Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.3 - IEE Compatible)
1,527 Comments
Yoshy3123456 Oct 16 @ 6:36pm 
Is there any chance the mod will get a Old world Campain Version?
Calm&NormalTime  [author] Oct 16 @ 5:28pm 
there isnt
chickens_hh Oct 16 @ 5:19pm 
Is there a submod that adds the units to normal recruitment buildings like you did for nakai? I really detest doing the caravan thing but I like the units
Calm&NormalTime  [author] Oct 16 @ 12:07pm 
Very first line in mod description
Coolgatty Oct 16 @ 7:45am 
how can i send more than 1 caravan
Neppy Oct 6 @ 10:10am 
Yeah I visit those places only now and I only get attacked by the other factions or the Gekolos. Guess I just have bad RNG :/
Calm&NormalTime  [author] Oct 6 @ 4:31am 
I think they should start attacking you in place of regular events when you visit their site once they activate. It has to be their site you visit, the one with the glowy reward unit card above it
Neppy Oct 6 @ 12:07am 
How do I defeat an adversary? I have the conditions met but there's nothing I can do when I go the sites, just the usual events. Is it a random chance?
Blueslime Oct 2 @ 9:31am 
I wrote some unit descriptions and used machine translation. If you think these descriptions are suitable, I will correct the unit names and add more unit descriptions tomorrow or the day after tomorrow.
Rhox  [author] Sep 30 @ 7:35pm 
Likely to be other mod's script break.
Try with minimum number of mods
BurningRanga94 Sep 30 @ 7:32pm 
hey guys, any idea why once i start a caravan i cant move my armies or end turn? am i dumb or have i messed something up?
nrfb Sep 29 @ 5:36pm 
im also having a bug where I cannot reuse a hired caravan master
Szymii Sep 22 @ 3:03am 
Hi! I added this mod and it's been a few turns and I still can't recruit a new lord for caravan, am I doing something wrong?
Calm&NormalTime  [author] Sep 17 @ 3:46pm 
Its been 2 years i have no intention of writing forty something text descriptions at thos stage. You could write them, send them to me, and if theyre even half ways legible i'll add them to the mod
gongoozler Sep 17 @ 12:46pm 
Hope u update the info for each dino, Placeholder not for too long
ScaletheCosmos Sep 14 @ 1:52pm 
Hello! For some reason, ca's mod manager is unable to download this mod and I get a forever blue cloud. Is there an alternate link to this mod I can manually download? I'd appreciate any help!
Skullblakerface Sep 11 @ 8:51pm 
Hi, Thx a lot for this great mod :steamthumbsup:

I've a small question, when I send a caravan and it is returned, I cannot reuse the same lord for the next caravan :/ is it a bug or am I playing the wrong way? Thanks in advance for your help.
Rhox  [author] Sep 7 @ 5:01pm 
If you're not using min mods, script break from other mod is likely, if it's coming from this mod, I need script log
Thorrgal Sep 7 @ 4:56pm 
Hello,

I'm having a strange problem.

I'm launching a caravan to search for eggs, but when I return, I don't see anything recruiting.

