Dota 2
Hero Wars
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bbqnoobstew  [developer] Jul 5, 2015 @ 1:49pm
Balance Issues and Bug Reports
Confirmed bug reports should be posted to github! :B1:
https://github.com/bbqnoobstew/HeroWars
This thread is for discussing the balance issues that are likely present in Hero Wars.
Last edited by bbqnoobstew; Jul 5, 2015 @ 1:55pm
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Showing 1-7 of 7 comments
Sensenfan Jul 16, 2015 @ 3:00am 
They Towers are way to strong. If you start with starting money and Master Peon. you can directly built the best tower for a tower rush. Dont think that you can defend this. And the towers shoof at the moment where you build them. This means you can stop them building and get the money back for rebuilding. And the have huge regenaration at building them !
Hello Jul 21, 2015 @ 6:37pm 
Alright so current bugs me and my friend found ( loved this in wc 3 and ill help anyway i can)

- Buying stats while dead destroys all shop functionality.
- Selection boxes are massive inside base and currently like 3 foundtain models stop you from box selecting your hero?
- Ability proc rates are reduced, its in my eyes that you did this on purpose and didnt adjust tooltips yet (unsure otherwise)
-The waves seem to be much weaker than the old one and lvl 3 creeps (hydras and such) dont seem to work? they just stay windigos.



- gem of true sight does not work.

- if you cancel building a creep wave you dont get full gold back.
Last edited by Hello; Jul 21, 2015 @ 6:40pm
Hello Jul 22, 2015 @ 6:58pm 
Some more bugs me and him found

Bug report 2:

- Buying stats will break channels and invisiblity.

- The hydra not working is mainly due to confusion on how rounds work..We thought they unlock at round 3 but it seems at round 4.

- Bloodseeker isnt getting properly healed for killing heroes with bloodrage but creeps seem to work..heroes he puts bloodrage on heal fine for some reason.

- Trying to upgrade your sides creep wave level when you dont have enough money will cause it to go on cooldown for the full duration.

- Superior archer doesnt work? either that or it starts at the last wave..our games always end by like the 30 min mark..round 4 feels late.



Edit:

- The custom items ( or at least the spell ability items) cant be picked up after you drop them...could be because they dont have an assigned model when theyre on the ground?

- The shop button doesnt bring up the base shop.

- Bases spawn for players that arent in the game


-------- Not really bugs but didnt want to make a seperate post

-No way to tell the round / when the next starts.

Gamebreakingly strong, Alche gets full gold from his passive in this...he can have 1k stats before 10 min.
Last edited by Hello; Jul 22, 2015 @ 7:31pm
bbqnoobstew  [developer] Nov 3, 2015 @ 8:07pm 
Originally posted by Sensenfan:
They Towers are way to strong. If you start with starting money and Master Peon. you can directly built the best tower for a tower rush. Dont think that you can defend this. And the towers shoof at the moment where you build them. This means you can stop them building and get the money back for rebuilding. And the have huge regenaration at building them !

I've fixed the issue where towers shoot while being built.
bbqnoobstew  [developer] Nov 3, 2015 @ 8:11pm 
Originally posted by Check Yo Privilege:
Alright so current bugs me and my friend found ( loved this in wc 3 and ill help anyway i can)

- Buying stats while dead destroys all shop functionality.
- Selection boxes are massive inside base and currently like 3 foundtain models stop you from box selecting your hero?
- Ability proc rates are reduced, its in my eyes that you did this on purpose and didnt adjust tooltips yet (unsure otherwise)
-The waves seem to be much weaker than the old one and lvl 3 creeps (hydras and such) dont seem to work? they just stay windigos.



- gem of true sight does not work.

- if you cancel building a creep wave you dont get full gold back.

Fixed - See change log.

bbqnoobstew  [developer] Nov 3, 2015 @ 8:20pm 
Originally posted by Check Yo Privilege:
Some more bugs me and him found

Bug report 2:

- Buying stats will break channels and invisiblity.

