RimWorld

RimWorld

Underground Vault
 This topic has been pinned, so it's probably important
[Zerg03] MrHydralisk  [developer] Aug 18, 2023 @ 11:53am
Suggestions/Ideas
Convenient place, so that ideas are not lost in the comments section.
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Showing 1-15 of 79 comments
MatrixVirus Aug 20, 2023 @ 12:22am 
Beacon upgrade, so we can sell from the vault.
[Zerg03] MrHydralisk  [developer] Aug 20, 2023 @ 2:47am 
MatrixVirus, Ye, was thinking of it too, just need to find where in code it checks for items in storage for trading and add them there.
Gin-German Aug 20, 2023 @ 6:00am 
People have talked a lot about Wastepacks being disposed of this and you said yourself this is intended. However toxpacks also deteriorate and would "pop" underground and get everything polluted, right?

So...what if you add a new, fourth Underground Vault for Toxpacks specifically and forbid it in the normal one? Could even have something like slowly "dissolving" them savely, but the more you store the higher the chance of, say, an infestation per quadrum? It would feel less "cheaty" than storing them away without issues (effectively negating the drawbacks of creating wastepacks in most cases), but that's your call to make.
[Zerg03] MrHydralisk  [developer] Aug 20, 2023 @ 6:04am 
Gin-German, wdym? I didn't say it was intended to use this mod for wastepacks disposal. I said that I never even thought about it, since I only recently switched to 1.4.
TheD3signer Aug 22, 2023 @ 3:34pm 
Manually storing items can be very tiresome with a big storage capacity. AI module should store automatically when an item is placed on the platform.
Daisuke Aug 23, 2023 @ 6:59am 
Medieval version for deeper storage! Make it slower cuz they goin' down into the basement to get it!
V3XED Aug 31, 2023 @ 2:00pm 
make it rotatable
[Zerg03] MrHydralisk  [developer] Aug 31, 2023 @ 2:14pm 
djz231026, as I was talking about it before, this might be difficult for me to make texture for side veiw and it might look worser, due to items on platform ending being layered on top, so currently ratoratation is still postponed on my to do list.
V3XED Aug 31, 2023 @ 3:08pm 
ok
Parlyn Sep 2, 2023 @ 12:20pm 
It may not be this mods wheelhouse, but Cementery (and grave/sarcophagus) could give display of dead pawns info inside of it. Currently, it is easier to store bodies in Storage Vault for a quick check who it is and what stats/affiliation they had - Cementery requires sarcophagus what makes it more problematic on top of lacking info.
Also there could be something for Cementery connected to Morbid type meditation focus. I may be wrong, but I think there is nothing like this right now, and it makes Cementery least useable from all 3 vaults (Crematorium exists outside of this mod, and those Interested in Necropath Psycasting do not even need that). At least for anything else than burying all bodies and not bringing them up ever again (ressurection as one reason) and that at some point may bring performance down (maybe, I don't know).
By the way, great mod, thanks for making it.
[Zerg03] MrHydralisk  [developer] Sep 2, 2023 @ 12:44pm 
Parlyn, few updates before I put pawn info icon on each not empty sarcophagus and allowed to search by name for solving some of difficulties of finding pawns in it. I was thinking of maybe showing pawn itself, but it went kinda wrong, so left with classic i icon for info.

About not being able to see Bio info of dead pawn, then it just how Rimworld info about dead pawn showed. That's actually quite that same method used in Cryptosleep pawn info and it shows way more info only cause pawn alive. Maybe I would be able to find a better way to show more info with different method.

About meditation, no worries, I planned on additng it right from the start, mod still WIP, so starting from implementing core features first for testing. So visiting grave and meditation will be eventually a thing.
Last edited by [Zerg03] MrHydralisk; Sep 2, 2023 @ 12:50pm
Parlyn Sep 2, 2023 @ 1:16pm 
:steamthumbsup: Nice, meditation will give it more playability. Exactly, I meant Bio info.
It's unfortunate, but there is still no mod adressing it (that I know of). I wonder if it's a difficulty of making it, or if no one really bothered with burying the dead enough, so that it would really become a problem (wouldn't be surprised, with the amount of dead bodies especially later in game).
One way to deal with showing dead pawns Bio - in a Storage Vault at least - could be for them to be selectable from the item list in the same way as on the ground. But I guess it maybe difficult to achieve - if at all possible - and probably even harder to do with sarcophaguses/graves.
KORZENIowski Sep 12, 2023 @ 8:23am 
It would be nice, if you could select multiple items to be extracted from vault by draging extraction button (like you can in many places in base game).
Last edited by KORZENIowski; Sep 12, 2023 @ 8:24am
[Zerg03] MrHydralisk  [developer] Sep 12, 2023 @ 7:12pm 
KORZENIowski, ye, currently the way to take multiple items without much clicking is to use search amd then take button next to it to decide on amount. But once I had time to find and explore vanilla code that used for drag select, then why not.
Maoman Oct 1, 2023 @ 4:07am 
Reposting my commented suggestions here for posterity, also adding a couple more

1: Increase the difficulty curve in digging out new levels, make them take significantly longer the deeper you go. Possibly make this customizeable in mod settings.

2: Increase the cost of the AI upgrade to include a biotech subcore (probably at least a standard one, if not a high subcore) and/or one of the boss mech drops such as a signal chip, with a vanilla alternative being a persona core—but don't require a persona core if Biotech is installed because IMO it makes more sense to use the subcore, the persona core is just for vanilla players. Also include a toggle in mod settings for those who prefer the current "easy mode" version of the mod.

3: Combine the listing of multiple items into one stack. i.e. instead of saying:
Uranium x75
Uranium x75
Uranium x75
Uranium x75
Consolidate the items into a single entry of:
Uranium x 300
Then simply make the "take item" button—the little red up arrow in the Contents tab—withdraw one stack of the item

4. If not #3, then please PLEASE implement sorting. I have stored several thousand uranium in my vault and scrolling carefully through all the "Uranium x75" items to find the one deathrest building serum or whatever is very tedious. If I could just quickly scroll past all the uranium knowing there's nothing else mixed in it would be much less annoying. I know there's a search but just scrolling would be easier sometimes.
Last edited by Maoman; Oct 1, 2023 @ 4:18am
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