Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
could anyone tell me please how to find the data.pack that contain db in RPFM for WH3 ?
i was able to find for WH1 and WH2 !
If it helps, i can post the unit ids so you can use console command mod to spawn the units you were unable to aquire via caravans
Fro the caravan script break, min mods before reporting please.
we have tried uninstalling and reinstalling the mod which is the only one we have active for this campaign, do you have any possible solutions for this problem?
Wanted to say that this is hands down the best Warhammer 3 mod!! The model detail is unreal as well as the campaign mechanics.
I noticed that the recent stats changes have mad some of the units feel underwhelming.
Wanted to try my luck to see if there was a chance to revert back to the pre nerf stats or even through a submod?
If it's coming from machine specific UI problem, I need you to do some 6 step things including 2 mods installing and RPFM installing so you need to do Discord and follow the details since I can't replicate it on my machine. Or if you're a modder, you can just do it yourself and report what part isn't working
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3530057509
I uaed that asset editor tool to stitch a hydra neck and dread saurian tail to a mammoth
I just used it to move the model from blender to the mod pack.
You can use asset editor v 0.45 to create and edit skeletons using the skeleton editor tool
Any skeleton saved within a pack in the wh3 data folder will be accesible to ise during conversion