RimWorld

RimWorld

The Army Of Fetid Corpses
BlackMarket420  [developer] Feb 8, 2024 @ 8:11pm
UPDATE 1.1
Greeting everyone. Apologies for the long silence, those previous days were a very busy day of completing commissions and planning for update 1.1, along with other adult responsibilities that I'm obligated to fulfil in real life. Anyways, update 1.1 is on full swing, and here are the plans that are currently underway for update 1.1.....

- Tamed horde events: Something to prevent a necronoid horde of +400 from spawning. Special thanks to Chicken Plucker for sharing the codes from the void mod.

- Silent raid notifications: Something to notify you whenever some bastard entered your map without your consent.

- Inclusion of nurgle's children: Nurgle's children are basically ready, also did some comprehensive retextures on them.

- Turned dangerous events into very rare events: Events like the corrupted ship event, ect, now has a very rare chance of triggering, where you will need a building to summon them manually, though these events will exclusively yield rare materials that are needed to craft some of the rare goodies that you can craft in the new update.

- Comprehensive balancing: It's self explanatory, though I must warn you that I'm very bad at balancing, so I hope you can cut me some slack, though I will try regardless.

- Custom boss battles: Allowing the current boss-type necronoids to spawn on your map in a biotech-like boss battles. I haven't tried it yet, but I'll make sure that It'll come to reality, since these boss battles will allow you to craft some exclusive gears, similar to terraria.

- Adding 4 new xenotypes: I'll abandon the idea of making special infected xenos in favor of making ghoul xenos

- Adding flesh arcs: It's basically God Arcs from God Eater.

- Revamping the craft-able necro weapons: These weapons can now morph into different weapons. Special thanks to Taranchuk for making the codes.

- Adding a biome conversion event: An event that turns your entire map into a livong flesh scape. Special thanks to Shun The Witch, for sharing the code.

- Scorn inspired apparels: Some apparels for the new ghoul xenos.

- New scenario: A scenario inspired from Mr. Samuel Steamer's Mushroom Madness Series

- Revamping the necronoid infection: It can now turn your pawn into an amalgamation when infected, instead of the parasites bursting out.

- Separating the necronoid faction into two: It'll now include a feral and an intelligent necronoid faction.

These are the planned stuff for update 1.1, and I'm not joking, it will take a while. So I hope you guys will be patient, well technically, half of the list are complete so it won't be long. Anyways, I hope you guys enjoy the mod as much as I do :)
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Showing 1-15 of 24 comments
What about gestating your own necroids like mechanoids? Is this idea still valid?
p.s. sorry for potentially bad grammar, english is not my native language
BlackMarket420  [developer] Feb 9, 2024 @ 9:25am 
That'll be for the next installment, like an add on for fetid corpses.
BrenTenkage Feb 9, 2024 @ 8:15pm 
awesome ideas, and the scenario to go full zombie land like Sam was a good call. Can't wait. But will we get more mechanoids to summon, I want more cowboy mech workers LOL
BlackMarket420  [developer] Feb 9, 2024 @ 9:46pm 
Still undecided about that bit, perhaps I'll think about it when I get to that point
BrenTenkage Feb 9, 2024 @ 9:56pm 
heres hoping, I love your mech design (and the fact they can do multiple jobs)
BlackMarket420  [developer] Feb 10, 2024 @ 12:43am 
Thank you :)
Mismagius Feb 10, 2024 @ 12:57am 
that biome conversion event reminds me a lot of scp 610.
Varulv16 Feb 10, 2024 @ 6:19am 
this is incredibly awesome but a small question will you ever consider that we as the player will be able to weaponize these monsters for ourselves like a big evil cooperation or even become them?
Miriouki Feb 10, 2024 @ 6:47am 
Quick question : About the intelligent necroid , can we become "friend" with them ? Even if we start at something like -100 ? Or it's just a way to tell they will have more evolved form ?
Astra Feb 10, 2024 @ 10:28am 
glad to hear the mod is being rebalanced. thank you!
BlackMarket420  [developer] Feb 10, 2024 @ 12:42pm 
@Varulv16, that'll be for the next installment called "Flesh Company", it involves the practical use of necronoid-made products for domestic, industrial, and military use. It's like lethal company x mystery flesh pit.
BlackMarket420  [developer] Feb 10, 2024 @ 12:43pm 
@Mirioki, the intelligent necronoids are permanently hostile, like pirates
Mismagius Feb 12, 2024 @ 5:59pm 
when you say "intelligent necronoids" do you mean like lore wise that the infection makes full use of the victim's brain or something? or is it that this strain of the infection is sentient?
BlackMarket420  [developer] Feb 12, 2024 @ 6:23pm 
Well, it's more like a mutation really, that's where the ghoul xenos comes in. It's like those intelligent zeds from days gone
hj5 Feb 12, 2024 @ 7:59pm 
YOOOOOO THEY GONNA ACTUALLY DO THE THING!!! THEY GONNA DO THE THING THAT I SUGGESTED YOOOOOOOOOOOOOOOOOOO
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