Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Companion Variety
I'm completely addicted to this mod. You guys have done an amazing job. That being said; Could we get some more companion options? Especially for 'evil' style campaigns? Pretty much all of the companion options right now are beasts in combat, but there's a shortage of ones to fulfill the party roles and be good governors. If you're doing things like raiding, there are no good healers or engineers (that I know of) that won't get mad at you and leave. A couple generic companions that were distributed through the whole map seems like a small change that would go a long ways to adding variety, and tracking them down could be an objective. Also (and this might be an unpopular opinion) but I don't really like that the combat companions are good at all types of combat. I'd prefer to get them at lower level, and have them be more specialized.
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R4MPZY  [developer] Feb 17 @ 2:51pm 
We wont do generic companions, they are all culture bound, but yes there will be more variaty in skills in the future, or lower levels so you can customize them more
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