Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Magical damage amplification
Hi, is there any bug with the magical damage effect from the weapons? Maybe im not understanding the effect correctly; i have my char with 3 pieces of armor with the 10% resistance and damage amp, which gives me 130% damage when the magical spells i cast impact the enemies, but after that i equipped an staff with the same effect and its still 130%, i even tried to stack the effects buying and equipping 3 staffs but still, the spells only do 130% damage from the armor pieces effect, is there any bug or mechanic logic behind it i might be missing?

Thanks in advance, really love the mod btw ^^
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Showing 1-3 of 3 comments
R4MPZY  [developer] Apr 20 @ 1:32pm 
Buying 3 staffs does not work, it has to be a "wielded" weapon,which only works with the offhand variants because the 2 handed polearm staff is "put away" when you enter casting mode
Oooh i see, that makes sense
Thank you !
R4MPZY  [developer] Apr 21 @ 6:40am 
You can get the offhand variants as a reward from clearing the slaver camp in bretonnia
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Showing 1-3 of 3 comments
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