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The Grand Crystal is Queen Slime's Master Mode weapon.
As for the Charged Blaster Cannon; I do have it so that it'll change to the Finger Gun instead of the Genesis Cannon if the Remix Swap is enabled.
The problem is that Shimmer transmutations are set up when the mod is initially loaded, so the game can't actually tell if you're playing on Don't Dig Up since mods are loaded on the main menu.
Right now there's not much I can do about it since tML's API for Shimmer is very basic at the moment (I.e. I can't dynamically modify Shimmer results based on conditions).
A workaround is to go to this mod's config settings and make the Remix Swaps enabled at all times, then reload your mods. That DOES work, but it makes the Swap occur on all worlds.
It should(?) already be compatible with the Spear Rework, which is automatically compatible with any spears marked as a spear in the code (I believe this is the case for most if not all of Arsenal's spears).
As for the Flail Rework, compatibility isn't really feasible.
It's something Verveine would have to do from Flail Rework's end, and Verveine has already made a statement on adding cross-compat, which, if I remember correctly, essentially boils down to "too much work" (which is, mind you, a perfectly valid argument since every modded flail would have to be hard-coded to work).
- Carnage absolutely Destroyed BoC. Thousand degree knife also destroy skeletron, struggle quite a lot on WoF but Bone rattler did like crap load of damage (when i got to hit it) and kill hungries enough.
- I farmed 10 Pirate invasions For shinny point, thought it didnt dropped but it did... eventually. Not flashy accessory but i am a sucker for weapon specific accessories.
- Terra shortsword was absolutely beautiful, please keep it.
- Blazing starlight its like Starlight combined with horseman blade for homing, beautiful.
- Dawnbreaker, was kinda underwhelming. The normal zenith shortsword perform better in really close range, though the range attack makes up for it, more of a Crowd control weapon. (master mode exclusive too)
Overall, I really like the class. The shockwaves really makes it viable like spears.
Also, it drops directly from ML, not his Treasure Bag. There's a small chance you might've missed it because of that.
Issues with the Jewel dropping have been reported before - even in the proper conditions - but I'm not sure why it's happening as I've never been able to recreate the bug.
In the meantime, however, you can use this pinned discussion , which lists most of the mod's Ranged weapons based on their ammo types. They're sorted roughly by progression so if you go to the 'gel' section you can get an idea of flamethrower progression.
- Coral Cutter (Made from Coral)
- Techblade (Sold by Goblin based on Moon Phase)
- Prismatic Phaseblade (Made from the 7 vanilla Phaseblades)
Hellbinder is found in Shadow Chests
I'm also trying to avoid adding more content in general since the mod is already quite large at 400 items.
also this could work for the arsenal expansions since there are similar weapons for capture and thrower
or you could, ya know, just not craft them until you beat yharon?
Now that I say that, I think that means they won't update when using the 'Default' option in the 'Allow Remix Swaps' config setting.
To fix this, set the aforementioned setting to 'Always' when you want to use the swap (Or 'Never' when you don't), and then reload your mods to get the transmutations to match.
I can't really be bothered to mess with the Phantasmal Jewel recipes since those don't let you get any weapons earlier than they otherwise would, and considering the fact that the weapon swap is more of a novelty to make Don't Dig Up more interesting.
Hellbinder is instead found in Shadow Chests (Or Obsidian Lock Boxes).