Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But no there's no slice through although we might be interested in doing that in the future.
That axes (despite the small head with deeper penetration, prone to get stuck) and maces (how should they even do multiple hits???) can hit several persons, but swords (with a long cutting blade) cannot, is one of the marvellous features of BL I not really want to think about ...
BTW is that hardcoded? Can it be added to twohanded swords? Probably not, I assume.
Edit: No, it does not. And don't try Xorberax Legacy with TOR, it crashes and after removal it does need to load again TOR core and build the shader cache. Which in my case only needs 5 minutes respectively 30 seconds each, but with some computers may need a lot more of time.
Blunderbus with grenades is pretty insane imho (on merc).
As a 2h footman it sucks because it sucks in Bannerlord in general for a lot of reasons.
I tried it in Bannerlord a lot of times and it was torture.
In Tor it should work with Von Carstein I guess
He can close the distance, retreat, heal and has HP bonuses and magic for ranged resistance.
In gunpowder line you have perk for +ammo +5 and +10
And you have +50% ammo on gunpowder 150 i guess.
Cant remember exact number but you have plenty of ammo on granade launcher.