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This is how TW set up bannerlord for modders, no way around it.
They did create a bulk shader compilator, but thats only for shaders ingame, the long loading screen before main menu is for races and everything that has to be loaded for main menu, which is not included.
Being installed on an SSD drive doesnt matter, the loading time depends entirely on your cpu ( for me its 2 mins, on my older pc before i upgraded it was 2.5 hours total without workaround )
Base game was ok because vanilla shaders are included, so you dont need to load them separately like you do for mods.
By the way, i read somewhere that after manually deleting the shaders archives, it wont work, the shaders reconstruction...or will it? I will let u know tomorrow anyway
Cheers
The workaround is something we found out and have been using since 2022
You can crash if you delete stuff you shouldn't, yeah, but if you follow the instructions its no problem, you re-create the shader cache from scratch, including TOR and vanilla shaders.
Instructions says it takes time to render the shaders, but i was not expecting hours. Perhaps you could make some kind of expectations based on CPU? like, with this CPU expect 1 hour, while with this one, expect 5. So people wont get so confused, just saying :)
Thanks for your work, games looks fantastic :)
The average time as stated can be 3 mins, can be 60+ mins.
The higher end your pc is, the less time, the older it is, the longer the wait