Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Thoughts on gameplay
It seems like demigryph knights can no longer be accessed by non empire character.I know this mod take lore seriously,but still I feel a bit sad of it since demigryphs are so cool.And demigryph knight are just inner cycle knights who managed to get a demigryph.They have nothing to do with the order of reiksguard and any special empire resources except demigryph are usually found inside the empire,and player can get into empire forests without any restriction,what prevent our troops from obtaining these fearsome beasts?
I mean,sure,demigryph knights don't just appear in troops of other factions in lore,but I believe combining troops of different cultures is a big fun in Mount and Blade gameplay.
Besides,we all know knightly orders of the empire may join up with armies of other nation just like they did in the great crusade against Araby.
Also we know Blood Dragons hide themselves among knights of the empire for quite some time,so it's totally possible for empire knights to mistake vampire as one of them and fight alongside with them(another case is bretonnian knights took duke Merovech and his vampire knights as their own until Merovech openly killed the king).
Or maybe like mercenaries of Dogs of War.There 's no demigryph knights mentioned indeed,but there's even dragon from Ulthuan,or stinks from Lustria,it's totally possible some knights with demigryph show up for some reason.
With all these possibilities,it makes much more sense to see knights of the empire in foreign armies than,maybe state troops,to me.

Of course all these thoughts above are based on better enjoying the fun of the mod,which gives me another little thought.
Despite their opinion on magic and range weapons,blood dragons do use their talent of magic to at least raise undead army.Blood knight career currently in game can only raise undead troops after battles,but not in battles.Blood knights don't like magic indeed,but as player character,players should be able to decide the likes of the character just like choosing to use range weapon while playing as knight careers.Or in lore,like Abhorash,the founder of Blood Dragons, choose to keep his humanity while other blood knight tend to be cruel monsters with twisted sense of honor.
If allowing blood knight career to have fully use of magic system is unacceptable,how about grant blood knight access to only entry level magic to allow player summon undead during battle,and restrict the development of spell casting skill beyond certain level like 25 or what to represent their dislike in developing magic ability in lore.Magic is very fun in this mod and in this way blood knight can enjoy a little bit of the fun without being unfriendly to the lore,right?
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Showing 1-13 of 13 comments
zws233 Aug 14 @ 7:50pm 
Or maybe about guns,Imperial Gunnery School of Nuln do have deals with foreigners,perhaps they would sell guns to people of different culture?Though the only case of such secret deal that I know of was with the Marienburgers,who are also part of empire culture.
But since they're willing to do such deal despite the potential political consequences and great tactical difficulties just for gold,it's totally sensible if they do some more common trades with foreign merchants from bretonnia or southern realms,like selling better handguns,right?
R4MPZY  [developer] Aug 14 @ 9:54pm 
Sorry but we do plan on having culture specific aspects, warhammer is not like most other universes
zws233 Aug 15 @ 12:51am 
Originally posted by R4MPZY:
Sorry but we do plan on having culture specific aspects, warhammer is not like most other universes
Well I'm indeed talking about warhammer lore.
I understand you want to make a difference between cultures,but what about the part about blood knight?Blood Dragons don't fancy magic indeed,but as vampire lords,even blood knight should be having a little bit magic ability.
As stated in Vampire Count army book,every Vampire Count army is animated and driven onwards by the sorcery of it's General.Your army's General must be a wizard.
Better proof is that the bloodline rules of Blood Dragons in 6th ed didn't remove Vampire Lord's magic ability(unlike Daemon Prince of Khorne),instead they have less power dice in magic phace.
Therefore banning the blood knight career from using magic is totally not lore friendly.They should have weaker magic power,and have no perk in magic,yes,but should at least HAVE magic ability.
Also the Blood Keep flag upgrade description of 8th ed blood knights shows that they distain range weapons so much that they use enchanted flag against range weapons. Obviously they hate range weapons much more than magic.Yet in game a blood knight character can use range weapon but have no magic ability?That makes no sense at all.
zws233 Aug 15 @ 12:57am 
Originally posted by R4MPZY:
Sorry but we do plan on having culture specific aspects, warhammer is not like most other universes
To put it simple,a vampire general,even it belongs to blood dragon blood line,should have certain level of magical power.
R4MPZY  [developer] Aug 15 @ 2:39am 
Originally posted by zws233:
Originally posted by R4MPZY:
Sorry but we do plan on having culture specific aspects, warhammer is not like most other universes
To put it simple,a vampire general,even it belongs to blood dragon blood line,should have certain level of magical power.
Thats why you still get limited amout of raise dead post battle, but spells? No.
zws233 Aug 16 @ 11:17am 
Originally posted by R4MPZY:
Originally posted by zws233:
To put it simple,a vampire general,even it belongs to blood dragon blood line,should have certain level of magical power.
Thats why you still get limited amout of raise dead post battle, but spells? No.
As I said,only limit Blood Dragons should have in magic is less power dice,not almost no power.This is neither lore friendly nor interesting to play with.But I guess I'll have to fix this by other submods since you guys insist to leave it that way.Well,fine.Just feel really bad about it.
R4MPZY  [developer] Aug 16 @ 1:47pm 
Originally posted by zws233:
Originally posted by R4MPZY:
Thats why you still get limited amout of raise dead post battle, but spells? No.
As I said,only limit Blood Dragons should have in magic is less power dice,not almost no power.This is neither lore friendly nor interesting to play with.But I guess I'll have to fix this by other submods since you guys insist to leave it that way.Well,fine.Just feel really bad about it.
You're free to do whatever you want with submods. But we have no interest in changing that.
R4MPZY  [developer] Aug 16 @ 1:52pm 
"While Blood Dragons in Warhammer Fantasy are renowned for their martial prowess and physical strength, they generally eschew the use of magic, preferring instead to rely on their combat skills and martial prowess. However, they do possess a weak, innate ability in Necromancy, which they use to raise undead servants. "

