Dota 2
Epic Boss Fight (Discontinued)
Some input here and there to get some real improvement
let roll some thing that need to be done:
1. this 8 skills is not worthy since its only used 4 at this current patch so its pointless. maybe if you has already figure it out to add all of 8 skills then its time to give a huge patch. for this moment its pointless, its wasting your time and players.
2. should recalculated armor,magic resistant, dmg reduction on every aspect either its on heroes, items and bosses (eg: claw vs chest, and remember chest can be upgraded while claw aint, TA W is equal to claw, or talent that give magic resistant aint worth at all since you still get 1 shot,etc and aspd talent trully useless nor some armor talent that so under value) will give some input later on in detail since has to try out all the heroes and their talents, cd on some skills that seem so lame and some seem trully good etc, but you got the point.
3. need some arrangement on impo mode above since you has cut it down to 5 players need to nerf abit the number of spawns and its timer to appear.
4. some adjustment of some skill or item that often abused to trolled.

ps: the detail will given soon partials on this post.
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Showing 1-15 of 20 comments
Karien Jun 30, 2017 @ 9:46am 
Impossible is intended to be HARDER than hard, so why more mobs/harder mobs and less players. Common sense, isn't it? Also, impossible isn't THAT hard, just git gud. Unless you get 3-4 idiots in your team.

Also, the 8 skills thing was intended for EBF 2.0., NOT EBF1 (Current), due to the system not properly implemented yet, Hou has to switch in 4 skills every few patches till then. He has NO intentions of porting every hero into EBF 2.0. if you bothered to read his plans about EBF 2.0. Easier to balance fewer heroes than over 100.
Last edited by Karien; Jun 30, 2017 @ 9:47am
76561198051628493 Jun 30, 2017 @ 6:49pm 
true that impo mode above should be not that easy but the gap between those are huge, too huge, if you can see the lobby that created most of em are hard mode with 7 players that 80-90% of the time only have 2-3 player that are quite decent and 2-3 player will afking or dc ing. if that happen on upper mode than its said you playing max with 2 players out of 5, considering there are not much veteran left on EBF world,and new comer or recent comer is prefer to fulfill they egomaniac rather than winning the game, if you see from pub perspective it will make sense but if you see thing from pre-team than all of this doesnt matter to you.

well yeah thats the point, EBF 2.0 is far away from ready rather than a true ready launch new mech its better so said that EBF2.0 its just a learning field for the dev and we as players just get a bit of taste of it, while it said then the conclusion is EBF 2.0 is not ready then why bother to push the patch/s. and when it will be the "balance" term will appear any soon if thing are change every few days? lets face it the measuring bar its self no where to be founds, eg: never ever ever seeing bane played even tho he is years standing there, while some heroes are fav to picked. cause this balance thing will never ever accur if the base of term of balance its self is never been set nor with that mind set to bear with,and yes balance a few heroes are easier(not reworking) but its easier not to broke thing that are not broke in the the 1st place and try to focus on with a broken one XD,with that being said and im trying not to be bias on things afterall if we as community not keeping the community who else will be?

{LINK REMOVED}

just look at that screen shot to proof my point, whats that build? somesort of new meta or wtf mode and the good news is it getting even worst on upper mode builds? that 3/7 players are either ignorant people or new comer either way dont change the fact of quality of current players are drop than last year. and look at how many players left at 40mnt marks this is happen on every mode. and they still think that they are so good on EBF while the reality is that they are being carry on.
Last edited by F_D_Throne; Jun 30, 2017 @ 8:50pm
DaniXz Jul 1, 2017 @ 4:52pm 
Actually, Impo is easy as it is. You only need people up to troll round, maybe they can quit even rounds before troll... Gladiatrix can solo the whole game, for example.
Last edited by DaniXz; Jul 1, 2017 @ 4:52pm
The new map is so so, here some bugs and suggestions:

