Dota 2
Epic Boss Fight (Discontinued)
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PlexusDuMenton  [developer] Feb 16, 2018 @ 5:35pm
Epic Boss Fight Legacy - Sugestion
Allways open for new ideas !
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Showing 1-15 of 15 comments
76561198051628493 Feb 16, 2018 @ 6:40pm 
1st of all, wb FD. has very long time since we argue .XDXDXD. there some i want to point out since i tested again, but i think its not really back in 2015 patch cause there are tons of bugs, eg: the round cant forward on challanger, lags, the respawning AI double or not triple up eg: on axe round there still treants that keep respawning, talents tree, missing skills, agh upgraded = none. with that being said there are still so much bugs and so on that i cant mention at this moments since i only run it twice.

1. GAME PLAY TIMELINE
maybe reworks on game play, idk if the old timeline 60mnts - 2hours ++ hitting hammer per game is still a thing right now.maybe doubling the value of midas will shorting the game time. maybe NG+ is better removed, and replace it with new bosses.

2. ZOOM
unlock the zoom, its kinda hard to juke in zoomin perspective, maybe have a regular doto paddle with scroll so player can adjust by them self.

3. BOSS SIZE
maybe nerf the size of bosses a bit, the hitbox are too big, may lead to missclicking often.

4. HUD
maybe we can remove music, change hud, that slim and smooth not chunk and big. (i can help with this 1 if you want).

5. HEROES
this should be inline with your vision in mind tho.i cant say it. but i think the balancing will accur during patch releases.

6. ITEMS
adjusting items, same as no 5.

7. LEADER BOARD?
xd.

ps: idk about this future ebf maybe, cause people has been used with houk version, it will take while for fans to feel the old ebf (which i think its not same as on 2015 on feel perspective, people changed and consider the fan based, the diversion will happen, well any version are the same to me , wish the both dev luck, and thank you for the hard works. we still love you all)
76561198051628493 Feb 16, 2018 @ 6:40pm 
1st of all, wb FD. has very long time since we argue .XDXDXD. there some i want to point out since i tested again, but i think its not really back in 2015 patch cause there are tons of bugs, eg: the round cant forward on challanger, lags, the respawning AI double or not triple up eg: on axe round there still treants that keep respawning, talents tree, missing skills, agh upgraded = none. with that being said there are still so much bugs and so on that i cant mention at this moments since i only run it twice.

1. GAME PLAY TIMELINE
maybe reworks on game play, idk if the old timeline 60mnts - 2hours ++ hitting hammer per game is still a thing right now.maybe doubling the value of midas will shorting the game time. maybe NG+ is better removed, and replace it with new bosses.

2. ZOOM
unlock the zoom, its kinda hard to juke in zoomin perspective, maybe have a regular doto paddle with scroll so player can adjust by them self.

3. BOSS SIZE
maybe nerf the size of bosses a bit, the hitbox are too big, may lead to missclicking often.

4. HUD
maybe we can remove music, change hud, that slim and smooth not chunk and big. (i can help with this 1 if you want).

5. HEROES
this should be inline with your vision in mind tho.i cant say it. but i think the balancing will accur during patch releases.

6. ITEMS
adjusting items, same as no 5.

7. LEADER BOARD?
xd.

ps: idk about this future ebf maybe, cause people has been used with houk version, it will take while for fans to feel the old ebf (which i think its not same as on 2015 on feel perspective, people changed and consider the fan based, the diversion will happen, well any version are the same to me , wish the both dev luck, and thank you for the hard works. we still love you all)
PlexusDuMenton  [developer] Feb 16, 2018 @ 6:48pm 
Well , the actual version if houtaker one, I think it's not realy the last version I have upload but one of his ealy version, but don't worry I still have the origin 2015 version :p
there may still have change next update

but most bug are frfom valve too , it's gonna be an harse to debug this

about NG+ , I think I'll remove it and replace it with unlimited wave (sort of survival) composed of random boss, harder each time , and since new I can improve the boss health to any value without making game lag :p

about zoom , good idea, gonna retake some code i've made for boss rising , since it's had been added to boss rising for long

for boss size , guess I'll have no choise ^^"

think i'll remove music too, and HUD , don't worry i have sweet sweet boss health bar , and skill as a artist now (SPOILER ALERT : https://i.imgur.com/j1fxF3n.png )

I have actualy no particular idea about heroes, surely gonan rebalance elementalist (invoker) with my new programmer skill
item gonna have art rework, like before , artist skill kick in :p

about leaderboard ? you mean DPS leaderboard like before or "Online" leader board ?

for the first it's not a problem , for second ,that another thing , since I neither have knowledge or money to create or keep on a website :/

76561198051628493 Feb 16, 2018 @ 7:04pm 
Originally posted by Plex-ceval:
about NG+ , I think I'll remove it and replace it with unlimited wave (sort of survival) composed of random boss, harder each time.

