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Great mod!
@Santi No, hireling does not work the same as SAS, while you do earn money and exp, you are in charge of your own equipment.
@Isaac Did you try disabling it ?
@Isaac Are you using any other mods besides TOR?
@Zennzo Yes reinstalling the game resets the shader cache so first time loading up will take some time
@Feylith That one should be fine yeah
can someone help me pls?
Thank you
If you read the workshop page though, we have listed a workaround.
I will suggest it though
The experience will be different for most depending on each PT and faction they choose.
But yes balance is something that will be more of a priority when all races and factions are in, otherwise we have to completely rebalance everything every update when we add in more and more races.
The greenskin and dwarf update will bring some much needed overal balance simply for there being more enemies.
On the other hand, we have frustrating things like faction balance on the world map is pretty much non-existant, Sylvania gets wiped out of the map very quickly and empire always dominates the whole map so fast because of the amount of starting cities and resources that I dont even know what to do, they just spam nonstop armies of 1000+ men.
And generally empire is massively strong compared to the other factions, I know its lore friendly, but its a game after all, not "watch me whoop your ass for Sigmar" simulator.
The only change we have planned for now is raising the cap to 5k.
Some units have upkeep because they are otherwise too OP.
Prestige units dont have any upkeep, which is why its harder to aquire then the others. But there are alternative ways of getting them like investments.
I understand that it's implemented to prevent doomstacking a high-end army, but it makes late game quite the struggle unless you're running Chaos units, who, amazingly enough, only cost gold. Building specialized armies is half the fun, ya'know? Just wondering if that'll be a possibility in the future. Love the overhaul!