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As for Huskar's Q, ALL heal spells tend to be meh in this mode, if you mention his, you can just add every healer as trash. Sure they are good early, but by the time you hit late, bulk+AS+lifesteal is the way to go for tanky types. At least his scales with stats, some of the rest don't even scale and the pitiful amount they heal late basically is nothing compared to boss damage.
Huskars Q may be weak, Huskar itself isnt - he is in a good spot imo.
Sniper needs buff - he needs a big sign above his head that says: Im magical DPS, plz build accordingly. It could be his inate skill! ;-)
On a more serious note, ho do you guys feel about tanks in the first few rounds?
From my experience, on the hardest map, i find it very hard to tank the first few rounds and it usually ends up with the team loosing some lives to the point where tank is strong enough to hold aggro and not die to fast.
Axe is still by far my first tank pick and some heroes suffer from not beeing able to skip skill and go for attributes and thus, loose value as tanks early on. Centaur is the prime example for this.
@chaos : as i said he is rely too much on CF, when CF is out, he is strong, and i seen many lich user afking following someone after he fin the core thats meant auto cf and auto armor. its lame and thats worse that auto rightclicker and at this point he is too strong and passively(while some heroes still or was disable from auto casting) but in other hand the gap of power curve its too huge.need to be more active like others or we need to make other also autocast.
sniper : i didnot see how he need buffs, and you can still play him as physical or magical. nothing wrong with him as always he's shine on late game and due NG same as enchantress, and his Q & R is pretty decent on early game, but on mid game he is just so so. i do see some mod that destroy char eg:drow(which do you prefer the old one or now? i do prefer old one).
and yes first few rounds are terrible even with axe and some good heroes we do still need to throw up some lives to get over it. thats why i said its was insane or over buffs even axe are falling apart eg: LC elites with darkhole will reck any even axe(known as the best tanker on this current meta while other tank is far away behind, centaur was great but he is just weak as other now, DK shared the same destiny with centaur, and spectre as a tank its unplayable on higher mode). this is why we need some adjusting on all heroes on the same page (this moments are the same as 1st EBF when all people are picking spec/pudge/drow as tank) overall what its indirect tell us is "inbalance". and stat over skill point issue was been posted on other post but look like we need some adjusting the way new mech working cause rolling back its not an option, and if you can pin point where we can improve that will be great.
In regards of healers - have you found any way to tackle the higher difficultys on impossible without healers? Especially the first few rounds (2 - 5)?
I havnt played the last balance upgrades, but my experiences from about 2 weeks ago was that there is no tank that can just tank those early rounds without either strong support backup or the money influx from dying a couple of times.
Means that i have still no clue how to beat 1 live impossible epic without healers/support/utility.
Still, as you said, even this tier 1 heros might not be able to have a chance on 1 live highest difficulty vs elite mobs with powerful passives.
Regarding sniper again - sniper is very very very bad as a physical dps! The only advanrtage he has is that he has more range - a problem that can be solved by one single item that costs 3000 gold!
His Q W and R all scale with magic damage amplification. A magic dps sniper is still a righclicker, but his damage comes from W procs and R procs and the huge dps from shrapnel!
There is no reason to play him as a physical dps - magic dps sniper is flatout better in all aspects! And he is a midgame powerhouse that can kite/solo some mid/lategame rounds with ease if all went to ♥♥♥♥!
Try it, it is a very fun build.
Midgame setup would be something like: Ocatrine 2, Orchid 2, the +250 range item, unstable stone and blink boots.
He is also fairly item independent in the early game so he can really stock up gold from midas if you play smart!
On the other hand, i feel that bahamut claw (the divine deso upgrade) might notbe popular for a number of reasons currently.
Resistance reduction items are THE most overpowered thing during the early stages of NG plus (at least it used to be like that, maybe my knowledge is outdated here?!).
Ive played a PA to NG+ just before new year - she was fine as allways!
Ofc. sniper as physical sux and has allways sucked - again, he has NO SINGLE ability to increase his Damage.
Heck, even CM would be a better rightclicker in this mod than him! ;)