MECHANIC
- the river still kill heroes on doom ultimate.
- buggy on enemy spawn, often on lower rounds that no where to found on the map
- on hardcore some elites skills are too OP on early the game like cm bite thingy, techis than plan mines on random near to heroes and sudden death is seem legit trolling, and suicide even on techis dead still kill heroes.
- the gold is less than used to be on hardcore(1600++ -> 1500++).
- bosses skill particle hitbox still way too big from the particle model, eg: necro if you just happen not at 180 from him an melee range u still dead even there are no arrow that hit you, asura razes its like having 350 extra radius from the particles. axe dunk, death propet, etc
- CD that trigger after the skill wore out, just make it back like the original mode if you want to put some xx s on their cd just put it, its still confusing to us, its seem on several s to cd and then boom its a fake cd and death is the final result cause its share same legit gui.XD

HEROES
- bane : should have that brain swap talent, lower his ult CD 100s for single target that can break it with 99% change is make no sense at all, honestly the only worth of all his skill set that is brain swap the rest is garbage.if that only worth skill is not spamable like on doto and his ult skill have that huge cd he just uttery unplayable.XD
- void : crono should not cronos team mate its often to used as trolling tool with lower cd, or if that not possible then remove the agh with minus cd. and give more duration like doto instead.
- centaur : W is still trolling skill than make him a low tier tank
- rikimaru : clocking still buggy often still not trigger the cd of his clock adn the invis doesnt apply.
- magnus : the dmg extra is not as its show on the description its less, way less. if its taken from original base dmg+attribute then is not 65% as its said.
- viper: Q need to be buff since its not stackable.
- venomencer: W is too low, E is hitting like 1.++ bat something and its getting 50% of W that its too weak.
- slark :punch aint hold any enemy bosses, some time punch forward sometime its going backward sometime its just going to front and back to original spot.

ITEMS
- pixel :spammable?
- octarine :still often lose its lifesteal when too many action send to server(lag) or upon heavy spawns.
- sun veil is too expensive, for same as scyter -120% while scter has lighting and no cd and pretty much you have 0.1 bat anyway so comparing those, the price is way too high, sun should be way cheaper than scyter cause its have quite high cd, with no passive extra magical dps like lighting on scyter yeah its had AOE still compare to scyter its just too expensive for less effective item.
- need some upgraded for silver edge, pipe
- added new item that can added % of magic piercing.
- remove the magic cap or added more cap, 400 its way too small.
- lens are dumb, its only give cast range dont look at the magic amp, its too low, way way too low. its like buying 90s civic for a lamborgini price tags.XD
Last edited by F_D_Throne; Jul 9, 2017 @ 7:42pm
Karien Jul 10, 2017 @ 1:47am 
Read pounce description. It's NOT default. It's a custom skill. It's also a very good skill if you know how it works.
76561198051628493 Jul 10, 2017 @ 2:08am 
read again, its get complain cause its inconsistant(too random) not because its a costum skill, need to be more clear and consistant if go forward, then go forward, if its a side step then go side step.if its a backstep then backstep just pick 1, dont be greedy and make people confusing."how its works" on auto cast skill? LOL GAG factor?
Last edited by F_D_Throne; Jul 10, 2017 @ 2:13am
Karien Jul 10, 2017 @ 3:57am 
A.K.A. you don't read the skill. If you left it toggled off, the passive will push you away from whatever that is attacking you, while leaving it toggled on causes you to stay in place while dodging the damage. Active just causes you to leap further in a forwards direction. You are putting it as useless/bad because it doesn't trap+do damage like the default slark pounce? Which I'm pretty sure doesn't do anything in EBF because of how bosses aren't heroes.
76561198051628493 Jul 10, 2017 @ 6:20am 
A.k.a playing smart a5? Still dont get the big picture? We didnt need a morron ai to tell where its goes cause when you want to juke on many spawns its run as they please.not as you want to. Eg u want jump across the river from top or bot while on every corner there are spawn and the morron ai make conclusion to jump forward and then back to original position and death is the result.which is effect upon auto or manual
Last edited by F_D_Throne; Jul 10, 2017 @ 6:23am
Karien Jul 10, 2017 @ 6:42am 
A.k.a. git gud. You know how it works MANUALLY so don't complain about jumping into anything using it MANUALLY. I could say the same about MIRANA's leap then. And if you cannot deal with the auto pounce, then right click it unless you are too dumb to realise that toggles off the movement bit, just like how it works for Juggernaut. You complain about him when OTHER heroes share some of the mechanics. You should complain about actually USELESS toggles like TA's Refraction or BB's spikes.
76561198051628493 Jul 15, 2017 @ 8:22pm 
after quite some time on new map its seem the new map is lamer than old one.i do suggest to make abit like slit breaker if possible? each round have own like minimap. if not possible than this new map should be mod better like:
1. its fine to make the map not in square shape, but at least make more jukeable map narrow path, etc, now its just like a dull open field.
2. now the players are split into a cross the map cause the map like soccer field and the spawning spots are lame same as bounty spots, making its less coop thingy than before.
3. courrier should be on shop radius it will not delivery items cause its out of range from shop. and make courrier unshareable for each person so each have they own private courrier, thats why u give us each,right?
4. the range of scale bosses are stupid, if the scale is huge they even can hit across the river.should recalculate the radius compare to scale.
Last edited by F_D_Throne; Jul 15, 2017 @ 8:24pm
76561198051628493 Jul 19, 2017 @ 7:19pm 
- necropos still can kill bosses with ease with his stacks (i meant like 1 shot and they are dead on casual(may not 1 shot on hardcore but its still crappy tho)).XD
- change viper talent hit building cause there are no building on ebf.XD
- rubick ultimate should have some sort of changer or has a cd at least 1s?
- Earth Shaker W, can the animation cut off without aghanim. its a freakin too slow 1s casting animation on high pace game. same as lune animation,etc.
Last edited by F_D_Throne; Jul 19, 2017 @ 7:33pm
76561198051628493 Jul 19, 2017 @ 8:33pm 
the core doesn't drop again. its give less gold(on some rounds the gold were still the same from the prev round or its just added like 400 gold on doom roound ng+ for exm) and no core were added when its should be added.please check it out
Last edited by F_D_Throne; Jul 19, 2017 @ 8:35pm
76561198051628493 Jul 20, 2017 @ 9:40pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1084145064

