tModLoader

tModLoader

ARSENAL - Weapons expansion mod
 This topic has been pinned, so it's probably important
BlockCrusader  [developer] Oct 7, 2023 @ 6:18pm
FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
Your one-stop info-shop for BlockCrusader's mods

For information on these topics for all my mods as a whole, please refer to my mod thread on the Terraria Community Forums[forums.terraria.org]. The information there is also a little more detailed!

ARSENAL - Weapons expansion mod:


Compatibility:
Multiplayer compatibility:
This mod has had very little formal testing in multiplayer... While the mod is playable and won't cause major problems or crash your game, there may be visual de-syncs. In the likely event you encounter such multiplayer bugs, it’s perfectly fine to report those if you desire; just read the ‘Bugs?’ section of this thread for more info!

Mod compatibility:
Should be fine with most other mods, since this is just a content mod.
Concerning Cross-Content with other Mods: I've discovered that I unintentionally made various item and projectile classes within this mod private instead of public. If you are trying to make an add-on to this mod (Meaning you are using it as a weak/strong reference) you may find some items and projectiles inaccessible due to this; let me know and I will fix instances of this issue as they appear.


Bugs?:
Known Issues:
Various weapons may have de-sync issues in multiplayer; known culprits of this include spears.

Reporting Bugs:
If you desire to report a bug, first confirm it can be recreated; meaning performing the same actions leading up to the bug will cause it to occur again. This makes it much easier for the modder (me) to observe the anomaly firsthand. Second, also determine/confirm the suspect mod that is causing the problem; if a bug only occurs when multiple mods are active, it is likely an incompatibility problem. In that case, please also report the bug to the other mod(s)’ owner(s).
When reporting, I strongly prefer that you post an issue on my GitHub repository for my mods' tmod files; this is more organized than other methods and also allows others to see and potentially offer solutions to the issue. You can find that repository here[github.com].
Finally, I’d like to leave a reminder here that I am the sole maintainer of all my mods; if you report a bug, do not expect instant gratification! It is very likely that I’m busy releasing, and/or developing other mods and thus it will take a long time to get around to your bug. My condolences in advance…

Roadmap/State of development:
The mod is now in a finished state, but will continue to be supported. Bug fixes, balancing changes, and ports to future tML version will be made as neccessary.

Meanwhile, there are still plans for a future add-on;
Arsenal: Legacy - This will be an add-on that launches shortly after tModLoader and this mod port to 1.4.5, whenever that is (As of writing, 1.4.5 vanilla's release date is TBA). It'll add in some content that got cut or removed from the base mod (This one here) in development, and also a few older versions of content (Similar to Ancient variants of content in vanilla).
To clarify, this is delayed until 1.4.5 because multiple weapons are getting removed from this mod when 1.4.5 arrives due to vanilla adding weapons (Namely whips) that render some of this mods' obsolete/repetitive.
Last edited by BlockCrusader; Oct 29, 2024 @ 12:46pm
< >
Showing 1-2 of 2 comments
Spriggy Jun 24 @ 4:32pm 
while trying to craft the possessed torch, it seems like the crafting is bugged, i tried having the exact resources, max gravestones, etc. but it wouldn't craft. anything im missing? is it hardmode anvils or something?
BlockCrusader  [developer] Jun 24 @ 7:37pm 
Originally posted by Spriggy:
while trying to craft the possessed torch, it seems like the crafting is bugged, i tried having the exact resources, max gravestones, etc. but it wouldn't craft. anything im missing? is it hardmode anvils or something?
It should be 1 mana crystal, 999 torches (I believe they HAVE to be normal torches), in a graveyard, at a standard anvil. I'm not sure what could be wrong.
Alternatively, you can just craft it from a Torch God's Favor, no graveyard or crafting station needed.
< >
Showing 1-2 of 2 comments
Per page: 1530 50