Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.1)
1,417 Comments
Rhox  [author] 10 hours ago 
This mod doesn't need an update for 6.2
Lord of Jerusalem 11 hours ago 
Will there be an update for 6.2?
Fuzzypanda14 Jun 18 @ 8:58pm 
Will this be updated for Patch 6.2? If so, when? I would love to try this mod out!
Calm&NormalTime  [author] Jun 17 @ 1:46am 
read above under heading; safari sites
Calm&NormalTime  [author] Jun 17 @ 1:45am 
normal
TheJabberwocky Jun 16 @ 7:21pm 
I can send expeditions to everywhere I can see except one city, which has the most diversity in dino choices. Is this normal or bugged?
pringus3342 Jun 13 @ 8:03am 
Thanks mental motel I'm in the middle of figuring out what was bugging out the end turn. First time playing with a faction mod and not playing them, just wanted the funny crabs out in the world.
Calm&NormalTime  [author] Jun 11 @ 1:47pm 
Good to know, thanks for reporting, will reach out to crab author
Mental Motel Jun 11 @ 9:50am 
Managed to find the culprit, it is the crustacean nation mod that breaks the expeditions. No clue why it just does, so don't use these two together.
벽에 꿍 했어요! Jun 11 @ 9:03am 
kor????
Mental Motel Jun 11 @ 5:31am 
Whenever I try to send out an expedition I cannot end my turn anymore. No idea what the problem here is, I don't even use another mod that ineracts with the lizardmen. Would appreciate some help.
QuesoS7 Jun 9 @ 1:59pm 
I had the same issue as Xavier and freshprincedavid, but only when playing as Oxyotl
Calm&NormalTime  [author] Jun 6 @ 3:40pm 
Strictly lizardmen only
Plaguelord Jun 6 @ 11:20am 
Can Rakarth capture these in his beast pens or are they strictly Lizardmen only?
freshprincedavid Jun 6 @ 5:33am 
I am getting the same issue as Xavier from from his Jun 2 Post also notices the unit cards are not appearing in the expedition panel
sleepy Jun 3 @ 9:10pm 
also this is amazing. dinos are awesome
sleepy Jun 3 @ 8:57pm 
guessing this isn't compatible with Radious' overhaul mods?
xianpu Jun 3 @ 8:26am 
Hi,Xavier,did you use the mod on a saved game? I had the same problem as you before, maybe open a new game will solve it.
Calm&NormalTime  [author] Jun 2 @ 4:42pm 
No it should be pretty much every turn you get a dilemma or battle. may be an issue on my end, or a mod conflict on yours
Xavier Jun 2 @ 4:35pm 
I can't get my expeditions to bring back specimens, i don't get dilemmas or any kind of interaction except for choosing research or gathering at expedition launch. Am I bugged or does it just take multiple attempts?
TToKKang Jun 2 @ 4:12pm 
Hello! I received a translation request, so I translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Arker Jun 2 @ 4:31am 
uh, can we borrow your laser VFX and part of Thunder Lizard's model (specifically, the tower) to SFO additional units mod?
DocHolliday Jun 1 @ 11:05pm 
I have not started a lizard dude playthrough yet but I plan too and this looks like a really cool addition, out of curiosity, who is that awesome looking lizard on picture 26?
Calm&NormalTime  [author] Jun 1 @ 6:36am 
I will not. I don't want that to exist
SS_SacredSerpent_SS Jun 1 @ 6:22am 
hi, can you make Rakarth submod?
Arker May 28 @ 6:10am 
hello, can we borrow your laser VFX and part of Thunder Lizard's model (specifically, the tower) to SFO additional units mod?
Calm&NormalTime  [author] May 27 @ 5:02pm 
I've never tried multiplayer myself but players have reported desyncs, i wouldn't risk using it just in case
senf71 May 27 @ 12:47pm 
Is this stable in Multiplayer? Is it known to cause Desyncs?
Marissasia <・)))><< May 25 @ 9:20pm 
thank you very much, its fixed, this modle maybe not connected with some other mods(idk which one)but, i turn others off and it works
KidouKenshi22 May 25 @ 5:43am 
and when I try to load back in, it crashes on loading screen
KidouKenshi22 May 25 @ 5:42am 
It keep crashing my game after turn 4 in mp..
Derejin May 24 @ 1:08am 
I have both Chaqua and Lost Calm without crashing on buildings.
@Marissasia <・)))><< - you may want to try running a Validate on your TWIII Install (right click in library->properties->local files->validate local install). That's helped fix crashes for me before.
----
If you have other mods enabled, create a test save file with only Lost Calm+Chaqua (and the compatibility mod, etc.) and see if you still crash. If not, re-add mods until you do, then you've found your culprit.
Calm&NormalTime  [author] May 23 @ 3:44pm 
Sorry im unfamiliar with that mod and how it might interact with this one, let me onow if youtlre still having trouble even with the submod enabled and i'll investigate
Romulus May 22 @ 2:19am 
I have both and it works. Do you use the lost calm submod for the chaqua mod?
Marissasia <・)))><< May 22 @ 1:07am 
I activated both the Lost Calm: Jurassic mod and the Chaqua mod at the same time. The game launches without any issue, but it crashes to desktop whenever I click on a building. Do you know why this is happening?
tenkis1004 May 13 @ 6:43am 
No matter how much I search for the Korean translation mod, the link is broken and I can't find the mod. Is it possible that the mod itself is lost?
QuesoS7 May 12 @ 10:57am 
Is anyone else having issues with this working with Lustria RIses since the update yesterday?
Sly May 7 @ 10:25am 
How did you get those screenshots to look so insane?!
Mele Apr 24 @ 7:48am 
Hey there! I love your mod, especially the Thunderlizard and was wondering if there is any chance to add that specific unit as a standalone mod, maybe have it be unlocked in tier V monster buidling + Starchamber or something like that. Anyway, cheers and congrats on the mod!
Emya Apr 19 @ 6:12am 
ciao a tutti, ho scaricato e giocato questa fantastica mod, ma non riesco ad avere accesso alle ultime unità, qualcuno può gentilmente spiegarmi come faccio a reclutare le ultime unità?
Bonbon Apr 16 @ 11:45am 
The nakai submod doesn't work is there any time that its going to be updated?
Alastor Apr 14 @ 2:31pm 
thanks for the information
Calm&NormalTime  [author] Apr 14 @ 2:17pm 
Its a custom skeleton. Animations are modified ones based on nkari.
Gekolo are ancient lizardmen prototypes. Deemed obsolete, sentenced to being unmade, some hid inside the animal preserves. Like most of the dinos, Theyre made up by me/no basis in lore
Alastor Apr 14 @ 2:05pm 
also what do you use for the Prime's skeleton? it has some matched animations with kdaii destroyer but I dont remember what unit looks like them
Alastor Apr 14 @ 2:01pm 
yo what the hell are the gekolo? can someone give a run down of what they are supposed to be
MVGkaiser Apr 12 @ 11:54pm 
Just messaged you!
MVGkaiser Apr 12 @ 11:53pm 
Sure! Thanks

I'm from the Philippines, so we'll have to coordinate on timezones haha
Calm&NormalTime  [author] Apr 12 @ 1:42pm 
I'm calm there too
Calm&NormalTime  [author] Apr 12 @ 1:42pm 
You can dm me
MVGkaiser Apr 12 @ 12:42pm 
sure! which channel?