Project Zomboid

Project Zomboid

Guns of 93
1,256 Comments
Rokko May 1 @ 9:20pm 
there are several trajectory mods out there with identical name, reuploaded by different people for some reason. make sure you use the one of the original maker
krieg113 Apr 30 @ 1:59pm 
Shotguns only fire if you're crouched. If you're standing, the shotgun will make a gunshot sound but won't use a bullet or deal any damage. Strange. Maybe it's because of better rajectory mod
The Krab Apr 18 @ 3:21am 
Just craft helper and reload all magazines. I turned them off and the issue persists.
Marrok  [author] Apr 18 @ 1:43am 
The Krab - Do you have any other gun mods or mods that modify the context menu?
The Krab Apr 18 @ 12:20am 
can't upgrade guns? I have screwdriver and cz-75b in inventory and was able to remove the target sights. I want to put on pistol combat iron sights and upgrade option isn't there, Same with slings and scopes for long guns/shotguns. I can take attachments off but not put them back on.
Marrok  [author] Mar 31 @ 3:32am 
vlad2117 - Recoil Delay can be adjusted in the sandbox settings.
vlad2117 Mar 31 @ 3:10am 
I love the variety of guns for build 41. The only issue I have is the fire rate on many of them. It takes a very long time to get just 3 shots off before you are being overran. Could you increase the rate significantly for build 42?
Marrok  [author] Mar 29 @ 9:07pm 
Cline West - There is a separate mod called "Guns of 93 Test Build" for B42 and is still being reworked, but is functional at the moment.
Cline West Mar 29 @ 6:31pm 
Does this mod work for B42?
Marrok  [author] Mar 22 @ 10:43pm 
CrackJuulPod - It's currently being rebuilt for the B42 Test Build. Instead of modifying the whole gun, its going to become a trigger part that can be removed, modified, and reinstalled. I'm rebuilding how a lot of guns work, so it may be a bit.

Flint - All the 1911s should have replaceable sight except for the M1911A1, which has non removable sights.
CrackJuulPod Mar 22 @ 9:33pm 
Does the full-atuo conversion feature work in B42? Ive learned the recipe from the magazine and have really high meatlworking + shooting stats. There seems to be no option in the crafting menu or if i right click it in inventory.
Flint Mar 10 @ 7:42pm 
Is it possible to mount combat sights to a 1911?
Spacemurf_sayhuh Mar 3 @ 9:33am 
Am I insane or do these weapons not spawn in containers for anyone else? I have turned spawn rates up A LOT for all of the weapons and attachments, and it is only resulting on a lot of military zombies spawning with the Colt model 733 and 723. I want to play around with all of the other weapons but even after being to the secret base, Rosewood police, the military outside of Raven Creek, and the one huge surplus store to the left of Riverside, I have not found a SINGLE gun from this mod spawn in any container... and also no vanilla ones. This is pretty frustrating and I at least am looking for any ideas on why this is happening. I have no other gun mods installed btw, only this one.
Neph Feb 28 @ 10:11pm 
Marrok - ahh so that's what I was missing. Thanks!
[I.M.P] Blitzø Feb 28 @ 6:08pm 
@Marrok Alright, thanks! Just was curious. Thanks again for your work!
Marrok  [author] Feb 28 @ 5:56pm 
[I.M.P] Blitzø - Guns of 93 Test Build is current B42 version of the mod and is still undergoing rework.
[I.M.P] Blitzø Feb 28 @ 4:43pm 
Does this mod is working for B42?
HARM-ANY- Feb 28 @ 4:56am 
So there's a Remington 1100 but no 1187!?
Marrok  [author] Feb 27 @ 12:09am 
Neph - Not all shotguns are threaded for chokes. Most "tactical" shotguns, like the Benelli do not accept chokes without being threaded with a tap and die set.
Neph Feb 26 @ 11:40pm 
hey there - been using some shotguns, specifically the mossberg and beneli, and i've noticed that i can't attach a choke tube to either even though i do have a screwdriver in my inventory. Not sure if this is a bug or intended. Either way, some info on this would be much appreciated, thanks!
9kgsofrice Feb 26 @ 1:16am 
Icfirith Feb 17 @ 11:49am 
hello! A weapon with a bayonet knife is doubled.
You put on a bayonet knife, then switch it to the knife strike mode and then start removing the module. The cannon doubles
Heinzbakedbeans445 Feb 17 @ 3:32am 
lee enfield my guy I BEG :steamhappy:
chicken leg Feb 15 @ 11:57am 
thank you :3
Marrok  [author] Feb 15 @ 1:40am 
chicken leg - The Test Build is going to be the B42 version until further notice. I need to finish up the next update. It's pretty rough port right now and I haven't had as much time to work on it lately.
chicken leg Feb 15 @ 12:53am 
oh yeah, is this ON b42?
Marrok  [author] Feb 10 @ 4:31am 
AltenRoguerz - I said that it's on the list, not that it's finished. It's not a simple thing with the amount of guns in the mod. And, because of differences between B41 and B42, backporting might not be a simple task.
AltenRoguerz Feb 10 @ 3:32am 
backport them to b41 so we can enjoy it on online bro
Marrok  [author] Feb 9 @ 4:07pm 
AltenRoguerz - If you talking things like visible slings, they're on the list, though at this point, it is probably going to be in the B42 version of this mod.
AltenRoguerz Feb 9 @ 3:54pm 
will you ever add more visible attatchments in pure Firearms B41 fashion?
Avionics Feb 5 @ 12:08am 
nevermind I dont know much about the sks my bad I figured it out
Avionics Feb 5 @ 12:06am 
What magazine do I use for the SKS?
Marrok  [author] Feb 2 @ 7:30pm 
breadan - Right now it is just with other like firearms. I was working on a possible different maintenance system, but I switched gears to porting things over for B42 on the Test Build.
breadan Feb 2 @ 6:46pm 
hey is it possible to increase a firearm's condition with a repair kit or something?
Marrok  [author] Feb 2 @ 3:14pm 
Bat.ko - Of course. The discord is the best place to reach me.
Bat.ko Feb 2 @ 2:01pm 
Can I help you with translation on Ukrainian language?
Attvno Feb 2 @ 5:44am 
May the lord bless your days
Marrok  [author] Feb 1 @ 11:00pm 
jc5811 - If you are running Nested Containers, that mod conflicts with the mod since it completely overwrites the context menu script for right clicking.

