RimWorld

RimWorld

Vanilla Vehicles Expanded - Tier 3
 This topic has been pinned, so it's probably important
Oskar Potocki  [developer] Oct 8, 2023 @ 11:41am
Bug Reports
Report bugs here, and here only. Only report bugs related to Vanilla Vehicles Expanded. Bugs related to Vehicles Framework should be reported using proper channels outlined on the Framework steam workshop page.

Make it as easy for us as possible. Include Hugslib logs. Explain what you expected to happen and what happened instead. Help us, and we will help you! Only report issues related to Tier 3 vehicles in this discussion.
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Showing 46-60 of 79 comments
antisocialian Dec 15, 2023 @ 8:33am 
I just started a playthru last nite and this morning I'm getting an error (might have gotten it last nite and ignored cause tired).

https://gist.github.com/HugsLibRecordKeeper/bd5fb3593e7045d242b0112f835cb4b4

seems it's from lines 2337 thru 2368 and it's failing to find texture files or something. I downloaded the mod via steamcmd to verify and the textures aren't there. Am I missing something or is there another mod trying to find stuff that isn't there. I'm thinking maybe its a load order thing if it's another mod, I have 'a few' and don't really know what half of them do, so I'm feeling it's possible that one or more are doing weirdness.

Doing some research, it seems that Vanilla Furniture Expanded - Props and Decor is calling for the textures for some reason...their page says they updated recently so it's probly nothing. figured I'd leave this here tho for future peoples.
LKgolic Dec 22, 2023 @ 9:12am 
Goliath doesn't allow passengers to board. Only operator and gunners can.
Salqour Dec 23, 2023 @ 8:28am 
The burya is unlocked with basic vehicles, not with the rocket artillery research, and can be built without having found a wreck.
Marcos Dec 23, 2023 @ 10:04am 
So, here's a bug. Burya and Goliath were placed in the wrong research. They were placed in "Basic Vehicle" research except "Rocke Artillery" and "Siege Pods" researches.
Oskar Potocki  [developer] Dec 24, 2023 @ 7:10am 
Tracking this issue, will fix after my break finishes :)
schguki Dec 25, 2023 @ 9:43am 
Regarding this comment I left yesterday:
"... an issue with all the other techs that require finding wreckage (for example, i can research louie without finding its wreck)"

Here is my HugsLib log: https://pastebin.com/dFKRX7WE
I was getting an error trying to upload, so I had to use pastebin.

I am using the research tree mod, which I am pretty sure is the only mod that might be fiddling with this stuff. Of course other things too could be messing with it. I am mostly using vanilla expanded stuffs only.

thank you
Panda! Dec 25, 2023 @ 8:47pm 
Having some issues with the Burya. Researched and all that. Full of ammo but when I order it to fire, it rotates uses chemfuel as ammo but no projectiles are launched no damage is done. Sadly huglibs wouldn't let me upload but I got the following error:

Exception when firing VehicleTurret: Burya_MainTurret on vehicle: Burya.
Exception: System.InvalidCastException: Specified cast is not valid.
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE (Verse.ThingDef projectileDef, Verse.ThingDef _ammoDef, Verse.Def _ammosetDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Vehicles.VehiclePawn vehicle, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00086] in <909aae5b53994c7382966d860e560dc3>:0
at (wrapper delegate-invoke) System.Func`11[Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,System.Single,System.Single,System.Single,System.Single,System.Object].invoke_TResult_T1_T2_T3_T4_T5_T6_T7_T8_T9_T10(Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,single,single,single,single)
at (wrapper dynamic-method) Vehicles.VehicleTurret.Vehicles.VehicleTurret.FireTurret_Patch2(Vehicles.VehicleTurret)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Vehicles.VehicleTurret:Vehicles.VehicleTurret.FireTurret_Patch2 (Vehicles.VehicleTurret)
Vehicles.CompVehicleTurrets:ResolveTurretQueue ()
Vehicles.CompVehicleTurrets:CompTick ()
Vehicles.VehiclePawn:TickAllComps ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Last edited by Panda!; Dec 25, 2023 @ 8:54pm
Phoenixhydra Dec 25, 2023 @ 10:10pm 
Having issues with the Springbok. Any time it enters a map for whatever reason, it either de-spawns entirely, turns into a pink block or glitches out any pawn that's in there (i.e, the pawn is still considered to be "in the car" while also being able to move freely around the map).
Oskar Potocki  [developer] Dec 26, 2023 @ 4:41am 
Originally posted by Panda!:
Having some issues with the Burya. Researched and all that. Full of ammo but when I order it to fire, it rotates uses chemfuel as ammo but no projectiles are launched no damage is done. Sadly huglibs wouldn't let me upload but I got the following error:

