Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Siege bug
(I couldn't find my last discussion so I have to make a new one, sorry)

So doing some testing with sieges I found some issues with the AI and I am not entirely sure what is causing it. Units will have issue using equipment and artillery, often opting for just one option and that is pretty much an all in assault with the ram. Though I have noticed on one very special occasion that some units will use the ram, get it to about half way, and then decide to do something else.

On the defender side, when defending, all archers will leave the walls and gather at the gate, to which they will then hurriedly go back up on-top the walls to defend. This costs the defender a lot of time. Though the defenders will use equipment, though, Sigmar forbid, one of the crew gets sniped because the next replacement is all the way at the gate.

Though not really a bug it I did find out that the vampire counts are really bad at sieges since their spammy skeletons have low morale and taking out chunks of them makes them route. Fun stuff
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R4MPZY  [developer] May 7 @ 7:50pm 
Are you using other mods ? VC undead dont have morale and cant route
Originally posted by R4MPZY:
Are you using other mods ? VC undead dont have morale and cant route

I am using other mods, though I'm not sure which one would cause a morale change in units. I can fiddle around with it
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