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And there is a magic teacher, the fay enchantress in castle Bastonne.
What about Mercenaries or Blood Knights?
Before the Knights and Saints update any character you threw together could learn magic from a teacher, so is that no longer the case? Is it now restricted by career or am I just doing something wrong?
And yes that is no longer the case, magic and prayers are locked to different careers.
Because roleplaying is about the role, not the playing, and requires zero deviation from that role forever.
That's what makes a setting fun you know? Blindly following what everyone else is already doing.
Warhammer Lore is based on a Wargame. In that 90% of units are completely identical to each other. That is filled by the troop role in Bannerlord.
But it also has hero type units that have something unique and special about them that makes them different.
This is what the Player is (also Lord units) and should thus have more freedom to gain extra "perks"
And if you really want to go all in on lore, I'm pretty sure my Bretonnian Knight could go pick up a gun right now and that would still be viable. I'm no lore junkie but pretty sure you don't see that in the setting.
Hell if my guess is right I don't think there are any Bretonnian Knights who wield BOWS, and I KNOW I could go grab one of those and plink away with zero issue.
So if the Lore is the ONLY important thing, what is gonna be taken from the players arsenal next? Guns? Bows? Wearing armor as a mage class?
You could probably make an argument for any of those based on lore, but NONE OF THAT IS FUN.