PINA sheesh - The B42 version of this mod is on the Test Build version, and will probably say their until B42 becomes the full release. The Test Build is pretty rough right now. Trying to get it back together.
Envahisseur du facteur Jan 30 @ 4:43am 
UPDATE TO BUILD 42
jc5811 Jan 28 @ 3:14pm 
Dont know if this has already been addressed, but any known issues of not being able to use the included attachments?

Dont have any other weapons pack other than Guns of 93.
D E V Jan 25 @ 3:26pm 
can this be used on an existing save fine?
/ Jan 23 @ 1:25am 
seems like the new b42 update brought some errors
OD3N Jan 18 @ 9:27pm 
Yeah its a not game break we are dealing with it, has anyone ever made a Arsenal/Brita patch for your mod?
Marrok  [author] Jan 18 @ 8:16pm 
0DEN - If you mix and match gun mods, you are going to have issues. Because of how gun related stuff works in Zomboid, most gun mods are not going to be compatible and will cause issues with each other unless they are explicitly made to be compatible.
demonjmh Jan 18 @ 8:16pm 
@oden Any gun mod that isnt britas will have issues.With arsenal 26. I cant even get arsenal weapons to load when using other gun mods. It appears as a blue question mark in inventory. Then the weapons can be equipped but theyre invisible.
OD3N Jan 18 @ 7:22pm 
Yeah but for some reason i can put any of the attachments onto arsenal weapons, may not be due to this mod though
Marrok  [author] Jan 18 @ 6:42pm 
0DEN - Arsenal[26] is only for Brita's.
OD3N Jan 18 @ 6:30pm 
Im assuming this isnt compatible with Aresenal 26 as wer are having issues putting attachments on the gunfighter weapons
Marrok  [author] Jan 15 @ 7:50pm 
demonjmh - It means it was a vanilla item that the mod has changed in some way.
demonjmh Jan 15 @ 5:27pm 
Quick question but why do some of the items say "this item overrides project zomboid". Whats it mean? The items still work and dont seem to cause issues.