RimWorld
WVC - Ultra Expansion II
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Sergkart  [Fejlesztő] 2023. dec. 6., 20:33
Bug Reports
If you find a bug try this load order and only then report a bug:

- Harmony
- Core
- Royalty (Optional)
- Ideology (Optional)
- Biotech (Optional)
- Vanilla Expanded Framework
- WVC - Ultra Expansion II

Provide a log!
Also, please provide a HugsLib log or Log Publisher log

Any logs are allowed, but it is desirable that the number of mods be minimized as much as possible. Reading a log for thousands of lines is very inconvenient and very often useless due to the abundance of spam.

Don't skimp on information!
The more information you provide, the better. All the little things matter. Enabled/disabled settings, actions that led to the error, as well as ways to repeat errors.

Please note that if your bug report does not contain any important information or a meaningful log, then this is a waste of my time and yours.

If the game crashes
Start the game with the modlist specified above

Go to settings and click the Open button next to Log file folder

And send both logs:

Player.log
Player-prev.log

Please note that the second log is the log from the previous launch of the game and it is overwritten by every second launch.
< >
1624/24 megjegyzés mutatása
Sergkart  [Fejlesztő] 2024. máj. 12., 20:27 
Sgt. Geisechts (> ͜ <) eredeti hozzászólása:
So it seems the most recent update removing techprints loads a now non-existent techprint which causes settlement trade sets to break.

Log + relevant errors, Mozilla pastebin as my HugsLog publisher is broken. https://pastebin.mozilla.org/bWD91Bbc#L8

The link is not working.

The previous version is always available on Github. In the case of the latest update, there is a whole separate branch.[github.com]
also running a 1.5 fork of cherry picker and removing all related references to this mod's research projects seems to have fixed the issue.
Sergkart  [Fejlesztő] 2024. máj. 14., 18:30 
Sgt. Geisechts (> ͜ <) eredeti hozzászólása:
here's the working hugslog link: https://gist.github.com/HugsLibRecordKeeper/9f83d87c8df3ab1fb48c7ecb2d2bc9e8#file-output_log-txt-L3889

the relevant lines are at 3889 and 3899

Error reporting a reference to a non-existent object referenced by def. Information about defs is created when the game starts and is not saved anywhere.

You use tweaks galore this mod patches all technology defs, ignoring any changes made to them and overwriting them with data when you first open the mod settings. Reset tweaks galore technology settings.

I checked the mod changes on old saves, there were no errors except for one-time errors about deleting techprints.

Simply put, the bug is created by another mod.
Legutóbb szerkesztette: Sergkart; 2024. máj. 14., 18:32
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.
Sergkart  [Fejlesztő] 2024. okt. 10., 7:41 
Mismagius eredeti hozzászólása:
found an issue with the walls added by this mod. the game does not consider these walls as "indoor" walls because even if i make a room out of those walls, the room is considered being outdoors for some reason.

Not confirmed. Please repeat the bug on the modlist specified in the discussion header, send the log and describe how to repeat the bug.
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)
Sergkart  [Fejlesztő] 2024. nov. 30., 7:16 
L.Z|W.S eredeti hozzászólása:
For some reason cybertech blind eye can be isntalled on the leg. Figured it out because one of the enemy's pawns generated with it on his right leg (and I recruited him later)

I can't repeat it. Make sure the bug occurs on the modlist specified in the discussion header, describe how to repeat it and send the log.
< >
1624/24 megjegyzés mutatása
Laponként: 1530 50