Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Why does a necromancer weak?
Hi. Just wanted to drop a quick feedback about the Necromancer career. I recently switched to Von Carstein because honestly the Necromancer felt way weaker compared to other magic users.

His magic is really underwhelming. The main ability is summoning one skeleton, but it dies almost right away and doesn’t really help much. The Gaze of Nagash spell does like 80 damage max, which isn’t enough to kill most units. Also his magic pool is very low. I ended up raising melee to over 200 just so I could actually kill stuff.

And it’s kinda weird he has a healing spell. Like, why would a necromancer heal anything? Doesn't make much sense. I think it would be awesome if he could get at least one more magic lore. Right now, he feels like a weak version of Von Carstein, especially when it comes to casting.

Not hating or anything I love the mod, you guys did amazing work. Just hoping Necromancer can get a bit of love too
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Showing 1-10 of 10 comments
R4MPZY  [developer] Jul 6 @ 10:31am 
Originally posted by Darek:
Hi. Just wanted to drop a quick feedback about the Necromancer career. I recently switched to Von Carstein because honestly the Necromancer felt way weaker compared to other magic users.

His magic is really underwhelming. The main ability is summoning one skeleton, but it dies almost right away and doesn’t really help much. The Gaze of Nagash spell does like 80 damage max, which isn’t enough to kill most units. Also his magic pool is very low. I ended up raising melee to over 200 just so I could actually kill stuff.

And it’s kinda weird he has a healing spell. Like, why would a necromancer heal anything? Doesn't make much sense. I think it would be awesome if he could get at least one more magic lore. Right now, he feels like a weak version of Von Carstein, especially when it comes to casting.

Not hating or anything I love the mod, you guys did amazing work. Just hoping Necromancer can get a bit of love too
You are comparing a career meant for buffing to careers meant to deal damage.

Not all careers will do the same amount of damage, they each have their own archetypes, kinda like MMORPG games.

A healer will not deal the same damage as a DPS.

Keep in mind warhammer is an existing universe, we do not "make" this up. He has a healing spell because thats part of the necromancy lore, same as in tabletop.

He only has 1 lore of magic because thats all a human can handle in warhammer.

Gaze of nagash is an early type spell, ofc it wont deal alot of damage, master tier spells will.

His wom pool is the same as most, you level it up by leveling spellcraft.
Last edited by R4MPZY; Jul 6 @ 10:34am
Argon Jul 7 @ 3:50am 
Hello Darek,

I understand your problem, but you have to realize that the mod is far from finished and you can feel that, especially in the balance in some places.
If it helps, I'm currently using a few other mods to make the TOR mod more enjoyable, just the way I imagined it.
I can currently recommend these to you because, as far as I can tell, they don't cause any compatibility issues.

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The Old Realms Submod: Master Every Magic
YuefTORSetting
Bannerlord.XPTweaks
Stop Starving Yourselves
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Argon Jul 7 @ 3:56am 
These mods are also compatible with The Old Realms.

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CC's Banners
Wealthy Workshops - Fixed 1.2.7-1.2.9
The Old Realms - Armory Hair Submod
LargerFoodStocksUpperLimit
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R4MPZY  [developer] Jul 7 @ 4:42am 
Not sure what you mean with the balance is off, sure magic will be hard to balance in general, and stuff like cannons.

But yes we are still in the early stages of developing i'd say. When most races and map is completed, we can focus more on the little things.

However if that mod to master all magic is one of your points, something like that will never happen in TOR itself, our mod is based on the warhammer universe, that essentially destroys it and makes it something lesser.

You're free to use other mods with TOR ofcourse, just keep in mind we cannot help you when issues do arise, all we can say is delete all other mods, your affected saves, and start over.
Last edited by R4MPZY; Jul 7 @ 9:06am
Argon Jul 7 @ 6:35am 
Originally posted by R4MPZY:
Not sure what you mean with the balance is off, sure magic will be hard to balance in general, and stuff like cannons.

But yes we are still in the early stages of developing i'd say. When most races and map is completed, we cab focus more on the little things.

However if that mod to master all magic is one of your points, somethibg like that will never happen in TOR itself, our mod is based on the warhammer universe, that essentially destroys it and makes it something lesser.

You're free to use other mods with TOR ofcourse, just keep in mind we cannot help you when issues do arise, all we can say is delete all other mods, your affected saves, and start over.

I see it similarly.
But it's an alternative for some as long as they're not satisfied with the vanilla setting.
Which is a common phenomenon in large-scale games like Bannerlords or the Total Conversation TOR.
i gotta agree with them have about 300 to 400 hours on this mod and there are places where there is major balancing issues with that
R4MPZY  [developer] Jul 7 @ 9:07am 
Originally posted by MrSquishy:
i gotta agree with them have about 300 to 400 hours on this mod and there are places where there is major balancing issues with that
Such as ?
"He only has 1 lore of magic because thats all a human can handle in warhammer."


In this game Damsels of the Prophetess get 3 lores at the same time with maxed renown, but in the tabletop they have to choose one of the three.
Last edited by PureOrionBelt; Jul 7 @ 4:27pm
Not saying that Necros should get another, just that the Damsels are a little OP as they are healers/buffers/CC/AOE by mid game, not to mention thier insta-flee ability.
R4MPZY  [developer] Jul 7 @ 8:31pm 
Originally posted by PureOrionBelt:
"He only has 1 lore of magic because thats all a human can handle in warhammer."


In this game Damsels of the Prophetess get 3 lores at the same time with maxed renown, but in the tabletop they have to choose one of the three.
They have 3 lores + their prayers though. You start out as a damsel, and at maxed career you become a prophetess of the lady giving you access to lore of life, beasts and heavens.

All according to 8th ed, very much according to the tabletop.

Feel free to check 8th ed rules here[8th.whfb.app]

Or the wiki page here[warhammerfantasy.fandom.com]
Last edited by R4MPZY; Jul 7 @ 8:35pm
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