Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
mutant Dec 24, 2024 @ 7:30pm
Dark Energy Cap and retenue
Hello,
Is therre a way to raise the dark energy cap or use the overcapping energy in some other wys, maybe a choice to summon special creatures or some powers (army buff, skill buff, retenue choice)

also i read that the mod that promotes deserving warriors into companions was redundant because old realm had a similar feature, is there a file somewhere that exposes the conditions, havent had a choice so far with very deserving undead killing machines.
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Showing 1-5 of 5 comments
R4MPZY  [developer] Dec 25, 2024 @ 7:49am 
The promoting of troops to companions is specific to mercenary career, and not for all careers.

As for the DE cap, you can currently change the global custom resource cap in the config file in tor_core
temushin Feb 18 @ 11:09am 
You can also convert extra Dark Energy to troop experience at the mounds where you summon wraiths.
Dr Whom Feb 18 @ 1:08pm 
Originally posted by R4MPZY:
The promoting of troops to companions is specific to mercenary career, and not for all careers.

As for the DE cap, you can currently change the global custom resource cap in the config file in tor_core

I had a look for this in the steam mod filepath and found a tor_core config file, however there wasn't anything there relating to resources, custom or otherwise. Where should I be looking for this config file?
R4MPZY  [developer] Feb 18 @ 1:13pm 
Originally posted by Dr Whom:
Originally posted by R4MPZY:
The promoting of troops to companions is specific to mercenary career, and not for all careers.

As for the DE cap, you can currently change the global custom resource cap in the config file in tor_core

I had a look for this in the steam mod filepath and found a tor_core config file, however there wasn't anything there relating to resources, custom or otherwise. Where should I be looking for this config file?
TOR_core>moduledata>tor_custom_xmls>tor_config
Dr Whom Feb 19 @ 2:33am 
Ta :)
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