Project Zomboid

Project Zomboid

Guns of 93
 This topic has been pinned, so it's probably important
Marrok  [developer] Jan 1, 2024 @ 4:07pm
Bugs or Other Issues
If you find any issues, please list them here (or, alternatively, in the Guns of 93 Discord Server[discord.gg]). If there is anything too game breaking, I'll try to fix in it in a timely manner.
Last edited by Marrok; Mar 27, 2024 @ 10:58pm
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Showing 1-15 of 213 comments
Dustchu Jan 1, 2024 @ 5:41pm 
One bug I found was while using one of the rifles, I forget which one exactly, I think it was one of the 45 caliber rifles. Rapidly firing it would cause a bug where the gun would get stuck in the firing animation and you couldn't do anything until you lowered the gun.
Marrok  [developer] Jan 1, 2024 @ 5:44pm 
Originally posted by Dustchu:
One bug I found was while using one of the rifles, I forget which one exactly, I think it was one of the 45 caliber rifles. Rapidly firing it would cause a bug where the gun would get stuck in the firing animation and you couldn't do anything until you lowered the gun.

Probably the Marlin Camp Carbine in .45. I'll put it on the list of things to test and see if I can replicate that.
Spider_Jenkins Jan 1, 2024 @ 5:47pm 
im playing on steamdeck and this mod doesnt seem to work. do i need to to start a new game? sorry if im being dim!
Marrok  [developer] Jan 1, 2024 @ 6:00pm 
Originally posted by Spider_Jenkins:
im playing on steamdeck and this mod doesnt seem to work. do i need to to start a new game? sorry if im being dim!

Fresh start would be best. Zomboid will only spawn new loot in areas you haven't explored before the mod was added. Vanilla guns that had already spawned will be unchanged.
Spider_Jenkins Jan 1, 2024 @ 7:06pm 
im playing a custom game where loot respawns every week. not sure if your guns will respawn but ill let you know either way if youve not tested it 😀
Dustchu Jan 1, 2024 @ 8:53pm 
Originally posted by Marrok:
Originally posted by Dustchu:
One bug I found was while using one of the rifles, I forget which one exactly, I think it was one of the 45 caliber rifles. Rapidly firing it would cause a bug where the gun would get stuck in the firing animation and you couldn't do anything until you lowered the gun.

Probably the Marlin Camp Carbine in .45. I'll put it on the list of things to test and see if I can replicate that.
That sounds familiar, I'm pretty sure that was the gun actually.

The only other issue I've found with the mod itself was that with settings set to abundant, I found more ammunition then guns in the police stations and pawn shop/gun stores I visited. The guns I found were few and far inbetween.
Marrok  [developer] Jan 1, 2024 @ 8:59pm 
Originally posted by Dustchu:
Originally posted by Marrok:

Probably the Marlin Camp Carbine in .45. I'll put it on the list of things to test and see if I can replicate that.
That sounds familiar, I'm pretty sure that was the gun actually.

The only other issue I've found with the mod itself was that with settings set to abundant, I found more ammunition then guns in the police stations and pawn shop/gun stores I visited. The guns I found were few and far inbetween.

Interesting. This may have something to with the fact most of the guns are the "junk" subtables of various loot tables. It was the workout I found to keep from having armories spawn inside of nightstands. I'm not currently the biggest fan of how Zomboid spawns loot. Its really easy to break it by adding a handful of items. I may have to look into adding sandbox options later. Still teaching myself LUA script.
Tickinq Jan 1, 2024 @ 9:02pm 
Not sure if about compatibility intentions but M16A2 magazine is not compatible with other M16 & M4s from the Arsenal Gunfighter mod ( ). not huge deal but is a little frustrating having to keep track of multiple mags going to different guns that irl are the same.
Marrok  [developer] Jan 1, 2024 @ 9:09pm 
Originally posted by Tickinq:
Not sure if about compatibility intentions but M16A2 magazine is not compatible with other M16 & M4s from the Arsenal Gunfighter mod ( ). not huge deal but is a little frustrating having to keep track of multiple mags going to different guns that irl are the same.