Which is exactly how they are reflected in TOR.

Perfectly according to lore, and you say its not interesting to play, i disagree. Every bloodline having magic would basically make them all the same. Now their bloodlines differ from eachother and make each more interesting.
Last edited by R4MPZY; Aug 16 @ 2:05pm
zws233 Aug 16 @ 3:28pm 
Originally posted by R4MPZY:
"While Blood Dragons in Warhammer Fantasy are renowned for their martial prowess and physical strength, they generally eschew the use of magic, preferring instead to rely on their combat skills and martial prowess. However, they do possess a weak, innate ability in Necromancy, which they use to raise undead servants. "

Which is exactly how they are reflected in TOR.

Perfectly according to lore, and you say its not interesting to play, i disagree. Every bloodline having magic would basically make them all the same. Now their bloodlines differ from eachother and make each more interesting.
May I ask where can I find the article you quoted?I said is not lore friendly because it's directly against Warhammer Armies:Vampire Counts(6th ed)
zws233 Aug 16 @ 3:56pm 
Originally posted by R4MPZY:
"While Blood Dragons in Warhammer Fantasy are renowned for their martial prowess and physical strength, they generally eschew the use of magic, preferring instead to rely on their combat skills and martial prowess. However, they do possess a weak, innate ability in Necromancy, which they use to raise undead servants. "

Which is exactly how they are reflected in TOR.

Perfectly according to lore, and you say its not interesting to play, i disagree. Every bloodline having magic would basically make them all the same. Now their bloodlines differ from eachother and make each more interesting.
And you said "Every bloodline having magic would basically make them all the same",but necrach is different from von carstein despite they both have magic.Why can't blood dragons have a bit less magic power than von carstein just like in rules,instead of no magic at all?Also is blood knight career's melee might so immense that it's experience differs much from mousillon knight?If so I guess It's totally cool.
Last edited by zws233; Aug 16 @ 3:59pm
R4MPZY  [developer] Aug 16 @ 10:56pm 
Originally posted by zws233:
Originally posted by R4MPZY:
"While Blood Dragons in Warhammer Fantasy are renowned for their martial prowess and physical strength, they generally eschew the use of magic, preferring instead to rely on their combat skills and martial prowess. However, they do possess a weak, innate ability in Necromancy, which they use to raise undead servants. "

Which is exactly how they are reflected in TOR.

Perfectly according to lore, and you say its not interesting to play, i disagree. Every bloodline having magic would basically make them all the same. Now their bloodlines differ from eachother and make each more interesting.
May I ask where can I find the article you quoted?I said is not lore friendly because it's directly against Warhammer Armies:Vampire Counts(6th ed)
Do you expect us to consider every possible edition ? Most of them contradict eachother.

And you keep saying they have no magic at all, thats wrong. They can still raise dead post battle to emphasise they have low magic affinity, but they wont have any spells.

Its fine if you disagree, but this is how it will be.
Last edited by R4MPZY; Aug 16 @ 11:07pm
zws233 Aug 17 @ 5:55am 
Originally posted by R4MPZY:
Originally posted by zws233:
May I ask where can I find the article you quoted?I said is not lore friendly because it's directly against Warhammer Armies:Vampire Counts(6th ed)
Do you expect us to consider every possible edition ? Most of them contradict eachother.

And you keep saying they have no magic at all, thats wrong. They can still raise dead post battle to emphasise they have low magic affinity, but they wont have any spells.

Its fine if you disagree, but this is how it will be.
6th ed is the newest with rules on blood lines as I know of.
Though I respect your decision on your mod. Sorry for the bothering.Thanks for all these work,love this mod truly.
R4MPZY  [developer] Aug 17 @ 6:02am 
Originally posted by zws233:
Originally posted by R4MPZY:
Do you expect us to consider every possible edition ? Most of them contradict eachother.

And you keep saying they have no magic at all, thats wrong. They can still raise dead post battle to emphasise they have low magic affinity, but they wont have any spells.

Its fine if you disagree, but this is how it will be.
6th ed is the newest with rules on blood lines as I know of.
Though I respect your decision on your mod. Sorry for the bothering.Thanks for all these work,love this mod truly.
8th ed is the latest, and also what warhammer total war is based on.
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