- The hydra not working is mainly due to confusion on how rounds work..We thought they unlock at round 3 but it seems at round 4.

- Bloodseeker isnt getting properly healed for killing heroes with bloodrage but creeps seem to work..heroes he puts bloodrage on heal fine for some reason.

- Trying to upgrade your sides creep wave level when you dont have enough money will cause it to go on cooldown for the full duration.

- Superior archer doesnt work? either that or it starts at the last wave..our games always end by like the 30 min mark..round 4 feels late.



Edit:

- The custom items ( or at least the spell ability items) cant be picked up after you drop them...could be because they dont have an assigned model when theyre on the ground?

- The shop button doesnt bring up the base shop.

- Bases spawn for players that arent in the game


-------- Not really bugs but didnt want to make a seperate post

-No way to tell the round / when the next starts.

Gamebreakingly strong, Alche gets full gold from his passive in this...he can have 1k stats before 10 min.

Stats should never have been able to buy in lane or anywhere not alive and near the base. That's fixed.

I didn't touch Bloodseeker and I didn't modify any heroes so I'm unsure what the issue would be there.

Fixed the creep upgrade cooldown issue and added a global cooldown for all players on it, as was intended. See change log for more details.

The archers were always in round four, I can look at adding them to round 3.

Fixed the dropped item issue by precaching the present model I was using. This wasn't an issue in Hammer.

Bases will always spawn for players not in the game, I put them there in Hammer, they aren't created dynamically, just assigned.

I agree I need a round timer, I'll work on adding it when I get around to fixing the other Panorama issues I have.

Alchemist... Add him to the banned hero list along with the others, or remove that skill from him?

Thanks for reporting all this stuff!

--bbq
Hello Nov 5, 2015 @ 11:10am 
Alright so we're testing the Nov patch here:

- Shop range for both base and side shops is very small, you have to be too close compared what is in other games.

- Gem still isnt working, tried on a few heroes.

- Heroes can be cliffed and will be stuck for the rest of the game, unaware if there is an -unstuck feature.

- Cant buy stats if youre inventory is full

- There is no "Support" wave to buy. In the old versions if I remember right the wave consisted of morphling units that had bloodlust, farie fire and inner fire.

- There is no Archer Assassin wave unlocked with round 2.

- There is no Demolisher wave, that scales.

- Rounds seem ridiculously long, even if its a direct port of the old hero wars, the game pacing feels super slow currently.

- Anti magic shield needs some working, its crazy strong right..It lasts longer than the cd by 30 sec, become magic immune and costs very little.

- There is no indication for when you have not enough gold to buy something, it doesnt go on cooldown anymore ( :D) but you it doesnt tell you that you dont have enough gold..small thing but feedback helps.

- You cant Queue up work orders for the creep waves , like i cant buy 3 at once and have it make one after another...I know this is because of it not being native to the engine, the guys maknig the warcraft 3 campaign in source 2 have a working version though..might help to look into it.

- For alchemist, idk...Maybe make the gold gain be 1/2/3/4? scale it down slightly..

EDIT:

- When anyone buys "Upgrade Creep Wave" both teams get a notification saying that theirs were upgraded when only the team buyng should get it.

- The swirling pools in the base should be invisible, dont feel like they have a place.

- If you buy an archer wave while a melee wave is building it will cancel the archer wave, instead of saying its busy..or like the post above said, no queue for builds.

- The teleport pad to your fountain, near your teams fortress/throne is kinda big / far into the lane that you can accidnently hit it easily..not SUPER important.


EDIT 2 :

- Meepo is broken currently in a few ways, only 1 meepo respawns on death..you have to buy back to get all of them to spawn, all meepos dont get boots, only the main meepo does.

- Sylla bear "Spirit Bear" cant use the shop.

- Heroes not have an Ahganim Scepter to buy breaks alot of gameplay options if using base dota heroes for this game.

- Buying exp tomb while max level will do nothing but waste the gold.

- using a gem acquired using cheat commands, work fine...not really important but putting it here.

Last edited by Hello; Nov 5, 2015 @ 7:29pm
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