RimWorld

RimWorld

The Army Of Fetid Corpses
619 Comments
luftwaffel Apr 14 @ 9:26am 
Mods been dead for a while
Dedyshka_95 Apr 5 @ 7:05am 
to be honest mod is cool and idea is pretty fresh, but balance is very weird, my colony got attacked by Wendigo who have 1200 hp in body and 3327% wound healing buff, i had 40 000 wealth, how my 4 colonists supposed to beat that? Well still not bad mod but sometimes not balanced:captainsinful::brotherfist:
RandomEdits Feb 3 @ 5:59am 
Do you have the original artwork for the power armors? I want to try and break the armor up into their own parts. Assuming the artwork had the parts already broken up.
PapaEnclave Dec 24, 2024 @ 3:23pm 
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Latex Santa Oct 17, 2024 @ 12:09pm 
@grimreaper7542
Honestly? Don't leave your colony unpaused then. I, personally, find those horrid enemies a refreshing challenge.
It keeps me in a siege mentality. The outside world is awful, we need to build strong walls to keep the horrors out.
And make the monsters pay for it. XD
Margie Oct 5, 2024 @ 5:43am 
@grimreaper7542 "i left my toddler all alone in the kitchen and it stabbed itself in the eye with a fork. It's the forks fault" :zagsnooze:
grimreaper7542 Sep 28, 2024 @ 1:16pm 
why is there no warning when random necroids spawn in i leave my computrer:steamthumbsdown: running for 5 minute and come back to half my colony dead or wounded cause no warning comes for the hag or howling spider i like this mod alot but its super annoying
zee Aug 26, 2024 @ 10:17am 
for the official 1.5 release will we get cool genes and stuff? would be really really cool to have an infected playstyle :>
Theodore Peterson Jul 22, 2024 @ 1:19am 
thank you for letting me play anomaly without anomaly
el magito explosivo Jul 20, 2024 @ 6:56pm 
i love putting a guy with the best armor,a flamethrower from a mod and put him to burn everything lol
J_Gaming Jun 27, 2024 @ 7:03am 
...i don't want to know where the screaming is from...
I.A.N.A.S Jun 3, 2024 @ 1:01am 
i will likely stop playing this mod only really because of the stalker and imperial power armor it adds because of a graphic issue where it does not hide the head
Altumnus Jun 1, 2024 @ 1:17am 
Latex Santa May 29, 2024 @ 3:26am 
@Ferris
Very good news, really looking forward to it.
FerrisCG May 24, 2024 @ 8:01am 
Most of the work is done into porting this already, likely blackmarket will release soonish (when he has time) only 2 small graphic issues to solve rest of the edit already sent to him
Flash May 23, 2024 @ 12:46pm 
anyone can do a fork version, will we are waiting for the oficial version come on?
Tiny Tony May 23, 2024 @ 4:18am 
I decided to abandon the play through to get rid of the mod.
Tiny Tony May 23, 2024 @ 2:20am 
This is actually the most unbalanced mod I have ever used.
Tiny Tony May 23, 2024 @ 1:56am 
Is it safe to remove this from a save it's active in?
I strongly dislike this mod, it is badly balanced and I do not like any of the events it offers, but there seems to be no way to disable it's functions with the mod configuration menu so I have to either cheat to kill their units, or just remove the mod entirely.
GK_QJY88 May 18, 2024 @ 8:33pm 
1.5 plz……
Gman May 18, 2024 @ 7:57pm 
cool mod! Hope it gets a 1.5 update so i can try it out!
Muffl May 9, 2024 @ 10:07am 
finally got royalty so I hoped to play with this mod :( 1.5 would be awesome!
The Beast May 8, 2024 @ 10:02am 
Demand 1.5
luftwaffel May 1, 2024 @ 3:00pm 
non
quipenn May 1, 2024 @ 2:40pm 
is this still playable?
hoteldoor538 Apr 27, 2024 @ 12:02am 
How strong is the flesh tyrant?
MOON_MAN Apr 26, 2024 @ 5:08am 
Would be great if you could integrate this into the anomaly capture system
Cultist ⁧⁧ ඞ Apr 24, 2024 @ 10:35am 
Well crap, I just got the game and wanted to play with this :(
Mismagius Apr 22, 2024 @ 2:57pm 
he is not going to update this mod anymore, he's planning on working on a newer version.
Yatods Apr 22, 2024 @ 2:40am 
1.5 !!!
CarlBpimpin Apr 18, 2024 @ 3:15pm 
1.5?
Nyarlathotep Apr 18, 2024 @ 12:26pm 
Please update to 1.5!
Latex Santa Apr 17, 2024 @ 11:23pm 
Playing on 1.4 right now. Corrupted drop ship is BRUTAL. It NEVER stops spawning. Ever.
The necro-turrets around their landing zone make rushing the ship a very dangerous prospect.
This is every bit as brutal as bug hives from Better Infestations, and I love it.
You NEED a kill box or turret perimeter if you have this mod active. No ifs or buts.
The necronoids have effectively infinite numbers.
And even the finest soldier HAS to stop to rest and eat sometimes.
Whereas the dead do not rest.
Latex Santa Apr 17, 2024 @ 11:20pm 
NO! KEEP IT SEPARATE FROM ANOMALY!
I want to have creepy flesh monsters around even when I am NOT using Anomaly.
Anomaly just takes over any mod list thematically. I DON'T WANT to have horror monsters / event every single game.
I may want horrible flesh monsters around even when I don't have other horror stuff.
Have this mod have compatibility with Anomaly WITHOUT requiring Anomaly. Please.
M0rr1s0n Apr 14, 2024 @ 7:19am 
I instantly remebered this mod when playing Anomaly, it would be awesome to get some kind of integration with Anomaly DLC wit this mod (for example enemies from this mod spawning as entities)
Em26 Apr 13, 2024 @ 9:03pm 
Hoping it gets updated
Silverbolttt Apr 13, 2024 @ 7:12am 
This mod is must have, hope its gets updated ! :steamhappy:
Kizzycocoa Apr 13, 2024 @ 4:48am 
Will you be updating this for 1.5?
Wilkin Apr 12, 2024 @ 7:37pm 
@KIEE i get it, its a great mod but just chill the update came out just recently and developers of mods have a life
KIEE Apr 11, 2024 @ 9:52pm 
1.5 plz. Don't wanna play rim without this mod :(
malsala23 Apr 11, 2024 @ 9:38pm 
Really fun mod bro, but I found a bug. I was besieged by a group of bladed ghouls, and as you can imagine they weren't able to build any of their siege works with their knives-for-arms lol.