Exception when firing VehicleTurret: Burya_MainTurret on vehicle: Burya.
Exception: System.InvalidCastException: Specified cast is not valid.
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE (Verse.ThingDef projectileDef, Verse.ThingDef _ammoDef, Verse.Def _ammosetDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Vehicles.VehiclePawn vehicle, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00086] in <909aae5b53994c7382966d860e560dc3>:0
at (wrapper delegate-invoke) System.Func`11[Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,System.Single,System.Single,System.Single,System.Single,System.Object].invoke_TResult_T1_T2_T3_T4_T5_T6_T7_T8_T9_T10(Verse.ThingDef,Verse.ThingDef,Verse.Def,UnityEngine.Vector2,Verse.LocalTargetInfo,Vehicles.VehiclePawn,single,single,single,single)
at (wrapper dynamic-method) Vehicles.VehicleTurret.Vehicles.VehicleTurret.FireTurret_Patch2(Vehicles.VehicleTurret)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Vehicles.VehicleTurret:Vehicles.VehicleTurret.FireTurret_Patch2 (Vehicles.VehicleTurret)
Vehicles.CompVehicleTurrets:ResolveTurretQueue ()
Vehicles.CompVehicleTurrets:CompTick ()
Vehicles.VehiclePawn:TickAllComps ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

Report to vehicles framework.

Originally posted by Phoenixhydra:
Having issues with the Springbok. Any time it enters a map for whatever reason, it either de-spawns entirely, turns into a pink block or glitches out any pawn that's in there (i.e, the pawn is still considered to be "in the car" while also being able to move freely around the map).

Report to vehicles framework.
Oskar Potocki  [developer] Jan 16, 2024 @ 1:46pm 
Issues related to caravan should be reported to vehicles framework.
UltraEmailMan Feb 2, 2024 @ 6:41am 
I am unable to find the rocket artillery wreck or the siege pod wreck. I have found every other wreck multiple times. I got frustrated and tried to spawn them in, but the wrecks aren't even showing up in the spawn list (the other wrecks do). It's like they don't even exist. The research for the new vehicles and the vehicles themselves are indeed present in my game. Just not the wrecks.

https://gist.github.com/HugsLibRecordKeeper/af85026120c688c64bc9fdf8daf0db36
Dragon Fire 813 Mar 1, 2024 @ 12:55pm 
So I've encountered 2 issues that might be a framework problem, but so far have only occurred with your vehicles. So I'm posting here first.
The first is that the vehicles with the slowest acceleration, in my case: the Big Rig, Udar, and Marshal, will use the handbrake quite liberally, even with ample clearance and stopping space. I'm talking 50+ tiles in a straight line from the starting position, also happens when moving just a few tiles (like literally 3 tiles). Since they just started moving they are not moving fast enough to need the handbrake to stop in time.
The second problem is that the task generator doesn't respect a lowered target fuel limit. Upon reaching the set lowered limit (such as 60 out of 160 for a big rig) a pawn will take a single chemfuel and attempt to refuel it, fail because it's already at the target limit, drop it, pick it up, and try again in a loop until a higher priority task is available. The only way to stop it is to let the fuel tank be fulled filled. Only seams to be an issue with the fuel target, not the chemfuel ammo target.

I currently have 1 each of these vehicles (all restored wrecks) : Udar, Big Rig, Paladin, Marshal, Badger, Springbok, Lightning, and Goliath. The refuel issue has happened to all of them so far.
I have yet to see any errors appear when these issues happen, so I don't have a log for you.
If you still want log I will get it.
Oskar Potocki  [developer] Mar 2, 2024 @ 3:00am 
Second issue should be reported to Vehicles Framework.
Hello O Grand Mod developer, weird, weird bug, during a Black hive raid at the same time as an insectoid raid (Alpha animals and VFEI respectively) the Badger was inexplicably unable to move out from underneath a garage door (My bases entrance is 2 garage doors forming an "Airlock") it got stuck with like the rear underneath the garage door, and would say "Bugcrusher cannot move to this location", and when a majority of the bugs were killed, the vehicle regained the ability to move forward into the area as normal. I would supply error logs, but I pulled up devmode to see what was up, and there were no errors, I am unsure what could be causing this, and have never seen 0 errors logged in rim world before. Thank you for the great mod.
Oskar Potocki  [developer] Mar 7, 2024 @ 1:48am 
Originally posted by jimothy69billiams:
Hello O Grand Mod developer, weird, weird bug, during a Black hive raid at the same time as an insectoid raid (Alpha animals and VFEI respectively) the Badger was inexplicably unable to move out from underneath a garage door (My bases entrance is 2 garage doors forming an "Airlock") it got stuck with like the rear underneath the garage door, and would say "Bugcrusher cannot move to this location", and when a majority of the bugs were killed, the vehicle regained the ability to move forward into the area as normal. I would supply error logs, but I pulled up devmode to see what was up, and there were no errors, I am unsure what could be causing this, and have never seen 0 errors logged in rim world before. Thank you for the great mod.
Issues related to pathfinding should be reported to Vehicles Framework as they are not caused by simple content mods adding new vehicles.
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