Project Zomboid

Project Zomboid

Guns of 93
1,263 Comments
Mythion May 23 @ 10:07am 
Cyrisa, I would much prefer Guns of 93 remain... guns of 93. :) What's the point of calling it Guns of 93 with weapons made and far more popular into the late 90s?
Cyrisa May 12 @ 2:36am 
Well sometimes an object just from the era fits well enough into the lore. If anything made past 1993 could simply be a toggle on/off switch by the user if they didnt want it.

It would also be awesome if we could adjust the loudness unsuppressed and unsuppressed. I find suppressed rifles too loud and regular pistols too quiet. Likely this would vary from person to person.
Marrok  [author] May 11 @ 8:40am 
Cyrisa - The UMP is at best late 90s and didn't enter in full production until 2000.
Cyrisa May 10 @ 8:29pm 
Could we have a UMP? I feel no tactical 90s is complete without it.
SchoolProblems May 6 @ 9:14pm 
@RainDropTino
There's a test build and currently works for b42, go there instead.

@icy wiener
Test. Build. Works for b42 atm.
RainDropTino May 6 @ 5:24pm 
is it working for build 42 and is it safe for existing saves ?
icy wiener May 4 @ 6:55am 
anyone know if dis is b42?:steamhappy:
Rokko May 1 @ 2:20pm 
there are several trajectory mods out there with identical name, reuploaded by different people for some reason. make sure you use the one of the original maker
krieg113 Apr 30 @ 6:59am 
Shotguns only fire if you're crouched. If you're standing, the shotgun will make a gunshot sound but won't use a bullet or deal any damage. Strange. Maybe it's because of better rajectory mod
The Krab Apr 17 @ 8:21pm 
Just craft helper and reload all magazines. I turned them off and the issue persists.
Marrok  [author] Apr 17 @ 6:43pm 
The Krab - Do you have any other gun mods or mods that modify the context menu?
The Krab Apr 17 @ 5:20pm 
can't upgrade guns? I have screwdriver and cz-75b in inventory and was able to remove the target sights. I want to put on pistol combat iron sights and upgrade option isn't there, Same with slings and scopes for long guns/shotguns. I can take attachments off but not put them back on.
Marrok  [author] Mar 30 @ 8:32pm 
vlad2117 - Recoil Delay can be adjusted in the sandbox settings.
vlad2117 Mar 30 @ 8:10pm 
I love the variety of guns for build 41. The only issue I have is the fire rate on many of them. It takes a very long time to get just 3 shots off before you are being overran. Could you increase the rate significantly for build 42?
Marrok  [author] Mar 29 @ 3:07pm 
Cline West - There is a separate mod called "Guns of 93 Test Build" for B42 and is still being reworked, but is functional at the moment.
Cline West Mar 29 @ 12:31pm 
Does this mod work for B42?
Marrok  [author] Mar 22 @ 4:43pm 
CrackJuulPod - It's currently being rebuilt for the B42 Test Build. Instead of modifying the whole gun, its going to become a trigger part that can be removed, modified, and reinstalled. I'm rebuilding how a lot of guns work, so it may be a bit.

