Dota 2
Custom Hero Survival 7.00
Jinnious? Mar 18, 2017 @ 1:26pm
Damage Reduction?
So I had a build with damage reduction: bristleback, dispersion and buggy gravekeeper's cloak (it only gives buff for first level and if you level it up the buff disappears) which already gives 94% damage reduction (142% if working properly). So if you just stay in a corner you literally just win if you get any other useful abilities/items. Should stacking damage reduction be nerfed somehow? This is actually really boring so nobody would play it more than one tho.
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.AJIADb9  [developer] Mar 19, 2017 @ 4:57am 
Originally posted by Jinnious?:
So I had a build with damage reduction: bristleback, dispersion and buggy gravekeeper's cloak (it only gives buff for first level and if you level it up the buff disappears) which already gives 94% damage reduction (142% if working properly). So if you just stay in a corner you literally just win if you get any other useful abilities/items. Should stacking damage reduction be nerfed somehow? This is actually really boring so nobody would play it more than one tho.
oh... i'll think about it, sir... thnak you!
Jinnious? Mar 19, 2017 @ 5:30am 
Originally posted by .AJIADb9:
Originally posted by Jinnious?:
So I had a build with damage reduction: bristleback, dispersion and buggy gravekeeper's cloak (it only gives buff for first level and if you level it up the buff disappears) which already gives 94% damage reduction (142% if working properly). So if you just stay in a corner you literally just win if you get any other useful abilities/items. Should stacking damage reduction be nerfed somehow? This is actually really boring so nobody would play it more than one tho.
oh... i'll think about it, sir... thnak you!
No problem! Thanks for the great mod!
Randy Feb 7, 2018 @ 10:08pm 
i posted a similar build here that is hilariously strong. Custom hero Survival is a game about experimentation, i woudn't say i'd play my winning builds more than one time, they get boring really fast.
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Showing 1-3 of 3 comments
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