about leaderboard ? you mean DPS leaderboard like before or "Online" leader board ?

if we do the unlimited wave without somesort of achivements its kinda pointless. even with achivement im not so sure cause its unlimited, i just thinking if someone trying to break the game / blow up their pc / volvo server in this case for a mounth or so without sleep, eat, etc, which is kinda bad for health issue you know, make me worried. i dont think its a good idea. maybe limiting the round will be nicer.

maybe leaderboard of effecive and how well they play not just dps. KDA, ress team,that sort in mind. yeah , we can used the leaderboard from the getdota (if we can reset it to clear to value and put costum value while we on tight budget.XD... while waiting some donaturs.XD)
PlexusDuMenton  [developer] Feb 16, 2018 @ 7:23pm 
well , gonna take a look to make each action have value/score

about unlimited wave ,I can make a time limit per wave to make it more SPICY !

but anyways , actualy i'm debuging the old version, AND DAMN there is a ♥♥♥♥♥♥♥ of stuff to unbug >.>
Very Large Cone Feb 20, 2018 @ 7:31am 
bring back orchid's upgrades plz
PlexusDuMenton  [developer] Feb 20, 2018 @ 9:16am 
I never made any orchid's upgrade
Increase EXP gain per round please, its impossible for Invoker to get to full spells usage. I understand the low income per round, but EXP does not affect much other than getting skills faster, but getting higher level skills also mean using more MP to spam the skills, so the low income would limit the ability to spam. Invoker is one of the most fun hero to play in EBF, but its so pointless playing it, if at the end of the final boss, all you reach is lvl 49, and he still has 2 levels left to ugprade on his Quas Wex Exort, and 1 level on his ult. which both require level 53 above to gain access to. Nearing the Necrophus boss fight, most players would at least have 3 or 4 fully upgraded items, but invoker is so lacking cause his skills level were not high enough to be able to do much at near that stage onward.

Or at least give us the New Game+ like old time again, at least that would be much more worth while playing invoker, otherwise that unique hero that can only be played in EBF would be pointless
PlexusDuMenton  [developer] Feb 21, 2018 @ 2:06pm 
You right , I should increase exp gain on mid and late game
Very Large Cone Feb 23, 2018 @ 5:44am 
Originally posted by Plex-ceval:
I never made any orchid's upgrade
Is it? Because I remember back sometime there were upgrades to orchid where you can build it into something else pass bloodthorn (forgot the name).
PlexusDuMenton  [developer] Feb 23, 2018 @ 8:03am 
Originally posted by Very Large Cone:
Originally posted by Plex-ceval:
I never made any orchid's upgrade
Is it? Because I remember back sometime there were upgrades to orchid where you can build it into something else pass bloodthorn (forgot the name).
maybe was on houttaker version, but never made any
Kyonai Feb 24, 2018 @ 6:11pm 
Only suggestion I have is a QoL improvement for mages/anyone who can build as a mage. If the idea with casters is to get super short CDs with the Octarines, can we get Autocast for most/all of their primary abilities?

Currently playing a mage requires you to either faceroll the keyboard the whole game spamming all of your buttons endlessly, or make a macro to spam your keys for you.

Mage built Luna is pretty fun, until you max Octarine and you are required to press Q literally every second.

I remember playing Lina in the older version (Before pick-your-abilities came in to play) and it was literally Q W (E?) R as fast as I could the whole game, you can see how that's not a very fun play-style.

EDIT: Inb4 people come yelling about git gud or whatever, trying to claim any of the characters require any semblance of skill in a map such as this, realize that playing an AD is literally just right click them or attack move in their general direction. I see no reason for a mage to be any different.
Last edited by Kyonai; Feb 24, 2018 @ 8:52pm
PlexusDuMenton  [developer] Feb 24, 2018 @ 9:22pm 
making skill auto castable is not a possibilities , sorry, it would ask WAY too much time from me, and I don't have many
Last edited by PlexusDuMenton; Feb 24, 2018 @ 9:23pm
Psi May 5, 2018 @ 9:06am 
make bosses weaker?
Only OD and DR and Mirana can finish
Glenn Jul 18, 2018 @ 5:38am 
Since EBF went back to the beta version, I would like you guys to add back the original skills to Invoker from the earlier version.

Some of the skills like Scorching Ray, Tornado with different elements should be added back as he don't have much offensive skills except meteor.

Most important ones are attack speed, movement and life regen buff. Without those skills, Invoker's pretty much useless and won't be as good as the earlier version.

Now I'm not saying that Invoker's weak, but it would be better if he could cooperate with the other allies and able to support them with some buffs.

I think that's all I have to say. I wish you guys would think about those desicion and hopefully bring back the old Invoker skills. It's mainly because I like Invoker cause' he looks cool.



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