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A couple of suggestions while I'm here again since I've been doing a lot of testing for a multiplayer pack with my wife:
- Extra Pylons (Hell, Corruption/Crimson, Aether) and a fix to the Calamity Sunken Pylon (issues in multiplayer only - single player works fine)
- Ability to set base health and mana values (Transcend's Customizations mod had this but that mod is outdated now)
- Gold Skeleton Key (a gold key that doesn't get consumed like the obsidian key but for gold chests and lockboxes; crafted with a bone key - dropped by dungeon guardian and a gold key)
- An item that works like Cheat Sheet's magnet and picks up all items on the map on use (it would work the same in multiplayer; a host would have to decide if they want this option). Recipe would be post-moon-lord balanced. I also use Recipe Editor mod anyway for items that I don't like the recipes for anyway, so I'm not too worried about the recipe on this.
- An options toggle to turn off your wing slot solution if you haven't already included one in an update since yesterday; I have been using another mod that has more customization on where the wing slot is located and it plays better with the mod More Accessories, which allows the user to customize the base number of accessory slots a player can have - up to 30. This sudden addition messed with a playthrough I was going through and deleted and unfavorited stuff in both mine and my wife's inventories - caused quite a mess.
- Also, from a dev standpoint, maybe slow down your update roll-out to something like once a week or every 3 days if you're really feeling it, and keep other updates internal; we don't need an update to the Stable build when a spelling error/typo needs fixed. Frequent updates spell trouble for build stability on the average user-end of things, and can cause mod desyncing when it comes to playing with others (blame Steam for that; for some reason it sometimes sucks at auto-updating mods to everyone and you need to go in and re-subscribe to force a download).
Love your work so far! Excited to see what else you implement! I've been pleasantly surprised at all of the meat this mod has already!