WARNO
SURM
Szybs Jul 11, 2024 @ 1:25am
Feedback - suggestions
I've allowed myself to create a threat for feedback/suggestions so not to clutter the mod main page.

So, I've played a couple of games and found that Gepard 1a1 just shreads aircraft from sky, I've checked it's stats and the 35mm Oerlikon GDF has:

HE: 0.77
Suppresion: 45

Could that be toned a bit? Like more Suppresion and less HE? Because the Gepard can snipe aircraft with couple of rounds from 2km and HE value is almost double of other AA autocannons

Something like

HE: 0.6
Suppression 60

AAA is used mostly to shot down aircraft from short range or scare them off from far.
Last edited by Szybs; Jul 11, 2024 @ 1:31am
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themediocrity  [developer] Jul 11, 2024 @ 9:08am 
Yeah there's a general issue with AAA efficacy and the Gepard is one of the worst offenders (the absolute worst is the ZSU-57-2). I need to check the HE itself but there are also some hidden ways I can nerf it against planes.

AAA in general is due for an overhaul which will happen "soon". One thing I can't fix is Eugen's strange decision to abandon the wargame mechanic where missiles and cannon rounds would stop at the end of their defined ranges. The result is 20mm cannon rounds flying after aircraft that have pulled far out of their effective range and killing them, and light MANPADS chasing down jets for 10km. I have yet to find a way to prevent that unfortunately.
Szybs Jul 11, 2024 @ 12:53pm 
Another thing I noticed about AAA is that it is super easy for them to shot down a jet plane 2km away but it get's much more difficult to shot down a helicopter 500m from them.

I noticed that in AG when I was trying to kill one Gepard with MiGs and he downed like 3 of them when they were even retreating but somehow I've managed to pull away my Mi-8 from him.

Mi-8 took a couple of rounds and lost maybe 25% of HP but less amount of hits have downed jets

Maybe the HP of aircraft can be increased? So they can sustain more beating before they become a nice fireball
Last edited by Szybs; Jul 11, 2024 @ 12:55pm
Szybs Jul 11, 2024 @ 1:02pm 
Another thing that could maybe easy the life of WARNO pilot is the aircraft altitude on which each type of aircraft operates?

So the lowest altitude is for CAS aircraft they can be hit by everything, medium for strike/fighter jets/SEAD (they could be hit only by SAMs and AAA) and high alltitude for Interceptors/F-117/advanced SEAD other high tech planes (Those could be hit only by proper SAMs)



I like your change to the MiG-25 :D
themediocrity  [developer] Jul 11, 2024 @ 2:16pm 
Originally posted by Szybs:
Another thing that could maybe easy the life of WARNO pilot is the aircraft altitude on which each type of aircraft operates?

So the lowest altitude is for CAS aircraft they can be hit by everything, medium for strike/fighter jets/SEAD (they could be hit only by SAMs and AAA) and high alltitude for Interceptors/F-117/advanced SEAD other high tech planes (Those could be hit only by proper SAMs)



I like your change to the MiG-25 :D

Agree. This is something I've been gradually implementing (a lot of the advanced strike planes now fly quite low). One issue is I can't really put aircraft high enough to be out of AAA range just because you wouldn't be able to see and control them (and the Mig-25RBF seems to be as high as you can put a bomber). If the range was enforced the way it was in Wargame (so a 2.3km range gun's projectiles snap out of existance at 2.3km) that would make them functionally safe up high, but since rounds in the WARNO engine are magical, the shots from a gun with a 2.3km range can hit at 7km, as long as the target was within 2.3km when the round was fired. It's frustrating, and I can't figure out how to fix it.

Aircraft are...hard. The maps simply aren't large enough (and probably never could be) so air combat in this mod is always a bit strange.

The AAA adjustment I'm planning will involve running a separate ammo (you won't be able to see that from the player side) which won't do splash damage. That way inaccurate AAA systems will mostly not do damage. I'm also going to adjust the damage done to planes down a bit (again, this won't be immediately visible to the player, but should change things significantly).
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