Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

The Old Realms - Core (Season of Doom)
Denna tråd har blivit låst
Horas 11 sep, 2023 @ 6:37
Pacifist AI
Did anyone find a fix for the very passive AI? After the initial wars no more wars are declared. I tried both with Diplomacy on and off. It's fun to hunt all those bandits, but I want sieges!
And just for the records: thank you again for that awesome mod!!!
< >
Visar 16-21 av 21 kommentarer
reyom 11 sep, 2023 @ 13:13 
Ah, Career = profession or the last selection page when creating your character. I randomly chose to open the encyclopedia trying to figure out how to change careers (I only ever used it in the base game to figure out who to marry my kids off to so i had no idea you guys added a boat load of into in there). In order for me to keep this character and choose a different "career" I would have to become a vampire and then my choices are (i assume) limited to Vampire count or a Blood Knight. Blood knight sounds pretty cool to me tbh. I'm assuming I would have to create a new dude with Empire linage to become a Paladin of sorts.
R4MPZY  [utvecklare] 11 sep, 2023 @ 13:39 
Ursprungligen skrivet av reyom:
Ah, Career = profession or the last selection page when creating your character. I randomly chose to open the encyclopedia trying to figure out how to change careers (I only ever used it in the base game to figure out who to marry my kids off to so i had no idea you guys added a boat load of into in there). In order for me to keep this character and choose a different "career" I would have to become a vampire and then my choices are (i assume) limited to Vampire count or a Blood Knight. Blood knight sounds pretty cool to me tbh. I'm assuming I would have to create a new dude with Empire linage to become a Paladin of sorts.
If you mean warrior priest, thats the priest acolyte yeah
reyom 11 sep, 2023 @ 14:19 
Turned blood knight, can confirm mcm still breaks career abilities. You should make an announcement if you guys figure out how to prevent the pacifist Ai that way I can remove mcm and experience it all properly.
Horas 11 sep, 2023 @ 23:34 
Ursprungligen skrivet av R4MPZY:
We are using vanilla AI diplomacy but for some reason i guess its just not working as it should, you can always force wars yourself by doing the usual stuff, raiding villages, attacking caravans and villagers.
Thank you! I'll try that for now. I'll also deactivate MCM and check if that changes anything...
Baga14966 12 sep, 2023 @ 13:20 
I have that with the mcm that without it, the AI is still a pacifist. (I play for the Mussillon blood knight). Of course, I can declare war on my own, but it is doubtful to play with one war when the rest of the world lives in peace
Senast ändrad av Baga14966; 12 sep, 2023 @ 13:22
Gen. Butler 15 sep, 2023 @ 16:46 
FWIW, I've been using the Diplomacy mod and it's supporting mods for about 2 weeks and it seems to run fine with the exception of the messaging feature. Wars have been more frequent even with ought kicking up the sliders.
< >
Visar 16-21 av 21 kommentarer
Per sida: 1530 50