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No fear, the old mod jukeboxes work here too. The only difference you should notice is that the capacity has not updated. To fix the capacity issue, empty the jukebox and pick it up. Once placed back down the capacity will update on the next interaction and be at eleventy... (110 AZWU)
Also, be aware that this mod's audio comes through as AMBIENT volume, NOT as music volume, so please turn Zomboid's music volume down and ambient volume up if you want to hear the jukeboxes better.
Beyond the other requirements you need music. If you do not subscribe to any True Music mods that bring music into the game, you will only hear the zomboid theme song music.
Suggestions on music:
Time Period Accurate Music https://steamcommunity.com/sharedfiles/filedetails/?id=2717792692
Music for the End of the World https://steamcommunity.com/sharedfiles/filedetails/?id=2857842616
Ultimate Music Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2716415728
Everyone wants more and the jukebox requires it. Seriously, if the power is gone you'll need to get a generator working in order to play the jukebox. They also do not work outside when the power has not yet gone off without a generator. The old one worked like that too.
There is a sandbox setting that can be toggled so that the jukeboxes do not attract zombies.* By default they will. The louder the noise, the more zombies in the area will take note. They aren't the smartest, but they may scare you while you air guitar.
*Creators not responsible for loss of brains or hearing...
There is now a lockable queue list in the jukebox. Once locked the song played will jump to the end of the line to be replayed again after the list runs through. Even though it is "locked" you can still add and remove tracks in the queue.
Probably my favorite list mechanism so far, set all the songs you want and let them repeat while building up your base.