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2. magic isn't capped at 400% any more
3. int bonus is exactly the same, it is now just properly shown on the hud
4. i only care about making something i enjoy and the static unchanging ebf is not what i want for ebf's future; if you don't enjoy the direction it is going, you are free to play something else
you want to oneshot stuff? ok but waht about the other 4 people in your team, are they not allowed to have fun? what do you want exacly for me to improve ebf?
see the problem here?
there was time when old patches : agi gain aspd and armor, while str gain hp and magic resistant and int gain magic amp. when you get asura dagon,lens and asura core it will reach 9000%++ magic amp, this is the time when injoker 1 shot everything, then the several patches ahead we ask to nerf if around 5-6k but you nerf it into 4000% or equal to 400% max, this value were debatable was too low.now every int gain its also give negative value of spell amp. values eg : 1200% + (-1160%) spell amp or so.
been try sky casting E,Q with all items eg core,veil is lower DPS than sky with scyter rightclicker.so what the future gonna be? back to where we start when all roles are rightclicker? its not im whining or so, but seek for justified to make a balance game play thats all. as this patch are not balance at all.
consider this:
with armor was reduces, and just to make align you has been nerf crit which are not the true value at all but here the back fire its equal to (PURE) with no armor or less, its make physical is viable while PURE dps dropped, it seem not so much as effective as before since the armor was low anyway or no armor. but with this armor new mech its make the performance gain huge improvements.which we do glad. and now magical dps/casters is leave behind, yeah they still so a tiny bit of dmg but its far away from physical.
EXAMPLE :
1. physical rightclicker : (0,1bat) =10x20.000=200.000 per second (with minus armor item and dmg item) or maybe we can added +30% dmg reduction of bosses = 140.000 per seconds
2. normal skills magical: 42.000/ 5s (CD of skill may vary but lets put average) + new spell amp (30%) = 8.400+30% = 10.920 per second not include bosses dmg reduction.so 10.920 dmg per second with 0 magic resistant.and we might put average ulti with 100k dmg / CD 60s = 1.666 extra dmg/s, this not even consider even a physical dps have an ulti also.XD
even we added like 100% spell amp in this still is not seem equal to physical type.
how this calculation is balance? or even make any senses?
what i'm complain seem clear now? i do prefer seeking a new bosses(which are not the same as tweak bosses) or new arena map unlock as you has been told rather than tweaking unnessesasy thing that unbroken.
and if i were a person that like 1 shots why the heck i do post bugs and unbalance things?
1. new boss give more life span of the game than tweaking. the time invest for beat or figure out the best way is more than adjusting some rounds with tweaked bosses.
2. new items, yeah yeah silence item are so good since its seem silence everything, how about make other silences skill are viable like drow silence jumping is not silence any, nor silencer ult seem ez to debuff, maybe make hex viable since the stun are heavy nerfed. maybe make eteral blade upgraded works like the original so we can added more amp to enemy without being debuffed. if you been notice if there are some new item people tend to play to get some exp with that items.
3. playable heroes : this is from old request like added meppo,etc with old respons will meppo be meppo if the skill set are change, well that respons no longer apply or viable anymore, since necro are not necro, sven are not sven,pa ara not pa anymore, etc. nor the bugs of heroes, even now several heroes seem to buggy eg: we still can stuck on trees, so this reasons are not viable anymore, there are no such thing as bug free, less bug maybe. with added new heroes this could bring more spirit into the game.
4. bottom line is the content, as EBF has been mature as a mod game, we dont invest time on learning curve anymore or less, even a newbie was being told the itemize and game play so they will not invest time that we old players used to be, with that being said more likely we are just adjusting some tweak here and there with recent content since there are nothing new.yeah the tweak version might give us some games but that not giving the life span longer than new contents should be.its not that i, or we dont like the tweaks that you do,you do great but kinda in a different page, while we looking forward for those things and what we get are the same EBF with tweaks.you got the points.you could put on votes for that arena map that you mention, with extra level,secret bosses,etc vs some tweaks like this lately.
with maxed bloodthorn and octarine this is already a 131k damage nuke simply through spell amp gained from int, so average dps is 75k/s
given this i'd be like ok maybe magic is underpowered right now, but you NEED to factor in resistances
without ANY reductions, the average boss has far lower magic resist compared to physical lets take nyx boss
97% physical vs 70% magical reduction so your 200k/s becomes 6k/s and magic goes from 75k/s to 22.5k/s, suddenly physical is biting the dust. now lets add equivalent reduction items lets go for divine deso and scythe of decay.
divine deso drops armor from 97% to 88%; scythe of decay drops from 70% to 0%
so 200k/s becomes 12k/s, STILL less than magical damage without ANY resistance reduction while magical goes up to 75k/s; all of this ignoring the fact you can stack up on lenses if you really want to do dps, with bloodthorn, core and 4 lenses you deal roughly 400% spell amp which means a 64k becomes a 330k damage nuke.