Flint - All the 1911s should have replaceable sight except for the M1911A1, which has non removable sights.
CrackJuulPod Mar 22 @ 3:33pm 
Does the full-atuo conversion feature work in B42? Ive learned the recipe from the magazine and have really high meatlworking + shooting stats. There seems to be no option in the crafting menu or if i right click it in inventory.
Flint Mar 10 @ 1:42pm 
Is it possible to mount combat sights to a 1911?
Spacemurf_sayhuh Mar 3 @ 2:33am 
Am I insane or do these weapons not spawn in containers for anyone else? I have turned spawn rates up A LOT for all of the weapons and attachments, and it is only resulting on a lot of military zombies spawning with the Colt model 733 and 723. I want to play around with all of the other weapons but even after being to the secret base, Rosewood police, the military outside of Raven Creek, and the one huge surplus store to the left of Riverside, I have not found a SINGLE gun from this mod spawn in any container... and also no vanilla ones. This is pretty frustrating and I at least am looking for any ideas on why this is happening. I have no other gun mods installed btw, only this one.
Neph Feb 28 @ 3:11pm 
Marrok - ahh so that's what I was missing. Thanks!
[I.M.P] Blitzø Feb 28 @ 11:08am 
@Marrok Alright, thanks! Just was curious. Thanks again for your work!
Marrok  [author] Feb 28 @ 10:56am 
[I.M.P] Blitzø - Guns of 93 Test Build is current B42 version of the mod and is still undergoing rework.
[I.M.P] Blitzø Feb 28 @ 9:43am 
Does this mod is working for B42?
HARM-ANY- Feb 27 @ 9:56pm 
So there's a Remington 1100 but no 1187!?
Marrok  [author] Feb 26 @ 5:09pm 
Neph - Not all shotguns are threaded for chokes. Most "tactical" shotguns, like the Benelli do not accept chokes without being threaded with a tap and die set.
Neph Feb 26 @ 4:40pm 
hey there - been using some shotguns, specifically the mossberg and beneli, and i've noticed that i can't attach a choke tube to either even though i do have a screwdriver in my inventory. Not sure if this is a bug or intended. Either way, some info on this would be much appreciated, thanks!
9kgsofrice Feb 25 @ 6:16pm 
Icfirith Feb 17 @ 4:49am 
hello! A weapon with a bayonet knife is doubled.
You put on a bayonet knife, then switch it to the knife strike mode and then start removing the module. The cannon doubles
Heinzbakedbeans445 Feb 16 @ 8:32pm 
lee enfield my guy I BEG :steamhappy:
chicken leg Feb 15 @ 4:57am 
thank you :3
Marrok  [author] Feb 14 @ 6:40pm 
chicken leg - The Test Build is going to be the B42 version until further notice. I need to finish up the next update. It's pretty rough port right now and I haven't had as much time to work on it lately.
chicken leg Feb 14 @ 5:53pm 
oh yeah, is this ON b42?
Marrok  [author] Feb 9 @ 9:31pm 
AltenRoguerz - I said that it's on the list, not that it's finished. It's not a simple thing with the amount of guns in the mod. And, because of differences between B41 and B42, backporting might not be a simple task.
AltenRoguerz Feb 9 @ 8:32pm 
backport them to b41 so we can enjoy it on online bro
Marrok  [author] Feb 9 @ 9:07am 
AltenRoguerz - If you talking things like visible slings, they're on the list, though at this point, it is probably going to be in the B42 version of this mod.
AltenRoguerz Feb 9 @ 8:54am 
will you ever add more visible attatchments in pure Firearms B41 fashion?
Avionics Feb 4 @ 5:08pm 
nevermind I dont know much about the sks my bad I figured it out
Avionics Feb 4 @ 5:06pm 
What magazine do I use for the SKS?
Marrok  [author] Feb 2 @ 12:30pm 
breadan - Right now it is just with other like firearms. I was working on a possible different maintenance system, but I switched gears to porting things over for B42 on the Test Build.
breadan Feb 2 @ 11:46am 
hey is it possible to increase a firearm's condition with a repair kit or something?
Marrok  [author] Feb 2 @ 8:14am 
Bat.ko - Of course. The discord is the best place to reach me.
Bat.ko Feb 2 @ 7:01am 
Can I help you with translation on Ukrainian language?
Attvno Feb 1 @ 10:44pm 
May the lord bless your days
Marrok  [author] Feb 1 @ 4:00pm 
jc5811 - If you are running Nested Containers, that mod conflicts with the mod since it completely overwrites the context menu script for right clicking.

PINA sheesh - The B42 version of this mod is on the Test Build version, and will probably say their until B42 becomes the full release. The Test Build is pretty rough right now. Trying to get it back together.
Envahisseur du facteur Jan 29 @ 9:43pm 
UPDATE TO BUILD 42
jc5811 Jan 28 @ 8:14am 
Dont know if this has already been addressed, but any known issues of not being able to use the included attachments?

Dont have any other weapons pack other than Guns of 93.
D E V Jan 25 @ 8:26am 
can this be used on an existing save fine?
/ Jan 22 @ 6:25pm 
seems like the new b42 update brought some errors
OD3N Jan 18 @ 2:27pm 
Yeah its a not game break we are dealing with it, has anyone ever made a Arsenal/Brita patch for your mod?