Project Zomboid

Project Zomboid

True Music Radio
norby007  [developer] Dec 13, 2023 @ 5:17pm
Bugs go here...
Fixed the 94.8FM radio name so that it fits the radio UI and also updated the audio to reflect sound from vehicles when the windows are down, removed, or smashed out.
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Showing 91-96 of 96 comments
@norby007, firstly, thank you for updating the mod to the most recent build, thank you as well for sharing it with the community of PZ, awesome work.

Secondly, i was exploring the map, more properly Rosewood, and i got these two errors below, one after the other.

`Callframe at: getX function: whereAreYou -- file: TMRadio.lua line # 1767 | MOD: True Music Radio function: adjustSounds -- file: TMRadio.lua line # ♥♥♥♥ | MOD: True Music Radio `

`java.lang.reflect.InvocationTargetException at jdk.internal.reflect.GeneratedMethodAccessor599.invoke(Unknown Source) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.base/java.lang.reflect.Method.invoke(Unknown Source) at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211) at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201) at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:72) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315) at zombie.gameStates.IngameState.onTick(IngameState.java:1966) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1845) at zombie.gameStates.IngameState.update(IngameState.java:1507) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:388) at zombie.GameWindow.frameStep(GameWindow.java:928) at zombie.GameWindow.run_ez(GameWindow.java:821) at zombie.GameWindow.mainThread(GameWindow.java:619) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoGridSquare.getX()" because "this.square" is null at zombie.iso.IsoObject.getX(IsoObject.java:3773) ... 24 more `

Hope this is easy to fix, although it seems that in page 6 of this thread someone already had this issue as well, and shared a fix as well, havent tried it.

Any more information needed, please let me know.

Keep the good work.

Cheers.
Last edited by Rusty #DopeRust; May 3 @ 5:03pm
it stooped working after a few in game days
The mod itself work yes, but when i do go around a small town that does have radios I assume to be playing, the rest of my game audio except the music itself will cut out.
@DaHappyDays ok so I'm not the only one who get's it. Basically When going around turned on radios, at some point some sounds cut off or audio cuts off completely, if I come close to radio music starts playing again but not the in game audio. After reloading save when close to working radio in game audio comes back for like 10 seconds. Funny part is if I press ESC I can hear clicking sound of UI. It looks like game trying to mix too many sound emitting sources and gets overflown but I do not know, did not find any setting to increase audio sources so far. Would gladly appreciate any help cause the mod is great and love it too much to turn it off.
Ok if I turn off mumble remover mod the issue disappeares.
Originally posted by Johnny Secondhand:
Ok if I turn off mumble remover mod the issue disappeares.
is this on server or solo? asking for myself :moxes:
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