RimWorld

RimWorld

Vanilla Vehicles Expanded - Tier 3
805 Comments
galesdeloscien 19 hours ago 
Pretty cool huh
Snaky_Cake Jun 5 @ 9:11pm 
wtf guys, this is so insanely good. what the actual fk. take my points and thank you so much for updating rimworld o7
Nem May 27 @ 12:27am 
@Scio Me Nihil Scire did you have two pilots? that's one of the requirements for the cherokee specifically
Scio Me Nihil Scire May 19 @ 8:11pm 
What exactly are "suitable conditions" for a helicopter launch? I built a Cherokee, and was able to launch it precisely once. Now every single time I try to launch it, it says, "Unable to launch, conditions are not suitable." I assumed at first it was because I was attempting to launch it in heavy snow, but even after it stopped snowing it kept giving me the same message. Is it because it's below freezing temperatures?
Kobold Kween May 19 @ 11:00am 
This mod is not compatible with SoS3, it will cause the Shuttle Bays to not work causing roof collapse and destroying the bay every time you land a shuttle on it.
Arkaethen May 19 @ 1:28am 
Hear me out;
C-130 esque cargo plane
It'd be amazing, I really want a big cargo plane, helicopters are too easy, I want to make a big ass landing strip
Red30000 May 18 @ 1:38pm 
If not a Long range scanner perhaps a quest a la goodies cache, hostiles are guarding a wreck requiring you to fight through them and hold the camp against periodic raids as you repair the vehicle. It would provide a challenging way to acquire new Tier 3 vehicles and would circumvent just setting up a new settlement on nearby tiles and abandoning them until you find the one your looking for.
galesdeloscien May 15 @ 3:02pm 
i agree with you @Red3000 but oscar already said "no cus this is more original and more challengin for the gamer than the basic ones"
Red30000 May 15 @ 2:59pm 
I think adding the Tier 3 vehicles to the long range mineral scanner could be very helpful, since right now its a tad bit janky to hunt for individual tier 3 vehicles.
rextheheroexe May 15 @ 11:38am 
what ammo does the udar take in combat extended, none of the ones i have seems to work
ozeola1 May 14 @ 11:14am 
How to build transmisson
Croaker May 12 @ 9:52pm 
Does this mod have a tier 2? Or is it included on the original vehicle mod? Sorry I'm confused.
galesdeloscien May 5 @ 7:39am 
well idk man, i used to have the same problem with the Nomad but now i don't so idk what else can be.
DelightfullyDemented May 4 @ 6:17pm 
yeah i tried doing that and a few other small fixes but only thing wokrs is reload then it fixes it for a few min maybe enough to use it for what i need then its stuck again
Fidel Castro May 3 @ 3:57am 
is there a good way to load cargo onto the Louie? seeing as you launch instead of reforming a caravan it's not easy to loot a map quickly...
galesdeloscien May 1 @ 3:25am 
i used to have a problem with that long time ago.
I remember i there was a solution by "reloading road map" or smth like in the mod configurations.

If not, then is probably a mod incompatibility or smth.
DelightfullyDemented Apr 30 @ 9:02am 
does anybody else have the issues where you cant drive or shoot until you reload the game?
piotrabonde Apr 22 @ 4:41am 
Tried to dig through comments here, but I don't seem to find an answer. I have a little problem with Goliath (maybe it's present with other vehicles too, but Goliath is the only one I'm currently using). When the explosive parts of the vehicle get badly damaged, they explode and pawns run in panic. This is fine, but after the explosion and even after the vehicle got repaired, the pawns are still run amok and refuse to sleep, eat and work. Destorying the vehicle completely seems to fix the problem, as the danger is no longer present, but it's quite costly to costruct the Goliath once again. Pawns being knocked out also sometimes worked, but not always. Anyone knows how to deal with this problem?
cmb-msn Apr 21 @ 5:49pm 
Hehe, fair enough!
Gildedphoenix Apr 21 @ 12:12pm 
@cmb-msn I don't think that's a bug since this hulking flying beast needs constant attention just to stay afloat. But if they land it to rest for the night? I dunno about that.
cmb-msn Apr 19 @ 11:47am 
I'm curious if this is a bug: Pilots of the Cherokee don't use the bedrolls onboard.