The mod wasn't really made with compatibility in mind with other gun mods. (Originally just a mod for my friends and I's server.) Eventually I may tackle that, but it will require a lot of reworking.

With that said, if anyone reading this wants to make modified version of my mod, or use assets from my mod, you are free to do so. Giving credit somewhere would be nice, but the community is free to use what they want.
rosedragon Jan 2, 2024 @ 3:35am 
Hi! I got a lot of these error on multiplayer. It didn't stop the game or break the mod it seems but some guns make no sound when fired into air.

RROR: General , 1704169759404> 415,425,055> ExceptionLogger.logException> Exception thrown zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory) at PZXmlUtil.parseXml line:51.
ERROR: General , 1704169759404> 415,425,055> DebugLogStream.printException> Stack trace:
zombie.util.PZXmlParserException: Exception thrown while parsing XML file "steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml"
Caused by:
java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:51)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:72)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:72)
at zombie.util.PZXmlUtil.parse(PZXmlUtil.java:536)
at zombie.core.skinnedmodel.advancedanimation.AnimNode.Parse(AnimNode.java:95)
at zombie.core.skinnedmodel.advancedanimation.AnimNodeAssetManager.startLoading(AnimNodeAssetManager.java:16)
at zombie.asset.AssetManager.doLoad(AssetManager.java:179)
at zombie.asset.AssetManager.load(AssetManager.java:94)
at zombie.asset.AssetManager.load(AssetManager.java:74)
at zombie.core.skinnedmodel.advancedanimation.AnimState.Parse(AnimState.java:119)
at zombie.core.skinnedmodel.advancedanimation.AnimationSet.Load(AnimationSet.java:78)
at zombie.core.skinnedmodel.advancedanimation.AnimationSet.GetAnimationSet(AnimationSet.java:31)
at zombie.Lua.LuaManager$GlobalObject.refreshAnimSets(LuaManager.java:3725)
at zombie.network.GameServer.main(GameServer.java:776)
Caused by: java.io.FileNotFoundException: steamapps/workshop/content/108600/3077078907/mods/Guns93/media/AnimSets/player/actions/loadLevergun.xml (No such file or directory)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(Unknown Source)
at java.base/java.io.FileInputStream.<init>(Unknown Source)
at java.base/java.io.FileInputStream.<init>(Unknown Source)
at zombie.util.PZXmlUtil.parseXmlInternal(PZXmlUtil.java:417)
at zombie.util.PZXmlUtil.parseXml(PZXmlUtil.java:47)
... 13 more
Hello, I recently tried to host a game for friends with this mod but it got stuck on trying to start the server, after I removed the mod the server started fine, this was the error:

`attempted index: getPrimaryHandItem of non-table: null
function: onKeyPressed -- file: UseBayo.lua line # 164 | MOD: Guns of 93
java.lang.RuntimeException: attempted index: getPrimaryHandItem of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
ANKARA MESSI Jan 5, 2024 @ 10:40pm 
anyone knows how to make this work with superb survivors? currently the mod "works" with it, but npcs spawn with the vanilla guns.
Marrok  [developer] Jan 6, 2024 @ 5:20am 
Originally posted by duende pablo:
anyone knows how to make this work with superb survivors? currently the mod "works" with it, but npcs spawn with the vanilla guns.

I imagine it's because the Superb Survivor! is calling the vanilla guns. I may go ahead and override the vanilla guns to make them clones of guns in the mod, which would fix the issue of other mods calling them back into the game.
BigTailWolfSuomi Jan 6, 2024 @ 10:43am 
It seems to conflict with the WW2 Axis FireArms of Total's Historical firearms pack, as Total's 98K cannot use the 7.92mm bullets of this mod:slimescared:
Coby Jan 6, 2024 @ 2:45pm 
i cant start a coop game with this mod, removing it makes everything work again, i think im having the same issue as radioactive panda
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