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Obviously not every iteration of Sylph's skillbuild will be something you enjoy, which is why I'm rotating between the hero's skills weekly to give players a taste of every skill.
This week's build is a 100% dps oriented build, hence why I added the attackspeed, crit buff and rapid fire in there with Immaterialize existing for running away and escaping (Aerodynamic talent's knockback depends on movement speed as well by the way).
Cyclone's knockback is only strong if you invest into movement speed, as otherwise it only slows incoming enemies and its radius isn't that enormous to push every single enemy out of range; it does after all either exist for aggressive plays (popping Jetstream for speed buff and running into a group of enemies for strong knockback and damage) or to keep you alive by pushing melee attackers away
Thanks for the feedback!
I am thinking about doing one of these for each of the new heroes, after I feel like I've gotten a hang of them + the second build comes out.
Also, all of the hero's skills are available on the custom lobby, I only work on a new hero when I fully finish the previous one; this means you can test out all 8 of shinigami/sylph/puppeteer's spells
same will happen with phoenix and all future heroes