Project Zomboid

Project Zomboid

Guns of 93 (B41)
1,309 Comments
Marrok  [author] Aug 19 @ 9:14am 
Spa - Should be available with it in your inventory. Should repair like any other item. Which gun are you trying to repair?
Spa Aug 19 @ 8:38am 
Do I have to have anything else like a table or something ? Is it enough to just have them both in my inventory ?
Spa Aug 19 @ 7:05am 
How do I repair guns ?
Marrok  [author] Aug 8 @ 9:15am 
Seeker - The max hit is based on choke and barrel length. 24" barreled shotgun is going to have a lower max hit (though do more damage) than something like a sawed off, which will have a higher max hit, but does less damage.
Seeker Aug 8 @ 8:25am 
Are the shotguns set to shoot only one zombie at a time? If not, then we have a problem.
Marrok  [author] Aug 3 @ 3:36pm 
Corman - Hold R.
Corman Aug 3 @ 3:31pm 
How does one pull up that radial menu?
Батиста Jul 24 @ 11:09pm 
oh, i see
Батиста Jul 24 @ 11:09pm 
how to play it?
Marrok  [author] Jul 24 @ 7:58am 
Батиста - There is a Test Build available for B42. Not everything works correctly at the moment as I rework everything.
Батиста Jul 23 @ 10:17pm 
this mod was wonderful. Autor, can you transfer it to the next bild?
Ru-san Jul 23 @ 2:06pm 
@Marrok probably, still i dont have that mod you said, i have one that lets me inspect weapons (maybe G.E.A.R or one of snakes modpack idk) and it lets me see wich mods a weapon can use, but this rifle doesnt show anything. Ill try reading the logs, maybe try it in singlemode. Thanks anyway, have a nice day
Marrok  [author] Jul 23 @ 5:25am 
Ru-san - Might be a mod conflict if you are using mods that change the context menus, like nested containers.
Ru-san Jul 22 @ 10:16pm 
I found the Remington 700 30-06 with a scope, but when i tried switching the scope for another i could not put another, yet the same scope, maybe im missing something, or like you said i need another tool but idk wich one.
Marrok  [author] Jul 22 @ 9:55am 
I should add, Real Full Auto is not required for the mod to work. But you will have the vanilla full auto mechanics, which kinda suck in B41.
Marrok  [author] Jul 22 @ 9:55am 
kiwiikuun - Unfortunately, Real Full Auto has been delisted.
kiwiikuun Jul 22 @ 9:33am 
cant seems to find the mod dependancies and since you did not put them to be force downloaded ive spent my whole day looking for it too bad because the mod seems to be fire
neonfox1222 Jul 14 @ 9:31pm 
Nerdiest mod in all of Steam.
Marrok  [author] Jul 4 @ 3:06pm 
Cappedu - I'll look into it. Some of that got rewritten last update.
Cappedu Jul 4 @ 1:36pm 
Issue with changing trigger group getting Contextmenu_Firemode_safe preventing guns from firing. Is there a key bind to change fire-mode. Only have this issue with single fire triggers as i can right click change fire mode on select fire trigger groups.
Marrok  [author] Jul 3 @ 4:10pm 
spicypirate77 - Sawing off stocks is not a feature in the B41 mod.
spicypirate77 Jul 3 @ 3:55pm 
Is there a way to saw off the shotgun stock or am I missing something
Tagra Jul 1 @ 3:02am 
Maybe add Ruger P91 in .40 S&W? Could use the same model as the other P series Rugers.
Cheeselord34 Jun 25 @ 6:37am 
Hi, I've been having an issue where I can't remove recoil pads and scopes/red dots from weapons, even when I have a screwdriver and wrench in my inventory. It's giving me the option to remove them in the context menu but my character won't actually do it, just take everything they need into the main inventory. Thanks if you can help!
Marrok  [author] Jun 24 @ 12:00pm 
Husocemy - Sorry about that. I have to override some of the context stuff for some things to work right. I'm currently reworking the B42 version of the mod to not have to do that, hopefully preventing issues like that in B42 in the future.
