Noita
Apotheosis
408 Comments
Abra⁧⁧cadabra Oct 4 @ 10:52am 
Is the Vesio part of this mod? I feel it may be bugged, as I got afflicted by it's suffocation debuff and it never went away. Even burning off the debuff it got stuck at 1% causing guaranteed death.
Conga Lyne  [author] Sep 12 @ 7:41am 
Load order largely shouldn't matter for the most part, the only way to properly check for compatibility issues is encountering them while playing.
If you encounter any compatibility issues, you can report them on this mod's discussion forums, the github page, the Apotheosis discord server, or the respective other mods page; whichever is most convenient for you.

I can not promise cross-mod compatibility issues will be fixed, but they may be resolved if the problem is easy to resolve.
∙MerLIN∙ Sep 12 @ 7:16am 
Hello, I'm interested in compatibility, as I haven't figured out how to check it myself yet.
Here's my load order:
1) QoL mod
2) Graham's Things
3) New Enemies And Bosses Mod
4) This "Apotheosis"
5) Better Polymorph
6) LutBoxes
Is there anything I should remove or change the load order for?
bigLmateo Sep 5 @ 1:52pm 
our lord copi can you please update the copis things wiki pleeaaase <3
Meshkin Aug 31 @ 4:07pm 
The real apotheosis was the friends we made along the way
Could you add a toggle to disable the juvenile centipedes? they terrify me (apparently fear of centipedes and fear of spiders are two different things) and make entering the jungle viscerally unpleasant
He-Man Aug 22 @ 6:08am 
Is there a way to get info on the seed when using this mod?
Conga Lyne  [author] Aug 11 @ 6:35pm 
@Soup This should be fixable by placing Apotheosis beneath Worse Enemies in the mod list
Soup Aug 10 @ 5:33pm 
your mod has a conflict with spoopy's worse enemies where it deletes a chunk of the first buy area. creating a massive hole the player can skip to go to the second level
Copi  [author] Jul 27 @ 4:18pm 
@Nathan Vargas

Yes, it is!
Nathan Vargas Jul 27 @ 7:19am 
Is it compitable with Altenate Biomes?
Санёчкин Jul 26 @ 2:31pm 
i always kill cats because their sounds are ass
Wizard Mamu.Mimi⚜ Jul 21 @ 8:02am 
Happy Birthday, Apotheosis
DemolitionBadger Jul 13 @ 6:57pm 
Is there a corollary to the eye puzzle added in this? I found some star shaped symbols that present in a similar fashion to the eye puzzle. Can't find any info on it.
Copi  [author] Jul 13 @ 10:40am 
@Goose it won't crash or anything, but I do recall some general bugs that happen with most mods; there is some built in support for some features but it will not be flawless. Do report bugs in the bug reports discussion if something game breaking happens, though.
Goose Jul 12 @ 9:45am 
Is this compatible with Entangled words?
Noog Jul 6 @ 8:47pm 
really enjoy the changes to the first two levels. I like that they're more challenging.
Conga Lyne  [author] Jun 28 @ 6:53pm 
You can rebind what the alt-fire button is bound to in the mods' settings
wofwofwofwofwofwofwof Jun 28 @ 3:49pm 
How do I use the right click spells on controller? binding a button to right click causes the control scheme to swap, taking away control for a second or two.
Sub to coolmen4302 Jun 13 @ 12:34pm 
Don't trust copi, they're evil!
VGA Jun 13 @ 8:31am 
It does seem that the issue was spell lab mod. Thanks for the help
Copi  [author] Jun 12 @ 12:15am 
Have you tried disabling spell lab or some of the options in its menu? Those can affect the game in strange ways
VGA Jun 12 @ 12:07am 
I have inventory bags, dead isn't dead, anvil of destiny, light-up lanters, spell lab and Apotheosis.
Conga Lyne  [author] Jun 11 @ 10:47pm 
Do you have other mods enabled alongside Apotheosis?
VGA Jun 11 @ 9:33pm 
I have no clue why, but everything becomes immortal sometimes, including myself. Explosives still work, but direct attacks dont.
Conga Lyne  [author] Jun 9 @ 5:02pm 
What do you mean? Is there an in-game error displaying this?
ilade Jun 9 @ 9:57am 
Why it shows Missing Damage Model Component? How can I solve this?
Sub to coolmen4302 Jun 8 @ 1:07pm 
Can we try together? :0 I want friendsss
FoggyCube Jun 8 @ 12:58pm 
has anyone tried playing this with the entangled worlds multi-player mod? how does it hold up in terms of functionality?
Sub to coolmen4302 Jun 6 @ 6:40pm 
Wait REALLY? :o
Conga Lyne  [author] Jun 6 @ 6:39pm 
The vault puzzles are from vanilla, they're just very rare
Sub to coolmen4302 Jun 6 @ 3:16pm 
Also also Hey dev!!! Does your mod add the puzzles in the vault? There are a few where it's just a big circle with a heart and what looks like a flutterpeed, and another with a sheep, and a shield...

Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
Sub to coolmen4302 Jun 6 @ 3:15pm 
Oh, sorry I didn't clarify, I think you need that item to SEE them.
Sub to coolmen4302 Jun 6 @ 9:38am 
I think you need the kolmi-Sima! (Evil eye laser thingy)
palapapa Jun 6 @ 8:51am 
How do I kill the musical_beings inside the sand cave? They are completely unhittable and very annoying.
Conga Lyne  [author] Jun 3 @ 12:40am 
@Sub to coolmen4302 you'll need to ask the creator of advanced map to implement Apotheosis compatibility
Probe1 Jun 3 @ 12:23am 
Really cool mod but the quality is all over the place. It feels strange to say but if this mod cut 15% of its worst content it'd be better.
Sub to coolmen4302 Jun 1 @ 10:20pm 
Hey dev, is it possible to make this mod compatible with advanced map? Please?
Kozo May 26 @ 10:08am 
@某路过的toix
YYYYYYEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS.
also piercing shot rework ruins some complex wand builds unless you divide by 10 so that kinda sucks.
H.S May 26 @ 3:45am 
Hello there, I'm enjoying the mod! I was wondering if the 'trophy room' opposite the lava lake orb is supposed to be anything ? I doesn't seem to change or have any hints (apart from that picture inside the room which I can't recognise)
某路过的toix May 25 @ 6:46am 
@Kozo
You can modify the file at the following path:
In ["SEA_MIMIC"] = { mandatory_addition = turn, located at
(Steam installation location) \SteamLibrary\steamapps\workshop\content\881100\3032128572\files\actions.lua, change turn to false to cancel the substitution of Sea of Mimicium by Potion to Sea.
GrundleMyNundle May 24 @ 8:23pm 
@Azanex , if you go to mod settings, it should be there as an option to disable spell reworks
Azanex May 21 @ 5:43am 
Does anyone know how to disable 12 mana cost from chainsaw when you're using steam workshop for mods? I think I've red somewhere that it can be disabled in mod options? I really hope it's possible because mod seems fun and all but that one change is what steals the fun for me personally :/
Wind Caller May 19 @ 8:34am 
Yayy!
Conga Lyne  [author] May 19 @ 7:29am 
Thank you for the bug report!
This is now fixed for the next update
Wind Caller May 18 @ 6:31pm 
Confirmed, tested multiple times.

The reason the boss is running away is 6x more love causses it to freeze and the blood stone in your inventory causes it to flee.
Wind Caller May 18 @ 6:29pm 
I think i've found it!

6x more love + the stone in your inventory
Wind Caller May 18 @ 5:38pm 
After some testing spawning in perks eventually the boss just stopped moving entirely, attempts to move it with the black hole just made it go back to it's "Stuck" position

A theory i have is the shield spell might be reflecting a projectile back at the boss and breaking it's AI
Wind Caller May 18 @ 5:16pm 
After doing some testing feard by worms is not the cause, will do more testing to see if i can get it to do it again.
Wind Caller May 18 @ 4:45pm 
Wait, if it's using lukki AI would feared by worms affect it?