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https://gist.github.com/HugsLibRecordKeeper/bd5fb3593e7045d242b0112f835cb4b4
seems it's from lines 2337 thru 2368 and it's failing to find texture files or something. I downloaded the mod via steamcmd to verify and the textures aren't there. Am I missing something or is there another mod trying to find stuff that isn't there. I'm thinking maybe its a load order thing if it's another mod, I have 'a few' and don't really know what half of them do, so I'm feeling it's possible that one or more are doing weirdness.
Doing some research, it seems that Vanilla Furniture Expanded - Props and Decor is calling for the textures for some reason...their page says they updated recently so it's probly nothing. figured I'd leave this here tho for future peoples.
"... an issue with all the other techs that require finding wreckage (for example, i can research louie without finding its wreck)"
Here is my HugsLib log: https://pastebin.com/dFKRX7WE
I was getting an error trying to upload, so I had to use pastebin.
I am using the research tree mod, which I am pretty sure is the only mod that might be fiddling with this stuff. Of course other things too could be messing with it. I am mostly using vanilla expanded stuffs only.
thank you
Exception when firing VehicleTurret: Burya_MainTurret on vehicle: Burya.
Exception: System.InvalidCastException: Specified cast is not valid.
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE (Verse.ThingDef projectileDef, Verse.ThingDef _ammoDef, Verse.Def _ammosetDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Vehicles.VehiclePawn vehicle, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00086] in <909aae5b53994c7382966d860e560dc3>:0
at (wrapper delegate-invoke) System.Func`11[Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,System.Single,System.Single,System.Single,System.Single,System.Object].invoke_TResult_T1_T2_T3_T4_T5_T6_T7_T8_T9_T10(Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,single,single,single,single)
at (wrapper dynamic-method) Vehicles.VehicleTurret.Vehicles.VehicleTurret.FireTurret_Patch2(Vehicles.VehicleTurret)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Vehicles.VehicleTurret:Vehicles.VehicleTurret.FireTurret_Patch2 (Vehicles.VehicleTurret)
Vehicles.CompVehicleTurrets:ResolveTurretQueue ()
Vehicles.CompVehicleTurrets:CompTick ()
Vehicles.VehiclePawn:TickAllComps ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Report to vehicles framework.
Report to vehicles framework.
https://gist.github.com/HugsLibRecordKeeper/af85026120c688c64bc9fdf8daf0db36
The first is that the vehicles with the slowest acceleration, in my case: the Big Rig, Udar, and Marshal, will use the handbrake quite liberally, even with ample clearance and stopping space. I'm talking 50+ tiles in a straight line from the starting position, also happens when moving just a few tiles (like literally 3 tiles). Since they just started moving they are not moving fast enough to need the handbrake to stop in time.
The second problem is that the task generator doesn't respect a lowered target fuel limit. Upon reaching the set lowered limit (such as 60 out of 160 for a big rig) a pawn will take a single chemfuel and attempt to refuel it, fail because it's already at the target limit, drop it, pick it up, and try again in a loop until a higher priority task is available. The only way to stop it is to let the fuel tank be fulled filled. Only seams to be an issue with the fuel target, not the chemfuel ammo target.
I currently have 1 each of these vehicles (all restored wrecks) : Udar, Big Rig, Paladin, Marshal, Badger, Springbok, Lightning, and Goliath. The refuel issue has happened to all of them so far.
I have yet to see any errors appear when these issues happen, so I don't have a log for you.
If you still want log I will get it.