Total War: WARHAMMER III

Total War: WARHAMMER III

Lost Calm: Jurassic Normal (updated for Patch 6.3 - IEE Compatible)
1,544 Comments
Slavyk Nov 29 @ 7:57am 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.com/sharedfiles/filedetails/?id=3614175416
glospey Nov 28 @ 8:57pm 
@Sirmon: That sounds fun but it's against the TOS and/or EULA to mod other IP's into the game.
Sirmon Nov 28 @ 8:14pm 
the picture of the brontosaur in armour and the ankylo with canon remind me of Paraworld, if you could bring the multiple dino from Paraworld into the Lizardman faction's army you would create a huge playground for a lot of fan who lost their favorite lifetime game.
The Savage army's T-Rex with rib-cage like armour and bone horns on the side of his head, the jurassic army mixing allosaur, stego and long neck with packs of small raptor running around, the chinesse-like aquatic(amphibious)/herbivore center army (Parasaur with Gatling-gun), the nordic faction with cold era beast and full plate armoured trike with balista on his back.

Sorry I'm writing a lot but your mod made me think of how much I would love a Paraworld Army Mod for the lizardmen.
Xostean Nov 26 @ 10:19am 
having a front line of 5 parasaurs has got to be the most hilarious thing ive ever seen 10/10
glospey Nov 15 @ 12:40am 
Sequence is a relatively recent addition to the lizards. 6.3 maybe? It's a new resource.
Calm&NormalTime  [author] Nov 15 @ 12:35am 
I'm not sure what sequence rewards are, if they're a vanilla feature and this mod prevents them then that would be a bug
76561198138045359 Nov 14 @ 8:12pm 
Playing as Maz, I was supposed to get some sequence rewards but did not. I assume this mod simply doesn't let you get that anymore to recruit blessed units? Just curious.
Space_Cowboy Nov 14 @ 2:20pm 
THIS IS MY FAVORITE MOD PERIOD
THANKS KING
Bettachanna Nov 13 @ 5:07am 
love the mod, probably the best mod out there for lizardmen enjoyers! Though, are there plans to add something like a Gekolo hero/lord? was thinking a gekolo only army could be fun to play with!
SpecOpsAxolotl Nov 8 @ 8:02am 
This mod is incredibly well done, it doesn't feel out of place and its genuinely fun to play with. I enjoy the caravan mechanic to earn the creatures.
Dahorsh Nov 7 @ 4:05am 
Blows my mind the amount of 'extra' requests of the Mod creator to make things even more special for some other mod or faction. No wonder creators get exhausted.
Disciple Toki Nov 3 @ 9:06am 
Anyone else having the issue where you cannot end turn after sending out military convoys?
Ebonhearted Nov 1 @ 12:34pm 
can you make this compatable with Relics of Azatlatlan Custom faction? It'd be awesome
Chompsky Oct 28 @ 11:28pm 
the unit descriptions under the name just say "PLACEHOLDER" except for cerapods.
Sergeant Herrington Oct 24 @ 7:52pm 
dang
Calm&NormalTime  [author] Oct 24 @ 5:43am 
No chance im afraid ive never had time for rakarth
Sergeant Herrington Oct 24 @ 5:15am 
Is there any chance for submod for the dark elves so Rakarth can recruit the new units added to lizardmen? I'd be a very happy chappy if it's a possibility
Yoshy3123456 Oct 16 @ 6:36pm 
Is there any chance the mod will get a Old world Campain Version?
Calm&NormalTime  [author] Oct 16 @ 5:28pm 
there isnt
chickens_hh Oct 16 @ 5:19pm 
Is there a submod that adds the units to normal recruitment buildings like you did for nakai? I really detest doing the caravan thing but I like the units
Calm&NormalTime  [author] Oct 16 @ 12:07pm 
Very first line in mod description
Coolgatty Oct 16 @ 7:45am 
how can i send more than 1 caravan
76561198054301268 Oct 6 @ 10:10am 
Yeah I visit those places only now and I only get attacked by the other factions or the Gekolos. Guess I just have bad RNG :/
Calm&NormalTime  [author] Oct 6 @ 4:31am 
I think they should start attacking you in place of regular events when you visit their site once they activate. It has to be their site you visit, the one with the glowy reward unit card above it
76561198054301268 Oct 6 @ 12:07am 
How do I defeat an adversary? I have the conditions met but there's nothing I can do when I go the sites, just the usual events. Is it a random chance?
Blueslime Oct 2 @ 9:31am 
I wrote some unit descriptions and used machine translation. If you think these descriptions are suitable, I will correct the unit names and add more unit descriptions tomorrow or the day after tomorrow.
Rhox  [author] Sep 30 @ 7:35pm 
Likely to be other mod's script break.
Try with minimum number of mods
BurningRanga94 Sep 30 @ 7:32pm 
hey guys, any idea why once i start a caravan i cant move my armies or end turn? am i dumb or have i messed something up?
nrfb Sep 29 @ 5:36pm 
im also having a bug where I cannot reuse a hired caravan master
Szymii Sep 22 @ 3:03am 
Hi! I added this mod and it's been a few turns and I still can't recruit a new lord for caravan, am I doing something wrong?
Calm&NormalTime  [author] Sep 17 @ 3:46pm 
Its been 2 years i have no intention of writing forty something text descriptions at thos stage. You could write them, send them to me, and if theyre even half ways legible i'll add them to the mod
gongoozler Sep 17 @ 12:46pm 
Hope u update the info for each dino, Placeholder not for too long
ScaletheCosmos Sep 14 @ 1:52pm 
Hello! For some reason, ca's mod manager is unable to download this mod and I get a forever blue cloud. Is there an alternate link to this mod I can manually download? I'd appreciate any help!
Skullblakerface Sep 11 @ 8:51pm 
Hi, Thx a lot for this great mod :steamthumbsup:

I've a small question, when I send a caravan and it is returned, I cannot reuse the same lord for the next caravan :/ is it a bug or am I playing the wrong way? Thanks in advance for your help.
Rhox  [author] Sep 7 @ 5:01pm 
If you're not using min mods, script break from other mod is likely, if it's coming from this mod, I need script log
Thorrgal Sep 7 @ 4:56pm 
Hello,

I'm having a strange problem.

I'm launching a caravan to search for eggs, but when I return, I don't see anything recruiting.

Bug?
Rhox  [author] Sep 7 @ 6:21am 
Script won't have an effext if you aren't playing with iee, and it was broken anyway if you were playing iee
Coolgatty Sep 7 @ 5:09am 
is it save game safe?
zmq127911 Sep 7 @ 3:39am 
Glad to hear that !! Awesome!!!
Rhox  [author] Sep 6 @ 9:23pm 
I was busy on other things and forgot this mod had ind in it. Sorry. Will deploy on the fix
Corey Sep 4 @ 8:53pm 
Hm, not certain what's causing the end turn button to not work for me or the attack commands on the map, probably a mod conflict for my list but hopefully can figure it out so I can play this without issues! I really enjoy the concept and units from what I've seen
Calm&NormalTime  [author] Sep 4 @ 3:41pm 
I don't know how compatibility between different maps work so I can't fix the IEE thing. I will ask around though. We're just a 2-man team and my team member is involved in a vast array of complex mods also affected by this update, so we will have to be patient as he is no doubt inundated with other issues before he can find time for this one.
Psykar The Salt God Sep 4 @ 12:47pm 
Not Working with IEE, tested with 2 LL
Black Jack Sep 4 @ 8:46am 
In version 6.3, when this mod, IEE and VCO are all turned on, the VCO will lose its effect.
Dod Sep 4 @ 8:05am 
I've found that This mod was causing "Wez Spesul" mode script not worky. (legendary lord model, army, not properly set. ex: Spoctacus Gorefang etc)... Must be a script error. Please check it out.
兰修斯 Sep 4 @ 12:25am 
Thank you for making the mod, but after the mod update, it conflicts with Confiding You Can Get
Lizardman2340 Sep 3 @ 9:23pm 
@calm&normaltime thanks for the speedy update however it appears to be having a script error in immortal empires expanded probably due to the map being changed and updated any chance of this being resolved cheers
Ty of Troy Sep 3 @ 6:52pm 
Any idea why I am getting the script error: "[string / "script/campagin/wh3-main-combi/mod/rhox-fossil.lua/" }: 3534: atte.. with this mod installed. Took it off and it is gone so that is how I narrowed down the mod causing the error
Calm&NormalTime  [author] Sep 3 @ 6:06pm 
Its back, should work without update
mcdougiehowser Sep 3 @ 6:02pm 
looks like the nakai submod has been removed, did it break?