Bug?
Rhox  [author] Sep 7 @ 6:21am 
Script won't have an effext if you aren't playing with iee, and it was broken anyway if you were playing iee
Coolgatty Sep 7 @ 5:09am 
is it save game safe?
zmq127911 Sep 7 @ 3:39am 
Glad to hear that !! Awesome!!!
Rhox  [author] Sep 6 @ 9:23pm 
I was busy on other things and forgot this mod had ind in it. Sorry. Will deploy on the fix
Corey Sep 4 @ 8:53pm 
Hm, not certain what's causing the end turn button to not work for me or the attack commands on the map, probably a mod conflict for my list but hopefully can figure it out so I can play this without issues! I really enjoy the concept and units from what I've seen
Calm&NormalTime  [author] Sep 4 @ 3:41pm 
I don't know how compatibility between different maps work so I can't fix the IEE thing. I will ask around though. We're just a 2-man team and my team member is involved in a vast array of complex mods also affected by this update, so we will have to be patient as he is no doubt inundated with other issues before he can find time for this one.
Psykar The Salt God Sep 4 @ 12:47pm 
Not Working with IEE, tested with 2 LL
Black Jack Sep 4 @ 8:46am 
In version 6.3, when this mod, IEE and VCO are all turned on, the VCO will lose its effect.
Dod Sep 4 @ 8:05am 
I've found that This mod was causing "Wez Spesul" mode script not worky. (legendary lord model, army, not properly set. ex: Spoctacus Gorefang etc)... Must be a script error. Please check it out.
兰修斯 Sep 4 @ 12:25am 
Thank you for making the mod, but after the mod update, it conflicts with Confiding You Can Get
Lizardman2340 Sep 3 @ 9:23pm 
@calm&normaltime thanks for the speedy update however it appears to be having a script error in immortal empires expanded probably due to the map being changed and updated any chance of this being resolved cheers
Ty of Troy Sep 3 @ 6:52pm 
Any idea why I am getting the script error: "[string / "script/campagin/wh3-main-combi/mod/rhox-fossil.lua/" }: 3534: atte.. with this mod installed. Took it off and it is gone so that is how I narrowed down the mod causing the error
Calm&NormalTime  [author] Sep 3 @ 6:06pm 
Its back, should work without update
mcdougiehowser Sep 3 @ 6:02pm 
looks like the nakai submod has been removed, did it break?
Deathbringer Sep 3 @ 3:42am 
@Calm&NormalTime I went read as much I could fine on the issue of the Lizardmen faction, even talk to the youtuber who do time laps. What CA is saying is that if you play Lizardmen. You can recruit normally and play regular. The issue is from a last patch that has mess with the ai of the Lizardmen. So if you were to play a Immortal Empire as say for example Maz. Your going to be the only Lizardmen to survive and move past "Turn 8" Since Lizardmen Ai stop recruiting units. The Ca team stated that they found the issue near the end of the beta and has fast track the fix for this week update.

Just wanted to relay this to you from my work of research trying to figure this out.

For other fellow LM. You can still play vanilla or with other updated Lizardmen mod. Just role play that your legit the last LM to survive. Also other mod like Recurit faction leader would be still GOLD in this.
东风61 Sep 2 @ 5:17am 
Update pls
Calm&NormalTime  [author] Sep 1 @ 9:17am 
No they're destroyed they're gone for good. They should be undetectable however on the campaign map. If an army is able to attack them thats a bug, either something broke in the update or theres a mod conflict
freshprincedavid Sep 1 @ 4:59am 
Question are caravan leaders able to respawn if defeated by a nondelima army?
Deathbringer Aug 31 @ 11:50am 
Never mind Lizardmen are not even moving in the campaign map. Ai for them is broken. Bro how they update with out knowing Lizardmen souls where stolen.
Deathbringer Aug 31 @ 11:48am 
@Calm&NormalTime I am not sure if I am reading this right in thread. Are you saying that Ca broke Lizardmen with the mini rework? What currently broken with them in vanilla. I haven't play yet since my major plan was to wait for your glorious update. I haven't seen any post of 6.3 breaking Lizardmen.

*All ways take your time I can wait*
zHaruko Aug 30 @ 12:27pm 
It seems this mod conflicts with Legendary Characters. Is there a potential fix for this? I tried asking SC but got no response.
ArchSeraph Aug 30 @ 12:11pm 
apperantly i had accidently left a mod to customize starting units active and that was somehow blocking the dilema
ArchSeraph Aug 30 @ 11:22am 
on a side note i figured out why you cant end your turn, the dilema after deploying the caravan isnt showing up. no idea what mod was causing that but ill just have to start adding them back 1x1
ArchSeraph Aug 29 @ 9:37pm 
yeah i disabled almost all my mods (only kept the mandatory such as mixus unlocker) and it still happens
Calm&NormalTime  [author] Aug 29 @ 2:47pm 
CA have aknowledged that latest patch broke lizardmen, no point touching this mod until vanilla is working
danihunter1 Aug 29 @ 12:55pm 
Ive been trying the whole day to find which mod was causing me issues and after the IEE update this seems to be the culprit, a lot of mods dont work if this mod is enabled
Yuni Aug 28 @ 3:20pm 
Thank you for all your hard work on this wonderful mod. c: Thank you for putting up with people's fussiness.
Rhox  [author] Aug 25 @ 5:11pm 
Try with min mods first
ArchSeraph Aug 25 @ 4:28pm 
if i send out a caravan i can no longer end my turn or save the game for some reason
Hidalgo Aug 19 @ 11:07am 
This mod is so good, 100% recomended. The unit models, the upgrade system, the caravan system, caravan dilemas.... everything is so good, provides a lot of flavour to a lizardmen campaing. Thanks a lot for this man, this is awesome.
Calm&NormalTime  [author] Aug 12 @ 3:17am 
Im not inclined to add anything more but who knows