Besides that, you should also include the regular and airborn infections in the perfect immunity gene, and maybe add full/partial protection for both infections to all the warcasket helmets and armor from pirates expanded.

As for a recommendation, maybe a sort of full hazmat protection variant to standard marine armor. Thanks again for your mod.
Elgate Apr 5, 2024 @ 6:37am 
Alright, interesting mod. Here's my take on it: It join the list of mods that very much put itself at the center of the experience. It has its own difficulty curve and the tool you need to survive in here are within the mod itself. While it is nice, it also mean that many other mods will simply be invalidated by this one being present. one simple example is that a raid from this mod is 88 bladed abominations with very high resistances, while a normal raid from a medieval ratkin faction... Is 18 of them scattered and waiting to attack. None of my mods can compare with this one in terms of power and basically nothing else matters.

So if you want to play this mod, you do not need other gear mods and they'll probably be useless. This mod alone is great, but it's not very balanced with the rest of the workshop.
Poised Apr 4, 2024 @ 10:36pm 
The Corrupted ship infected literally EVERYTHING with airborne necrnoid disease. all of wild animals have it and im getting swarmed
Raggsockan Apr 4, 2024 @ 10:37am 
Super cool mod, awesome design and mechanics, but also only use if you want hardcore no warning raids and an op enemy to fight.
自Smeengie由 Apr 3, 2024 @ 12:59pm 
Mod is great but please nerf the corrupted ship. If it spawns before you got any of the op weapons or flamethrowers it's a death sentence for even the most developed colony due to the enemy spawns.
luftwaffel Apr 2, 2024 @ 3:13am 
Can you reduce the fetid parasite spawns please its lagging my game to no end its annoying as hell.
ShivKnight Mar 27, 2024 @ 12:57pm 
This is a neat mod with alot of cool ideas and content but absolutely 0 balance makes it unplayable with flesh pits opening inside your base without warning and corrupted ships just overwhelming everything with spam.
KX Mar 24, 2024 @ 12:17pm 
You should add compatibility for your Kraltech mod where the helmets/gas masks are able to provide resistance against necroid fallout as well. :v
Wilius1428 Mar 23, 2024 @ 12:19pm 
Bruh, why can the little parasites that come from animals set things on fire like normal pawns?
Blick Flair Mar 21, 2024 @ 9:55pm 
dude this mod is AWESOME