Dota 2
Epic Boss Fight (Discontinued)
PlexusDuMenton  [developer] Oct 20, 2015 @ 8:17pm
Ellementalist (Invoker) combo list
Well , lot of you are lost with the next invoker , here is the combo list (order of ellement don't matter ! )
for lvl 75 here the combo :

F-> Power bonus (TIER 0 (buff) fire)
F/F -> Fire Spear (TIER 1 fire)
F/F/F - Multiple fire spear (TIER 2 fire)
F/F/F/F -Multiple fire spear (more spear & more damage) (TIER 2 fire)
F/F/F/F/F - Exploding fire spear (TIER 3 fire)
F/F/F/F/F/F -Exploding fire spear (more damage & bigger range) (TIER 3 fire)

same go for ice and wind :

I - Slow ennemy when attacking (TIER 0 (buff) Ice)
I/I - crystal nova (TIER 1 Ice)
I/I/I or I/I/I/I - Frost Spike (aoe arround caster which slow ennemy) (TIER 2 Ice)
I/I/I/I/I or I/I/I/I/I/I - Frost Kiss (aoe arround caster which stun ennemy) (TIER 3 Ice)

W - Bonus movement speed and attackspeed (TIER 0 (buff) Wind)
I/I - Air stream (TIER 1 Wind)
I/I/I or I/I/I/I - Turnado (TIER 2 Wind)
I/I/I/I/I or I/I/I/I/I/I - Tempest (TIER 3 Wind)

Combo between ellement are a bit more complicated and more hard to explain but here the combo (lvl 75 all maxed again)

F/W > Fire tornado
F/F/W/W or F/F/F/W/W/W Fire tempest (more turnado/damage on latter one)
F/F/F/W/W/I > Fireball
F/F/W/I > Explosion arround caster

F/I > Water Stream
F/F/I/I or F/F/F/I/I/I > Water Tempest
F/F/W/I > Steam Stream
F/F/F/I/I/W > Steam Tempest
F/I/I/W > Ice Flame Explosion arround caster
F/F/I/I/I/W > Iceflame Fireball

W/I - Crystal shard lvl 1 (nothing realy powerfull)
W/W/I/I or W/W/W/I/I/I - Crystal Shard lvl 2 (crystal maiden skill)
W/W/I/F > Ice Tornado
W/W/W/I/I/F > Blizzard
W/W/I/I/I/F > Heavy Crystal Projectile

W/I/F > Heal (global when all your ellement are max level , else it's a personnal higger heal)
W/W/I/I/F/F > Arcana laser
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Showing 1-15 of 35 comments
Yocketman Oct 20, 2015 @ 10:17pm 
ty bro +++
iRektNinja Oct 21, 2015 @ 1:21am 
tested in normap map. skills that i found useful:
E
QW+QE. QE is really2 powerful at early round
QQQ+QQQQ. 1x QQQQ drop 31 golem hp to 1/2. its like SF ulti if the target hit by all spear. not sure if the dot stack or just 1 dot applied.
EEEE. EEE isnt that good because the dmg ratio compare with QE is just 1.5:1. EEEE is much better.
QWEQ+QWEW+QWEE has good looking effect.

quite hard to play since u have to face the direction where u want to cast ur skill unlike invoker. the ice slow isnt really helpful.

combo element looks weird. max element i can see in the buff icon is 4 at lv6 D. lv7 need hero lv48. forgot to try that.
Last edited by iRektNinja; Oct 21, 2015 @ 1:28am
Norbac Oct 21, 2015 @ 2:53am 
Originally posted by FrenchDeath:
for lvl 75 here the combo :

You can't even reach lvl 50 iirc.
76561198106140082 Oct 21, 2015 @ 3:12am 
just used him LOL.
QQEE + veil of priest
1 hit KO boss Nyx
1 hit KO boss 31
2 hit KO boss 32
1 hit KO boss shadow demon
3 hit KO boss 34 necro

DO NOT NERF FOR AT LEAST 24 HOURS PLEASE! XD

EDIT:
i dont know if this is intended or a bug, but if Q and E aren't the same level, the QE spell can't be cast.
Last edited by 10vs10=FAIL; Oct 21, 2015 @ 4:50am
76561198062424409 Oct 21, 2015 @ 6:12am 
elementalist...
well i though it would be fun to play him..
tried solo lobby to testing him (and also figuring all his spell)
well... i'm disappointed, i know you did a great job on rework the hero to this extend
but let's be honest, this elementalist is just hero with 1 spell skill, you can't say this elementalist have 29 spell skills when you can only do 1 spell at time, all spell have same exact cooldown which is invoke on 5/6 cooldown maxed level 75 with divine core
iRektNinja Oct 21, 2015 @ 8:30am 
holy shet. totally forgot about QQEE. well, tried lv48 elementalist. nothing much except the spells become like QQQQ which spread out. QQWW QQEE 8 projectile. guess what, 8m dmg without veil on treant in normal map. 100000000% magic resistance boss round 37 incominggggg!
PlexusDuMenton  [developer] Oct 21, 2015 @ 8:46am 
i never tell it was balanced , i need to work a bit more on him



