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Also, the 8 skills thing was intended for EBF 2.0., NOT EBF1 (Current), due to the system not properly implemented yet, Hou has to switch in 4 skills every few patches till then. He has NO intentions of porting every hero into EBF 2.0. if you bothered to read his plans about EBF 2.0. Easier to balance fewer heroes than over 100.
well yeah thats the point, EBF 2.0 is far away from ready rather than a true ready launch new mech its better so said that EBF2.0 its just a learning field for the dev and we as players just get a bit of taste of it, while it said then the conclusion is EBF 2.0 is not ready then why bother to push the patch/s. and when it will be the "balance" term will appear any soon if thing are change every few days? lets face it the measuring bar its self no where to be founds, eg: never ever ever seeing bane played even tho he is years standing there, while some heroes are fav to picked. cause this balance thing will never ever accur if the base of term of balance its self is never been set nor with that mind set to bear with,and yes balance a few heroes are easier(not reworking) but its easier not to broke thing that are not broke in the the 1st place and try to focus on with a broken one XD,with that being said and im trying not to be bias on things afterall if we as community not keeping the community who else will be?
{LINK REMOVED} Screen shot of this current habbits on EBF world
just look at that screen shot to proof my point, whats that build? somesort of new meta or wtf mode and the good news is it getting even worst on upper mode builds? that 3/7 players are either ignorant people or new comer either way dont change the fact of quality of current players are drop than last year. and look at how many players left at 40mnt marks this is happen on every mode. and they still think that they are so good on EBF while the reality is that they are being carry on.
MECHANIC
- the river still kill heroes on doom ultimate.
- buggy on enemy spawn, often on lower rounds that no where to found on the map
- on hardcore some elites skills are too OP on early the game like cm bite thingy, techis than plan mines on random near to heroes and sudden death is seem legit trolling, and suicide even on techis dead still kill heroes.
- the gold is less than used to be on hardcore(1600++ -> 1500++).
- bosses skill particle hitbox still way too big from the particle model, eg: necro if you just happen not at 180 from him an melee range u still dead even there are no arrow that hit you, asura razes its like having 350 extra radius from the particles. axe dunk, death propet, etc
- CD that trigger after the skill wore out, just make it back like the original mode if you want to put some xx s on their cd just put it, its still confusing to us, its seem on several s to cd and then boom its a fake cd and death is the final result cause its share same legit gui.XD
HEROES
- bane : should have that brain swap talent, lower his ult CD 100s for single target that can break it with 99% change is make no sense at all, honestly the only worth of all his skill set that is brain swap the rest is garbage.if that only worth skill is not spamable like on doto and his ult skill have that huge cd he just uttery unplayable.XD
- void : crono should not cronos team mate its often to used as trolling tool with lower cd, or if that not possible then remove the agh with minus cd. and give more duration like doto instead.
- centaur : W is still trolling skill than make him a low tier tank
- rikimaru : clocking still buggy often still not trigger the cd of his clock adn the invis doesnt apply.
- magnus : the dmg extra is not as its show on the description its less, way less. if its taken from original base dmg+attribute then is not 65% as its said.
- viper: Q need to be buff since its not stackable.
- venomencer: W is too low, E is hitting like 1.++ bat something and its getting 50% of W that its too weak.
- slark :punch aint hold any enemy bosses, some time punch forward sometime its going backward sometime its just going to front and back to original spot.
ITEMS
- pixel :spammable?
- octarine :still often lose its lifesteal when too many action send to server(lag) or upon heavy spawns.
- sun veil is too expensive, for same as scyter -120% while scter has lighting and no cd and pretty much you have 0.1 bat anyway so comparing those, the price is way too high, sun should be way cheaper than scyter cause its have quite high cd, with no passive extra magical dps like lighting on scyter yeah its had AOE still compare to scyter its just too expensive for less effective item.
- need some upgraded for silver edge, pipe
- added new item that can added % of magic piercing.
- remove the magic cap or added more cap, 400 its way too small.
- lens are dumb, its only give cast range dont look at the magic amp, its too low, way way too low. its like buying 90s civic for a lamborgini price tags.XD
1. its fine to make the map not in square shape, but at least make more jukeable map narrow path, etc, now its just like a dull open field.
2. now the players are split into a cross the map cause the map like soccer field and the spawning spots are lame same as bounty spots, making its less coop thingy than before.
3. courrier should be on shop radius it will not delivery items cause its out of range from shop. and make courrier unshareable for each person so each have they own private courrier, thats why u give us each,right?
4. the range of scale bosses are stupid, if the scale is huge they even can hit across the river.should recalculate the radius compare to scale.
- change viper talent hit building cause there are no building on ebf.XD
- rubick ultimate should have some sort of changer or has a cd at least 1s?
- Earth Shaker W, can the animation cut off without aghanim. its a freakin too slow 1s casting animation on high pace game. same as lune animation,etc.
Are you kidding me??? 700++% of magical resistance! yeah not 70% its 700 alright from 280% something, its generated over time until 700++% resistance.WTF
1. the less players doesn't make less ease game from the random elites skills or they spawn number
2. lets face it the magical cap 400% is lame, should have more to be more inline with other type of dps maybe around 500-700%.
3. some particles are not attached well or missing particles.
4. autocast if its not working then its better leave as normal press gui.
http://steamcommunity.com/sharedfiles/filedetails/?id=1085465793
overlaping undefine texts.
http://steamcommunity.com/sharedfiles/filedetails/?id=1085465188
http://steamcommunity.com/sharedfiles/filedetails/?id=1085465295
an old bug, for this case its spawns 6 of necros, and 8 of bloodmother overtime, while its was on the notes that it will never ever again spawn 2 bm's, the spawner logic is so broken more often triggered by the fewer the players its generated more spawns cause it have timer gap, the wider the gap was its spawns more, sometime does trigger on max players but not as often as a few players.
and map does have a juke spots now, but i think the grid was too stricked to juke on trees and cause some issues on pathing there are moments that the pathing got confuse and just acting like a patrol mode.XD. well the assets can be mixed with some assets theme,it would be nicer. need some more narrow path on grounds, and btw there are bugs with grids, ss can go outside the map and no where to found no the map (secret island).and the bosses are not detecting ss. but overall the improvements on the map are good, with some minor side notes and tweak here and there it will be awesome.cheer
http://steamcommunity.com/sharedfiles/filedetails/?id=1090295012
http://steamcommunity.com/sharedfiles/filedetails/?id=1090295110
yeah flying ability or with phase boots does prevent heroes to go forward on trees. even better, it can stuck on just a mere tree, or anywhere if its on the block grid than they can move nowhere just back and forward endlessly, same as MK get stuck on tree and cant came down.XD