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The first one is more of a quality of life thing and not really necessary, but I do agree it is very important to know the difficulty during the pick phase and it did use to show that but valve broke that and the only way to get it back is remaking the hero selection which I will do one of these days. Having a vote counter might also be a temporary fix to this.
There is no real way to do this neatly, but I could add some kind of "current elites alive" list to the quest dialog, I will see what I can do about this. This is a quality of life thing that I could add rather easily.
As with all changes, this is just something I have to grind out and play a lot of games with on various difficulties to rebalance it properly.
These bugs have been the bane of my existence, they never happen in the workshop tools even though I constantly test, so all I can do to fix it are wild guesses. There is a console command (getdunked) to forcekill a player though. I guess I could add some kind some kind of a vote that just force kills every unit on the map for a refresh.
Well due to the backpack not existing it just checks if a player has a resurrection stone as opposed to if the player has a resurrection 'buff', so this is a pretty easy tweak.
Weird, shouldn't be accessible I'll look into it.
this is just visual because you don't have the midas buff when dead, but the game respawns you before you get midas gold so it all works fine.
Thank you for the feedback!