RimWorld

RimWorld

The Army Of Fetid Corpses
BlackMarket420  [developer] Mar 13, 2024 @ 12:32pm
Plans for the mod moving forward....
After the announcement for the anomaly dlc have dropped, it made me realize that what I'm doing right now will be in-efficient in terms of maintaining and updating the mod, it looks like I never learned after making kraltech.

So, I've decided to separate the entire mod into modules, that way, it'll be easy to update them individually. Do bear in mind the this plan will have "The Army Of Fetid Corpse CORE" for the modules to depend on, and the current corpse army mod will be obsolete or abandoned.

I hope you guys understand my intention on this, for the time being, enjoy the mod to the fullest before the TAOFC CORE update, and ofc, the plans for update 1.1 will still be implemented in a form of modules, and with the advent of the anomaly dlc, looks like I'll have a lot more options to add on the modules :3

That'll be all, have a wonderful day~
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Showing 1-15 of 18 comments
kaczorski Mar 13, 2024 @ 1:36pm 
Hey, it's awesome you want to expand your mod; I just read about Anomaly and went to Workshop to scout for mods like yours. It's beautifully disgusting :P, can't wait to try it!
BlackMarket420  [developer] Mar 13, 2024 @ 1:54pm 
Thanks :)
node118 Mar 14, 2024 @ 3:06am 
I hope the mod's development goes well with the conversion to a module-based system.
Gerewoatle Mar 14, 2024 @ 7:13am 
This sounds like a positive direction to take the mod in.
hovershift Mar 15, 2024 @ 6:46pm 
will you also be doing the same with kraltech?
Luciano22 Mar 23, 2024 @ 4:13pm 
dude, just yesterday I made a translation into Spanish. :c
BlackMarket420  [developer] Mar 23, 2024 @ 7:08pm 
Apologies @Luciano22, as it is very difficult to update a mod that has too many content in it, I already learned my lesson, doing it this way will make it easy to fix bugs and updating mods will be a breeze. Though not to worry, since I won't be changing too much of the content, I've no idea on how translation mods work, but I'll make sure to make it easy for you.
Luciano22 Mar 24, 2024 @ 7:53pm 
no problem bro, it was just a joke. if you want i'll pass it to you so you can integrate it into the mod now or in the new version. Thanks for your work with the mod.
lloki Apr 6, 2024 @ 4:17am 
Soo, are you planning to push an update to 1.5 along with the 1.1 version of your mod or there maybe will be some kind of quick dirty fix in the meantime? :P Sorry to bother, I'm just super hyped to use your mod along with the Anomaly :) As I tested it on 1.5, looks like it works mostly, though for example Fetid Marines can't render properly due to the changes made in 1.5.
BlackMarket420  [developer] Apr 6, 2024 @ 6:58am 
That'll be a bit difficult, since I'm totally lost when updating the whole mod, that's why it'll be abandoned and reworked into modules since starting off on a clean and organized slate would make things easier for me to update and debug the whole thing
lloki Apr 6, 2024 @ 2:02pm 
No problem, take your time then :)
Latex Santa Apr 8, 2024 @ 12:16pm 
Thanks very much for updating this mod. I never got to try it, but I knew of it.
I'm a big fan of gross biological enemy factions. The necronoids will be right at home with the fleshmass and shamblers from Anomaly. And my merciless android legion will be ready for them... as soon as all the mod that I want are updated, of course. ^^;;
Zalera Apr 15, 2024 @ 10:18am 
Cannot wait to see how you work this into anomaly, Are you planning something similar with modularity for Kraltech? Either way take your time and keep up the astonishing work!
Krankus Wrexus Apr 19, 2024 @ 9:34pm 
Originally posted by BlackMarket420:
That'll be a bit difficult, since I'm totally lost when updating the whole mod, that's why it'll be abandoned and reworked into modules since starting off on a clean and organized slate would make things easier for me to update and debug the whole thing
Will the new mods have features to create and control them
BlackMarket420  [developer] Apr 19, 2024 @ 9:47pm 
There are plans for creating your own necronoid ghoul mutant using pawns, like anomaly's ghoul. That'll happen in the future.
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