Are you kidding me??? 700++% of magical resistance! yeah not 70% its 700 alright from 280% something, its generated over time until 700++% resistance.WTF
1. the less players doesn't make less ease game from the random elites skills or they spawn number
2. lets face it the magical cap 400% is lame, should have more to be more inline with other type of dps maybe around 500-700%.
3. some particles are not attached well or missing particles.
4. autocast if its not working then its better leave as normal press gui.
Last edited by F_D_Throne; Jul 20, 2017 @ 9:42pm
76561198051628493 Jul 21, 2017 @ 9:13pm 
there are some bugs that found recently, like these:

http://steamcommunity.com/sharedfiles/filedetails/?id=1085465793
overlaping undefine texts.

http://steamcommunity.com/sharedfiles/filedetails/?id=1085465188

http://steamcommunity.com/sharedfiles/filedetails/?id=1085465295

an old bug, for this case its spawns 6 of necros, and 8 of bloodmother overtime, while its was on the notes that it will never ever again spawn 2 bm's, the spawner logic is so broken more often triggered by the fewer the players its generated more spawns cause it have timer gap, the wider the gap was its spawns more, sometime does trigger on max players but not as often as a few players.

and map does have a juke spots now, but i think the grid was too stricked to juke on trees and cause some issues on pathing there are moments that the pathing got confuse and just acting like a patrol mode.XD. well the assets can be mixed with some assets theme,it would be nicer. need some more narrow path on grounds, and btw there are bugs with grids, ss can go outside the map and no where to found no the map (secret island).and the bosses are not detecting ss. but overall the improvements on the map are good, with some minor side notes and tweak here and there it will be awesome.cheer

Last edited by F_D_Throne; Jul 21, 2017 @ 9:16pm
76561198051628493 Jul 25, 2017 @ 9:36pm 
heres the thing that so bad with grid method:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090295012

http://steamcommunity.com/sharedfiles/filedetails/?id=1090295110

yeah flying ability or with phase boots does prevent heroes to go forward on trees. even better, it can stuck on just a mere tree, or anywhere if its on the block grid than they can move nowhere just back and forward endlessly, same as MK get stuck on tree and cant came down.XD
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