Originally posted by Kuso:
elementalist...
well i though it would be fun to play him..
tried solo lobby to testing him (and also figuring all his spell)
well... i'm disappointed, i know you did a great job on rework the hero to this extend
but let's be honest, this elementalist is just hero with 1 spell skill, you can't say this elementalist have 29 spell skills when you can only do 1 spell at time, all spell have same exact cooldown which is invoke on 5/6 cooldown maxed level 75 with divine core

technicall restriction , you know ? And i never said the 29 spell would had been usable at the same time
Kaigar Oct 22, 2015 @ 8:47am 
I love the idea of finaly introducing invo, but can feel why some people don't like the new playstile as well. Probably even without multiple spells at the same time, some more *Buff-like* spells would make him to a more then 1 spell hero which he is. Like the 1exort dmg buff, or the 1ice slow. Tooltips would help a lot, showing how much dmg which spell does, how much slow etc. And a tooltip for those buffs would be awesome as well. Could be ice armor like lich, cast on friendly units, could be healing for other units, could be something like alacrity, only imagination sets an end for buffs i think. Would love to see some more progress on him. Good work so far.
PlexusDuMenton  [developer] Oct 22, 2015 @ 3:31pm 
Originally posted by 4lek:
I love the idea of finaly introducing invo, but can feel why some people don't like the new playstile as well. Probably even without multiple spells at the same time, some more *Buff-like* spells would make him to a more then 1 spell hero which he is. Like the 1exort dmg buff, or the 1ice slow. Tooltips would help a lot, showing how much dmg
which spell does, how much slow etc. And a tooltip for those buffs would be awesome as well. Could be ice armor like lich, cast on friendly units, could be healing for other units, could be something like alacrity, only imagination sets an end for buffs i think. Would love to see some more progress on him. Good work so far.
i want to , but i can't make tooltip for 29 skill in only 1 skill. Btw , damage scale with level too ,i simply can't make tooltip for soo much stuff anyways
Zesta` Oct 23, 2015 @ 3:48am 
orbs at different level dont work at higher levels.
e.g : lvl 43 lvl 7 fire lvl 6 ice Q Q Q W W
egege Oct 23, 2015 @ 12:11pm 
i realize in real game 2 point in Fire doesn't make Fire spear , 3 points in Fire doesn't make Multiple Fire Spear ( only single one ), or 5 points in Fire doesn't make Explosive Fire Spear ( only Multiple Fire Spear ) . But cheat on level 75 work normally.

I don't understand this , so can you explain more ?
PlexusDuMenton  [developer] Oct 23, 2015 @ 6:49pm 
Originally posted by THD.EPICBOSSFIGHT:
i realize in real game 2 point in Fire doesn't make Fire spear , 3 points in Fire doesn't make Multiple Fire Spear ( only single one ), or 5 points in Fire doesn't make Explosive Fire Spear ( only Multiple Fire Spear ) . But cheat on level 75 work normally.

I don't understand this , so can you explain more ?
element power
First of all, congratulations author finally made my favorite hero - invoker, Carl's return let me renewed hope for the RPG's. And before the difference is that the elements of the book and Carl thicken a lot. Secondly, the element ball field with traditional skills different positions, but also different shortcuts. I think this will affect the gaming experience, I now play very painful, others may feel it will be so. I hope that the author will correct that. Fixed it. Fixed it. Fixed it. (Something important to say three times) Finally, I sincerely hope that the author can be a little thought at the top of this hero, and improve the whole magic system. Thank you.:steamhappy:
iRektNinja Oct 25, 2015 @ 9:15am 
try to adapt to the new invoker style. invoker isnt my favorite hero. my invoker instantly turn to injoker. if i can adapt with this invoker, so can u. u can only use 1 skill at a time, it should be easy. in the end, most player would probably use 3 skill as their core which is E, QE QQEE QQQEEE, and QWE if necessary.
McDanknalds May 30, 2016 @ 2:32pm 
Can we know how the skill damage is calculated? Like are they based on level of elements or some other factor?
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