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But since they're willing to do such deal despite the potential political consequences and great tactical difficulties just for gold,it's totally sensible if they do some more common trades with foreign merchants from bretonnia or southern realms,like selling better handguns,right?
I understand you want to make a difference between cultures,but what about the part about blood knight?Blood Dragons don't fancy magic indeed,but as vampire lords,even blood knight should be having a little bit magic ability.
As stated in Vampire Count army book,every Vampire Count army is animated and driven onwards by the sorcery of it's General.Your army's General must be a wizard.
Better proof is that the bloodline rules of Blood Dragons in 6th ed didn't remove Vampire Lord's magic ability(unlike Daemon Prince of Khorne),instead they have less power dice in magic phace.
Therefore banning the blood knight career from using magic is totally not lore friendly.They should have weaker magic power,and have no perk in magic,yes,but should at least HAVE magic ability.
Also the Blood Keep flag upgrade description of 8th ed blood knights shows that they distain range weapons so much that they use enchanted flag against range weapons. Obviously they hate range weapons much more than magic.Yet in game a blood knight character can use range weapon but have no magic ability?That makes no sense at all.
Which is exactly how they are reflected in TOR.
Perfectly according to lore, and you say its not interesting to play, i disagree. Every bloodline having magic would basically make them all the same. Now their bloodlines differ from eachother and make each more interesting.
And you keep saying they have no magic at all, thats wrong. They can still raise dead post battle to emphasise they have low magic affinity, but they wont have any spells.
Its fine if you disagree, but this is how it will be.
Though I respect your decision on your mod. Sorry for the bothering.Thanks for all these work,love this mod truly.