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If you encounter any compatibility issues, you can report them on this mod's discussion forums, the github page, the Apotheosis discord server, or the respective other mods page; whichever is most convenient for you.
I can not promise cross-mod compatibility issues will be fixed, but they may be resolved if the problem is easy to resolve.
Here's my load order:
1) QoL mod
2) Graham's Things
3) New Enemies And Bosses Mod
4) This "Apotheosis"
5) Better Polymorph
6) LutBoxes
Is there anything I should remove or change the load order for?
Yes, it is!
Uh, if so, can you help me with the first one.. Or give me a hint.. I don't know what that worm looking thing is :(
YYYYYYEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS.
also piercing shot rework ruins some complex wand builds unless you divide by 10 so that kinda sucks.
You can modify the file at the following path:
In ["SEA_MIMIC"] = { mandatory_addition = turn, located at
(Steam installation location) \SteamLibrary\steamapps\workshop\content\881100\3032128572\files\actions.lua, change turn to false to cancel the substitution of Sea of Mimicium by Potion to Sea.
This is now fixed for the next update
The reason the boss is running away is 6x more love causses it to freeze and the blood stone in your inventory causes it to flee.
6x more love + the stone in your inventory
A theory i have is the shield spell might be reflecting a projectile back at the boss and breaking it's AI