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Currently I'm playing Empire where the vampires conquered half of Wissenland early, so I thought the wood elves would fare better because they were not the focus. But no, the Blood Dragons also own a third of Athel Loren, and I'm just shortly before clan level 2. Poor elves.
And their defense is their archers, which are the best in the game currently.
As for how the campaign goes, thats random, in my bretonnian PT they rolled over most of bretonnia before anyone even made a dent in their forces.
And yes even if you make your own kingdom, the world tree is still connected to those settlements.
Also could Amber Spear have a rework? right now it seems to be worse then just firing a bow in every way (low damage while harder to aim and less distance). It also doesn't help that it doesn't look impressive.
I'd rather see it have higher cost but be a straight line of massive piercing damage.
Add to that worse reload/cooldown, less ammo/WoM, not refilling with each battle and take away WoM from spells that would have much more impact on a battle.
For the most part, I think the Asrai work well and are very fun to play.
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I don't really like the harmony mechanic very much, as it is basically a minigame of spot-hunting beastmen with some spellslingers, and conjuring trees at the post-battle screen, hoarding as many as possible, then hightailing it back to the oak and sending them back to nature just to buy as many bonuses as possible immediately.
You do this because it's extremely unlikely for it to ever be higher than 0 otherwise. Especially with upkeep cost of trees, that cripples you.
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The other thing I noted, which was amusing because I saw the comment above, is that they have the best archers in the game—but they cap out in tier very early. In comparison, the Eonir have Tier 7(?) archers a stones throw away.
I felt a bit "Oh..." when I saw that. The Asrai have no elite archers either. Their elites are riders, or bezerkers. Made me double take, since I mostly picked out the elves because I wanted a storm of arrows.
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Finally, on the note of sieges having no walls...
I think it's cute, but it's rather terrible in practice. It's better to autoplay out sieges because you're screwed when you're outnumbered.
You could probably fix this by having "roots" or something act as walls, or by default starting all of the Asrai toops in trees and having it be a winding ivy vine up the trees to "siege" an Asrai village.
No walls is fine, but "bridge-defence" could use some improvements.
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Still, I disagree that they're ass. They're a lot of fun, and I think the dev team has done a good job. They're definitely one of the harder factions due to a number of factors, but that doesn't mean they're ass.