Regarding not finding the wrecks: you can also buy the books. Takes longer, but you'll get them eventually one way or another.
galesdeloscien Apr 17 @ 6:52am 
its not a big issue u know?
still yeah, its probably going to confuse some people but i doubt they are going to edit this anyways.
Mcgrolox Apr 16 @ 7:16pm 
I figure it's worth noting in your FAQ here it says that the Cherokee will have a crew space upgrade added in upgrades, but in the upgrades mod proper you have stated your explicit intention to not have upgrades for T3 vehicles. This is likely a decision that was made at a later date, and is fine; I only point it out so that whoever manages the pages might be notified that there is an incongruity between those two statements such that one of them might be changed for clarity at some point (probably the one here referring to a crew space upgrade for the Cherokee that will likely never exist).
Tsunatus Apr 14 @ 7:57pm 
Is the marshal classified as a different vehicle from the badger?
I am using a mod called Titan vehicles that comes with a massive vtol capable of transporting vehicles but I am getting an issues where it isn't showing up on the inventory menu.
I cannot load the Marshal but I can load the Badger which is very unusual.
wpmaura Apr 13 @ 3:48pm 
great mod, wish you go up grade the big rig to something out of mad max or a mod that just added all those crazy vehilcles. Great work man. wish i knew how to code
Oskar Potocki  [author] Apr 9 @ 4:19am 
Luck of the draw. They have the same spawn parameters as others.
神崎次郎 Apr 9 @ 12:12am 
I must say I really enjoyed this mod, the first ten hours were great, but I was really frustrated by the three missing wrecks.
神崎次郎 Apr 9 @ 12:09am 
In search of wreckage, I have established more than twenty bases in the game.
Never see the wreckage of Cherokee, Louie and Marshal.
Lord_SebiX_PL Apr 8 @ 2:55am 
where i can find what ammo they use ? i find all tier 2 but non for tier 3. just make burya and dont know what ammo it use
hestaby316 Apr 5 @ 3:54am 
Just a question about the Goliath - what is needed to rebuild the boosters?
Thanks
Hadley Apr 3 @ 12:51pm 
I really wish there was an easier way of finding the wrecks. Going out and Make like 10 different Camps and instantly abandoning them just to find the wreck you want feels a little weird.

Would be cool if you pay for Maps or pay Allies to find the Wreck you are looking for.
Oskar Potocki  [author] Mar 31 @ 3:44am 
That's a very weird thing to say on someone's mod. There are other vehicle mods that add way less.
FriskyFritz Mar 30 @ 1:11pm 
Am I the only one who wants a Vanilla Vehicles mod that actually adds just the vanilla vehicles and not a whole bunch of other ones into the game?
As great as this mod is for a lot of people, it seems a bit much to me
aPEEEEx❄ Mar 26 @ 10:17am 
how do you all explore world tiles for tier 3 do you use set up camp or 2 settlements in the options and just delete it after building the vehicle ?
galesdeloscien Mar 21 @ 8:23am 
i think theres an option for this already.
the only thing its that its a bit clumsy.
DropDeadDante Mar 21 @ 7:25am 
Can you give enemy factions vehicles, honestly I know a ton of people would like to see more difficult enemies.
Emrovski Mar 20 @ 2:21am 
why i cannot be able to form a caravan with my louie helicopter
Strattcom Mar 19 @ 12:34pm 
Where can i make the Transmissions to rebuild the cars? is the only Part i not can find on teh Car part workebanch.
kappa Mar 15 @ 9:42pm 
Why do my colonists just disappear when trying to land at ore nodes on the world map?
Solstice Initiative Mar 10 @ 7:41pm 
No armed aerial vehicles? I've got a feeling there's a black helicopter on the horizon, the infamous Apache. As for planes... well, a F-22 and A-10 would be cool.
galesdeloscien Mar 10 @ 11:09am 
you're welcome
joncon9000 Mar 9 @ 11:22pm 
Yeah it was fuel thanks @galesdeloscien for the info.
galesdeloscien Mar 9 @ 3:55pm 
if im not bad, (atleast) in vanilla i think it uses chemfuel
joncon9000 Mar 9 @ 12:36pm 
Does anyone know what ammo the Burya uses and where it's crafted at. It doesn't say in the description and I have a lot of mods so I don't know where to look for the ammo in any of my crafting tables.
Cheddar Mar 7 @ 3:02pm 
Anyone else got a problem with colonist and turrets shooting their own vehicles during a raid?
galesdeloscien Mar 4 @ 7:59am 
you need steel in the trunk and then just click a small button that looks like some sort of circle and thats all
a bit suicidal Mar 3 @ 4:45pm 
how do i go about reloading the main guns of weapons?
Civil Servant Feb 20 @ 3:06am 
small question i restored a louie wreck in a mountin and it cant fly any way to push the vehicle or move it?
SailingPlane Feb 19 @ 1:43pm 
can't move vehicles in map anymore? nomad or badger so far...
spongeslayer2 Feb 19 @ 12:05pm 
Hey awesome mod my friend, I've been enjoying it a lot and was wondering if I could get some help with an issue. I drove my Hermano to a friendly settlement and bought a bunch of food for my colony with the intention to refridgerate the food to prevent rot on the way home but there doesn't seem to be any way to put the food in the Hermano from the overworld. Any suggestions?