Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
Calm&NormalTime  [developer] Nov 13, 2023 @ 9:42am
Feedback and bugs
If you have specific adjustments you would like us to consider, please be detailed in your suggestion.
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Showing 1-15 of 143 comments
Wolfie von Carendot Nov 13, 2023 @ 9:54am 
An alternate method for Nakai to be able to unlock these beauties would be nice to have. Maybe a heavier emphasis on the dilemmas or a similar mechanic to how Rakarth can get units?
Rookheim Nov 13, 2023 @ 10:58am 
Bugs:
- The unit card for the Cerapod Riders are missing the "Dazed" contact effect for their missiles. Also this might honestly be a slightly overpowered effect

Thoughts:
- A Bronze Shield for the Cerapods would be pretty fitting, and could make them a bit more unique as a skirmishing cav.

- I can't help but feel like the Cherub Gunner Teams feels a little unthematic. The name "Gunner Team" feels a little too "modern" if that makes sense? Something like "Cherub Hunting Party" or something along those lines might be more fitting, idk.
Also maybe they're work in progress but I feel like the Cherub Gunner teams missiles are a bit out of place. Maybe they could fire a longer ranged version of the Lizardmen's normal howdah blowpipes or maybe something like the Amaxlon Barbs' projectiles?

- Admittedly I have *zero* idea how feasible this is, but maybe you could reuse the animations of the Slaaneshi Seekers? They have some pretty "raptor-esque" animations and *might* be a good fit for the Culchans or maybe some other unit.

In any case, this is super impressive work all around, I'm thoroughly enjoying playing with this. Keep up the good work!
Last edited by Rookheim; Nov 13, 2023 @ 1:22pm
Calm&NormalTime  [developer] Nov 13, 2023 @ 1:27pm 
Will look into the missile contact effect not displaying. Think maybe I know why that is

May end up renaming the cherupin gunner teams. wouldn't go with hunting pack though since that doesn't really describe how the unit operates, sounds like they would chasing things down.

Projectiles effects are not a work in progress, they're what I was going for and I'm pleased with them.

Parasaurs use a version of the steed of slaanesh animations altered to give them eyelid, jaw and snout animations. i'm happy with the culchans current animations as they are for the moment.

Thanks for the feedback. Will look into the cerapod thing asap
henryVI Nov 13, 2023 @ 4:48pm 
love the mod! great way to make game play for lizards more fun! Is there a way you could tie geomantic web in - i.e. the stronger the web, the more successful the expeditions?

Also, any chance of the thunder lizard solo mod? Make it a once in a campaign legendary!
Lemonz Nov 14, 2023 @ 6:30am 
Can I suggest giving shields to the Cerapods?
Their giant triceratops crests look like they would block ranged attacks from the front, like a shield does
The face crest is larger compared to the body than the Stegadon's crest is, so I think bronze or even silver shields would make sense
Calm&NormalTime  [developer] Nov 14, 2023 @ 6:36am 
Sure i'll add that, rookheim suggeated the same above
Nesher666 Nov 14, 2023 @ 8:43am 
Calm, is it intentional that the "wh3_main_unit_passive_single_entity" is missing from all the potential single entity units?
Lemonz Nov 14, 2023 @ 9:12am 
I somehow missed this earlier, but the other change I'd suggest would be to give the Omicanth stalk, and vanguard deploy, and swap woodsman for strider. To balance this, I'd remove the bronze shields, and maybe lower the armour a little (down to 90 from 110, maybe).
They look like chameleons, but act like big tough tanky cold ones with their high armour and shields.
It's somewhat jarring because by their model design one would think that they're meant to pair up with chameleon skinks to flank the enemy from stealth.
Last edited by Lemonz; Nov 14, 2023 @ 9:18am
Calm&NormalTime  [developer] Nov 14, 2023 @ 9:17am 
Not intentional they should have. nice catch thank you. will add with next update.

Lemonz. No they don't look stealthy at all they're tanky in my opinion they shouldn't get stalk
Lemonz Nov 14, 2023 @ 9:22am 
Alright. I would still suggest giving stalk to something, maybe the Dilophoraptors since it feels more fitting, but it's of course up to you.
Calm&NormalTime  [developer] Nov 14, 2023 @ 9:41am 
The arceopteryx has stalk
So I love the thunder lizard, but I just cant stop imaging it decapitating itself with its own laser. It just seems like a bad idea for the LM to design the weapon to sit behind the very long and movable neck lol.

I dont want it to be changed because its damn awesome, just had to get it off my chest.

And maybe it just slipped past me, but do any of the new flying units upgrade from their feral variants to add riders? That'd be great for Tiktaq'to
Calm&NormalTime  [developer] Nov 14, 2023 @ 11:15am 
The thunderlizard dips and cranes its head forward to roar while the tower fires.

I'm changing the blue flyers (makosornis?) to have riders as default. Not too keen on the feral version
The Grim Reaver Nov 14, 2023 @ 1:07pm 
is the warband upgrade option useful for anything? didnt see any use for it in my tictactoe campaign. Also caravan travel, unit card descriptions and overall text need a bit of extra work
Last edited by The Grim Reaver; Nov 14, 2023 @ 1:07pm
Calm&NormalTime  [developer] Nov 14, 2023 @ 1:10pm 
Whats the issue with caravan travel?
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