Husocemy Jun 24 @ 11:54am 
thanks, it works now after disabling a few mods
Marrok  [author] Jun 24 @ 10:04am 
Husocemy - Do you have any other gun mods or context menu mods running? If you can't install attachments, sound like there is a conflict with some other mod.
Husocemy Jun 24 @ 9:46am 
yeah i have an AR-15 but i cant put an oil filter silencer on it despite the barrel being threaded. i could also take off attachments that came with it when i found it but i cant put them back on despite having metalworking and aiming
Marrok  [author] Jun 24 @ 9:33am 
Husocemy - Should only need metalworking to modify a gun to take attachments. Like threading the barrel to take muzzle brakes and silencers.
Husocemy Jun 24 @ 9:17am 
do i need metalworking skill to put attachments on a gun?
Marrok  [author] Jun 13 @ 8:07am 
BaloneyBoy - Honestly, I'm surprised I haven't gotten around to adding it myself. But that this point, it will be with the B42 version when I get around to actually adding guns. Currently focused on just trying to over haul and rework things for B42.
BaloneyBoy Jun 13 @ 5:09am 
hey Marrok, how do you feel about a winchester 1897 trench gun?
ElGranCristianYTOfficial Jun 11 @ 12:27pm 
can make the models more vanilla? this or other version ?
Emilia ~ Jun 5 @ 6:15pm 
Is this availible on build 42?
Marrok  [author] Jun 5 @ 5:34pm 
Vitriol ☧ - You can convert the ammo back and forth between the two. I have thought about removing the 5.56 altogether and just making it all .223. Just hasn't been high on my list of things.
Vitriol ☧ Jun 5 @ 5:19pm 
personal pet peeve of mine but are 223 and 556 interchangable in this mod? is it easy to mod that myself if not? i have 0 experience modding this game
Marrok  [author] Jun 3 @ 12:46pm 
Chenarussian - It's working. Though the state of the Real Full Auto mod is unknown right now. If you are looking for a B42 version, there is a separate test build version that is still being worked on.
BeljikPakiBlanc Jun 3 @ 12:09pm 
Does this mod work still or not
Nero Jun 2 @ 4:24pm 
ooh okay thanks for letting me know
Marrok  [author] Jun 2 @ 6:55am 
Nero - Currently there is an AKM, AKMS, Type-56S, and Valmet in the mod.
Nero Jun 1 @ 10:57pm 
I know that AKs were probably not very popular then but is there any aks or russian guns in the pack? Just curious.
Black Jack May 28 @ 7:51am 
Oh so was taken off yet i still got a weird bug showing it as a black square in the subscribed list.
Marrok  [author] May 28 @ 5:37am 
Black Jack - The original Real Full Auto mod got removed off workshop.
Black Jack May 28 @ 1:55am 
Do we no longer need the real full auto mod ?
Cyrisa May 27 @ 5:11am 
Seeing a couple repeating errors in the log file

ERROR: General f:0, t:1748347204140> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93FirearmSpawns"

ERROR: General f:0, t:1748347204145> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93M169mm"

ERROR: General f:0, t:1748347204153> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.Guns93CAR15"
Mythion May 23 @ 10:07am 
Cyrisa, I would much prefer Guns of 93 remain... guns of 93. :) What's the point of calling it Guns of 93 with weapons made and far more popular into the late 90s?
Cyrisa May 12 @ 2:36am 
Well sometimes an object just from the era fits well enough into the lore. If anything made past 1993 could simply be a toggle on/off switch by the user if they didnt want it.

It would also be awesome if we could adjust the loudness unsuppressed and unsuppressed. I find suppressed rifles too loud and regular pistols too quiet. Likely this would vary from person to person.
Marrok  [author] May 11 @ 8:40am 
Cyrisa - The UMP is at best late 90s and didn't enter in full production until 2000.
Cyrisa May 10 @ 8:29pm 
Could we have a UMP? I feel no tactical 90s is complete without it.