Crusader Kings III

Crusader Kings III

Love Marriage Family
 This topic has been pinned, so it's probably important
Rylock  [developer] Dec 27, 2024 @ 10:46pm
Love Marriage Family Stories?
One thing about modding on Steam is that I rarely hear whether players are actually enjoying the mod. I mean, I suppose they must - there are over 40k subscriptions - but whether it actually makes a difference at all in their games? It's hard to say.

So if you have a story about how LMF affected your game (with an eye to informing other curious users as to what LMF can do for them), just want to leave a compliment, or even make some suggestions for other things I could change or add (so long as they fit LMF's overall theme), this thread is a great place to do it.
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Showing 1-11 of 11 comments
Celticus Dec 28, 2024 @ 1:13pm 
I had a daughter who was primed to be married off to a prince or king for an alliance. She then comes to me telling me she has fallen in love with a peasant and wishes to marry him. I had a good relationship with her and decided to concede and let them marry. I landed the knight so he could at least become nobility and they lived a happy life. Changed up my game plans and was a cool change to the monotony of the vanilla game. 10/10
Rylock  [developer] Dec 28, 2024 @ 5:12pm 
Originally posted by Celticus:
I had a daughter who was primed to be married off to a prince or king for an alliance. She then comes to me telling me she has fallen in love with a peasant and wishes to marry him. I had a good relationship with her and decided to concede and let them marry. I landed the knight so he could at least become nobility and they lived a happy life. Changed up my game plans and was a cool change to the monotony of the vanilla game. 10/10

Thank you! I do find that, every game, I have at least one interesting story like this which emerges from the randomness.
shakenidentity Dec 29, 2024 @ 9:58am 
I'm a new user of the mod, so I don't have any RP-like stories yet involving my dynasty. But one thing I've noticed on my end that I like is how marriage acceptance makes more sense. It's not always easier- sometimes it is and sometimes it isn't- but the fact that it *makes sense* is huge. Thanks for that.
Rylock  [developer] Dec 29, 2024 @ 3:25pm 
Originally posted by shakenidentity:
I'm a new user of the mod, so I don't have any RP-like stories yet involving my dynasty. But one thing I've noticed on my end that I like is how marriage acceptance makes more sense. It's not always easier- sometimes it is and sometimes it isn't- but the fact that it *makes sense* is huge. Thanks for that.

Hey, nice to know. Thanks!

One thing I'm pretty proud of is that I finally figured out what was making the AI marry off their young sons to elderly wives, even despite all the marriage acceptance modifiers to the contrary. So, with LMF, you can scroll around the world and you should see that (just about) every marriage or betrothal pairing should seem logical.
Last edited by Rylock; Dec 29, 2024 @ 4:26pm
cyanblu Mar 5 @ 10:19pm 
Hi Rylock,

Long time user of this mod and I hope you continue the compatibility for GOT (which I tend to play more haha)

I love how highborns are more likely to marry other great houses and not some 72 year old peasant. At first I was apprehensive regarding the RP additions but they are fantastic and fit perfectly in the game. I love the family feasts and how what the family is up to matches their traits.

I have had many instances of marrying my kids off to characters I myself would not have chosen and becoming more immersed in the story instead of the min max of it all. What you set out to do you totally achieved. Huge props and thank you :)
Last edited by cyanblu; Mar 5 @ 10:20pm
Rylock  [developer] Mar 7 @ 2:12am 
Originally posted by cyanblu:
Hi Rylock,

Long time user of this mod and I hope you continue the compatibility for GOT (which I tend to play more haha)

I love how highborns are more likely to marry other great houses and not some 72 year old peasant. At first I was apprehensive regarding the RP additions but they are fantastic and fit perfectly in the game. I love the family feasts and how what the family is up to matches their traits.

I have had many instances of marrying my kids off to characters I myself would not have chosen and becoming more immersed in the story instead of the min max of it all. What you set out to do you totally achieved. Huge props and thank you :)

I really appreciate you telling me this. Thank you!
In my Godherja game I was playing as a manipulative scheming Queen and one of my character's brothers was a rival and a potentially threatening title claimant. During one of the feast events, another brother he was rivals with went to go and stab him during an argument, and instead of intervening I let it happen, putting an end to a dangerous threat Stuff like this adds so much to my games.
Rylock  [developer] Mar 25 @ 2:08am 
Originally posted by IratePirate:
In my Godherja game I was playing as a manipulative scheming Queen and one of my character's brothers was a rival and a potentially threatening title claimant. During one of the feast events, another brother he was rivals with went to go and stab him during an argument, and instead of intervening I let it happen, putting an end to a dangerous threat Stuff like this adds so much to my games.

Ah, nice! That's a pretty rare outcome for a family feast duel, but it can indeed happen. Glad to know you're getting something out of the mod.
Originally posted by Rylock:
One thing I'm pretty proud of is that I finally figured out what was making the AI marry off their young sons to elderly wives, even despite all the marriage acceptance modifiers to the contrary. So, with LMF, you can scroll around the world and you should see that (just about) every marriage or betrothal pairing should seem logical.
Care to share with the class? 🤔
Rylock  [developer] Jul 6 @ 4:39am 
Originally posted by Fuchsia 'tude:
Care to share with the class? 🤔

This isn't really the kind of thread meant for this, but in short: the AI normally uses the marriage modifiers (as you'd expect) when evaluating marriages with other courts. Yet, when it eventually gets around to checking if there are any prospects within its own court, suddenly it doesn't. Every time a young man ended up married or betrothed to a woman he really shouldn't be, it was always a woman from the liege's own court.

My suspicion is that, because using Arrange Marriage with a member of your own court skips the evaluation of the chances of acceptance - courtiers will always auto-accept any match arranged by their liege, and doesn't even display the modifiers - it skips checking those modifiers entirely.

So you can change the scripted marriage modifiers as much as you like - that will always keep on happening. The only way to change it is to make certain matches appear as invalid at the decision level.
My husband and soulmate was torn apart by a bear while traveling to visit my queen. She got depressed and didn't travel outside of her realm for two decades, and made sure to marry of all her children locally.

Some rulers ago I had a very hard time, but an invitation to an improptu picknique by his caravan master and lover really helped him to not break down. He then decided to pursue her at least romantically and they eventually became soulmates.
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