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Chainsaw is still very good, even with the high mana cost; as part of a payload, it does damage fitting the cost, and using it for the 'special property' in a wand still feels like it's undercosted. But considering how vital it is to pretty much all wands, the current cost is a good compromise.
As for the parallel world changes, making them harder in general (newgame+ enemies + bosses can spawn underground) keeps the run feeling tense. In vanilla runs, parallel world perk farming was a chore. The only real risk was dying to a popped poly flask because you were just trying to speedrun holy mountains. In vanilla Noita, parallel worlds are cool in concept, but unfortunately boring in practice. With the new changes, every second spent in a PW feels risky, and you really have to choose if it's worth going to another one.
And that increased risk requires even greater player deterrence. Coming across the new wall the first time was awful. And the second time, crushing. But the third time? I knew what to expect. After that, I learned it was actually no different than vanilla noita. You just grab the pieces you know you need, set them up, and off you go. It takes time to adjust, but once you've got it, it's not bad at all.
so if i subsrcibe to this mod through the steam workshop it will change things in the game even without enabling it in the mods portion of the option menu?
Thanks in advance!