Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Early Conquest of Main Cities like Nuln?
What I saw in all of my recent campaigns (I started frequently for testing) was that Nuln always is conquered (before I'm lvl 10) by the Order of the Blood Dragon. That may be caused by the low number of defenders (about 600, against 1200 to 1800 in the vampire armies) and the general extreme strenght of the vampires who also elsewhere on the map seem to be unstoppable, coupled of course with the braindead BL AI which cannot set priorities for defense.

Loss of towns is surely normal for M+B, or better it's a goal of the game, however it feels not immersive that some of the allegedly huge core cities like Nuln are lost so early and seemingly forever. Isn't it possible to protect, in case of the Empire, Nuln and Altdorf a bit better?
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Showing 1-5 of 5 comments
R4MPZY  [developer] Mar 19 @ 9:27am 
Thats not something thats possible no. You can't "adjust" only 1 town, either is the entire faction, or none.
Ceredh Mar 20 @ 12:24am 
That's a pity. I know that balancing of TOR is still to come when all factions are available, so it's too early to discuss probably.

Currently I have the feeling that vampire counts are a kind of TOR version of early Khuzaits in vanilla BL, seemingly unstoppable. Poor wood elves also lose many settlements to Order of the Blood Dragon early, and the player feels it because it's always "unbound" from the Harmony state then.

Does the autoresolve (AI against AI) take into account the quality of the units? Otherwise the usual vampires 1200 to 1800 against 600 in a town has a foreseeable outcome.
Last edited by Ceredh; Mar 20 @ 12:24am
R4MPZY  [developer] Mar 20 @ 10:04am 
Originally posted by Ceredh:
That's a pity. I know that balancing of TOR is still to come when all factions are available, so it's too early to discuss probably.

Currently I have the feeling that vampire counts are a kind of TOR version of early Khuzaits in vanilla BL, seemingly unstoppable. Poor wood elves also lose many settlements to Order of the Blood Dragon early, and the player feels it because it's always "unbound" from the Harmony state then.

Does the autoresolve (AI against AI) take into account the quality of the units? Otherwise the usual vampires 1200 to 1800 against 600 in a town has a foreseeable outcome.
1200 vs 600 could probably lose, VC needs to outnumber them 3:1 to be safe.

Also yes VC seems like the big bad, but their troops are pretty much ♥♥♥♥ except for the vampire cav, their only real threat is the spellcasters ( which agreed are a bit too much at the start of a siege currently )

But a campaign can do any way, VC can lose pretty much instantly in 1 or 2 bad battles, Asrai can stomp on all of bretonnia before someone even fights back.

While more balancing will follow, some factions will naturally be better vs others and be harder to win against, but that is the intent.
Ceredh Mar 21 @ 12:31am 
VC easily outnumbers everybody. Yesterday a 2000 army sieged Eicheschatten (650 defenders, funny pseudo-German name ;) ) while a 1000 army conquered a castle (330 defenders). The numbers of defenders in the sieges I took part were at least halved in the first seconds of the siege. And I still am waiting to see green latters after a battle of Empire against VC or Blood Dragons.

I have the feeling from actual battles that numbers do count more than quality. The skeletons might be crap, but they take the damage from the good VC units and disturb the battle order, so the cavalry can easily penetrate the lines. The ghost VC riders, which I have mostly seen, have swinging polearms, known already from vanilla to be the most op weapons for cavalry, so a few can wreak havoc against superior numbers. Fun fact is that I did not even see the VC use magic that much (except in sieges), they won the classic way in melee.

Such experiences are of course anecdotal, my battle number is small, the random factor may vary them greatly. And maybe with cannons and better magic it will be different. But currently I'm disappointed by the Empire units.
R4MPZY  [developer] Mar 21 @ 8:53am 
Originally posted by Ceredh:
VC easily outnumbers everybody. Yesterday a 2000 army sieged Eicheschatten (650 defenders, funny pseudo-German name ;) ) while a 1000 army conquered a castle (330 defenders). The numbers of defenders in the sieges I took part were at least halved in the first seconds of the siege. And I still am waiting to see green latters after a battle of Empire against VC or Blood Dragons.

I have the feeling from actual battles that numbers do count more than quality. The skeletons might be crap, but they take the damage from the good VC units and disturb the battle order, so the cavalry can easily penetrate the lines. The ghost VC riders, which I have mostly seen, have swinging polearms, known already from vanilla to be the most op weapons for cavalry, so a few can wreak havoc against superior numbers. Fun fact is that I did not even see the VC use magic that much (except in sieges), they won the classic way in melee.

Such experiences are of course anecdotal, my battle number is small, the random factor may vary them greatly. And maybe with cannons and better magic it will be different. But currently I'm disappointed by the Empire units.
Well yeah, they'd win those 2 without a doubt. But if they attacked 1000vs650, they'd lose.
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