 1, 2024 @ 8:38pm 
yes i am also having this issue, i only get power from the colossal and huge reactors, but the power they prove isnt much more then the heavy reactors
Nash Jan 2, 2024 @ 9:47pm 
Originally posted by Rojamahorse:
Originally posted by Unit81:
Hello devs, I found a bug with the Longrange Turbo Laser Medium Turrets. Sometimes they just dont respond to enemies or manual input anymore. At this moment dismantling them and rebuilding them fixes it temporarily. Great mod, thank you for the work!
@Unit81 Glad you are enjoying the mod and thanks for pointing this out. I had the same issue but tried testing and everything was working fine… thought I was going crazy. Will try to resolve this asap.

just had this issue, the only red flag between when they worked and didn't was i hyperjumped to a beacon. After that they didn't work. NOT 100% sure on that but possible.
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