tModLoader

tModLoader

Vanilla+ QoL
 This topic has been pinned, so it's probably important
Pannoniæ  [developer] Dec 23, 2023 @ 7:57pm
Suggestions
write them below :)
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Showing 1-15 of 57 comments
ModdedNostalgia Dec 25, 2023 @ 4:19am 
Could you make a toggle that turns off other players' accessory effect visuals in multiplayer?
Pannoniæ  [developer] Dec 25, 2023 @ 5:00am 
Would they appear to have no armour, or how would that look like?
Saflith Dec 25, 2023 @ 7:13am 
what if you could hide armor, or “invisible vanity items for each slot so we can choose which slot to hide“ and you can craft them anywhere at any time for free.
Last edited by Saflith; Dec 25, 2023 @ 7:14am
Pannoniæ  [developer] Dec 25, 2023 @ 7:15am 
isn't that a vanilla feature? you can hide accessories + familiar set
ModdedNostalgia Dec 25, 2023 @ 7:34am 
Nah just like you wouldn't see things like inferno effect or calamity potion effects and minions and crap. Just them and their armor. For performance reasons mainly - my wife's computer definitely eats crap with some of the late-game minions and effects from accessories that I wear, and I figure both she and I would get better performance in multiplayer if we didn't have to see each others extra BS going on. I guess that's more than accessory effects, but it would still be nice to see each others' armor if possible. But if we were just to appear fully "naked" to each other, that's fine by me.
ModdedNostalgia Dec 25, 2023 @ 7:36am 
Mainly just the extra visuals though are the problem. Don't wanna graphically render them if possible. The ones on my own character are fine, but when two characters with 20 minions and zeniths running around tryna kill Devourer of Gods... it gets kinda nuts for some older rigs to handle.
Pannoniæ  [developer] Dec 25, 2023 @ 8:48am 
I don't think that's possible in a generic way. Modded accessories draw their crap in their own way, I think the best I could do is patch them individually. It would help if you could list the offending ones..
ModdedNostalgia Dec 26, 2023 @ 7:06pm 
A fairer option would be a recipe for meteorite that unlocks after the meteorite event would normally be unlocked - and perhaps it uses one stone and one base metal (iron/lead) to craft with a furnace and anvil (all while disabling the damage that meteorites cause - which is OP's intended result). If you are looking for balance, then recipe edits will do you nicely :)

A couple of suggestions while I'm here again since I've been doing a lot of testing for a multiplayer pack with my wife:

- Extra Pylons (Hell, Corruption/Crimson, Aether) and a fix to the Calamity Sunken Pylon (issues in multiplayer only - single player works fine)

- Ability to set base health and mana values (Transcend's Customizations mod had this but that mod is outdated now)

- Gold Skeleton Key (a gold key that doesn't get consumed like the obsidian key but for gold chests and lockboxes; crafted with a bone key - dropped by dungeon guardian and a gold key)

- An item that works like Cheat Sheet's magnet and picks up all items on the map on use (it would work the same in multiplayer; a host would have to decide if they want this option). Recipe would be post-moon-lord balanced. I also use Recipe Editor mod anyway for items that I don't like the recipes for anyway, so I'm not too worried about the recipe on this.

- An options toggle to turn off your wing slot solution if you haven't already included one in an update since yesterday; I have been using another mod that has more customization on where the wing slot is located and it plays better with the mod More Accessories, which allows the user to customize the base number of accessory slots a player can have - up to 30. This sudden addition messed with a playthrough I was going through and deleted and unfavorited stuff in both mine and my wife's inventories - caused quite a mess.

- Also, from a dev standpoint, maybe slow down your update roll-out to something like once a week or every 3 days if you're really feeling it, and keep other updates internal; we don't need an update to the Stable build when a spelling error/typo needs fixed. Frequent updates spell trouble for build stability on the average user-end of things, and can cause mod desyncing when it comes to playing with others (blame Steam for that; for some reason it sometimes sucks at auto-updating mods to everyone and you need to go in and re-subscribe to force a download).

Love your work so far! Excited to see what else you implement! I've been pleasantly surprised at all of the meat this mod has already!
Last edited by ModdedNostalgia; Dec 26, 2023 @ 7:12pm
Pannoniæ  [developer] Dec 26, 2023 @ 7:32pm 
<3
RumikoTheFox Dec 30, 2023 @ 2:31pm 
I love playing with the drunk world seed, but I hate that every time I load up my game, I have to talk to the Party Girl to change that music (no offense to the composer, I just hate the Otherworld remixed music). Is there a way to have an option in this mod to always have worlds use the default music so you don't have to always swap it manually?
Last edited by RumikoTheFox; Dec 30, 2023 @ 2:31pm
Pannoniæ  [developer] Dec 30, 2023 @ 3:12pm 
Yes, I can add it
RoflStomp_ Jan 1, 2024 @ 8:29pm 
asphalt platforms, just a platform version of the asphalt block would be really cool
Ted Shackelford Feb 19, 2024 @ 8:21pm 
Goat mod, just what we needed to hide the combat and team menu for the census mod! One problem we ran into is the mod is incompatible with Shop Expander v1.4.1 which is a required mod for AlchemistNPC Lite v1.9.4. I do not know what the incompatibility is because we are still able to play but we just get the error each time we join.
Pannoniæ  [developer] Feb 19, 2024 @ 8:35pm 
this mod has a better shop expander built in :) but you can disable it in the config
Ted Shackelford Feb 19, 2024 @ 10:39pm 
Originally posted by Pannoniæ:
this mod has a better shop expander built in :) but you can disable it in the config
Hell yeah I didn't read enough into the Vanilla QOL description you thought of everything!
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