the skywrath issue ive fixed, was because spell amp was being rounded
as for the rest, changing a boss is completely the same as making a new boss, if dp's entire skillset has changed that it needs a new strat and positioning, how is it not a new boss? would it suddenly become a new boss if i changed her model? this logic makes no sense to me
the thing is, i am completely changing epic boss fight, because i no longer enjoy playing my own gamemode; it mostly sounds like youve gotten all the value you can out of the game, which is fine and if the changes i'm making are not to your liking there are games like together we stand and attack on hero that do have ebf's original flavour. However I am still going to continue with the hero and boss reworks, not just balancing the numbers forever
if old bugs are still present, give me a screenshot and a report on what you did; i've not seen anyone get stuck on trees and nobody has reported it to me since ive fixed flying heroes etc getting stuck so how am i supposed to know it still exists
http://steamcommunity.com/sharedfiles/filedetails/?id=1163352025
Physical with deso + vlad + moon shard : 700/hits, if i get 0.3bat = 700x3 = 2.100 dmg/second
http://steamcommunity.com/sharedfiles/filedetails/?id=1163355905
Magical with veil + orhcid + lens + octarine : 2.500/ Q cast / 8s cd = 2.500/8 = 312.5 dmg output/second
so here are the basic interaction between physical and armor. if the armor became 0, the HP effective loss are equal to dmg output at least this is on dota engine works. of courses there are others type like chaos,heavy,medium,light,siege,etc. pure as its sound are pure and magical are magic.
as we known most entity has natural magical reduction except SD. not to mention natural magic resistant bosses that are immun magic like WK,BM,Naix for a while and completely like SF,asura core or consider as 1 dmg.
are u saying physical cant go beyond 0(zero) while magical can? well hate to bring bad news they can.
http://steamcommunity.com/sharedfiles/filedetails/?id=1163366256
here the proof to satisfied your need. only with deso 1 and solar.
conclusion : for getting max what a caster hero can do,we should get 400% from 4 lenses, and top tier bloodthorn, not to mention octarine core for making cd dropped and can be refreshed as caster core items for maximize dps as its cast often bring those number up. maybe a blink boots, we dont want to get bite by BM Naix or any of those who are immunity etc,basicly this is a caster 1-2 hits we are dead so its ideal we have escape items are we? maybe at least we need pixel are we? so how many slots we have? 4 lenses,1 bloodthorn,1 octarine,1 blink,1 pixel, oh yeah 1 veil of course, and how many max we can carryout ? 6. except we can get stat etc from backpack then we are good.even tho as price wise its not effective at all. how does it make any senses?not on price wise not as dmg output wise nor slots.
and DP with new skill set are not the same as new boss, why? we do have timing the itemized, its already and has been ages, yeah we need some adjustment on the spirit but there are not much as the time invest when weaver bosses born, try out bkb, silence,etc all of that stuff that we can thinking about. and adjust it to our new game play, find the correct timing to get those items or new jukes.thats the logic behind it.
did i mention any of attack of heroes or any?did i compare EBF to thoses? no. what im saying is with new mods begin to rise and with this absurb changing on this mod,it might be dying and there might no return for it. and as a big fan its make me sad.
as for stuck on the trees, take a look at silencer ID 3491660605 around early rounds.and on same match id my bkb as axe are not debuff at one time on silence and slow effects.
well im done, so speaking, do whatever you like after all this is your mod.im just to pinpoint the flaw that recent patch accur.
My numbers weren't imaginary, they were tested against nyx boss; not to mention that a drow with those items would only have 1.03 attacks per second, lowering her dps from your 2.1k to 700, and DP's cooldowns with that loadout is 6.72 which ups it to 375dps, all of this is assuming casters have 1 spell, which they don't; lina for example has 2 low cooldown spells, easily reaching and even ♥♥♥♥♥♥♥♥ on drow's damage output; maybe even ♥♥♥♥♥♥♥♥ on drow's supposed 2.1k dps
either way, i dont fully disagree and don't take this as me sticking my fingers in my ears and ignoring your feedback, i know physical damage is too good currently, the game overall has gotten easier because of the change; but physical being op doesn't make magical weak is all
also custom games don't have replays so I can't look at that match
even its has 1.0bat it still higher that DP Q. if dp has his suking skill thing then drow still have this arrow, same thing here. but you forget drow only need deso 1 and vladimir , while DP need to get lens,octarine core, veil,and orhid, there no justified the pricetag wise nor slots wise.
and remember not all caster has 2 or more nuke ability with "low CD", so this lina case are not justified to the rest of the group, if you want to get extra skills sets to deal dps then you might be set the injoker as the bar then, but what about the rest of lame caster like bane that fighting with only brainsap and his long CD ult to nukes?
well whatever man i rest my case, its your call anyway.if you think its balance and align then so be it.whatever its i do still love EBF dont get me wrong and still wishing the best for EBF.
i guess its more inline now.cheer waiting for next upcoming patches. XD
Treant cant select skills
http://steamcommunity.com/sharedfiles/filedetails/?id=1164236281
After he raging out the game wont start to next rounds.
and riki invis in take longer than 5s fade as its said.
http://steamcommunity.com/sharedfiles/filedetails/?id=1164236494